Fatman
03-28-2006, 05:57 AM
I got sick of looking for them in that massive thread in GD. Post em here to make them easier to find. These are stolen from everywhere, when new ones are added I will put them in the first post.
GET RID OF THE VOMIT TEXTURE!!
http://www.tessource.net/files/images/Landscape%20LOD%20Texture %20Replacement-1.jpg
http://www.tessource.net/files/images/Landscape%20LOD%20Texture %20Replacement-2.jpg
========================= ================
Landscape LOD replacement textures for Oblivion
Version 1.0
http://www.tessource.net/files/file.php?id=2182
========================= ================
Didn't feel like bumping the old thread, since everyone is in this one now.
More useful mods, and a few updated mods. Copy pasted from the other thread:
12 slot inventory. Screenshots here. (http://www.tessource.net/files/file.php?id=1825). As you can see, the font is smaller and more items are visible. The map is much bigger as well, which comes in very handy. Check this TES forum thread for more info and download links. (http://www.elderscrolls.com/forums/index.php?showtopic=29508 1) Note that they combined this mod with the compass mod and made it modular, so you can choose to have no quest markers and no POI markers, or just quest markers.
I suggest combining this with the 24 item magic menu mod (I sorta can't find the link for that one again - it's somewhere inside the thread I linked) because it also comes with a smaller font that will get rid of the text glitch (some long item names get cut off).
Sneak icon and smaller crosshair (http://www.dawnmist.net/oblivion/oblivion_small_crosshair. zip) moves the sneak icon to the bottom right and makes the crosshair smaller so you can finally see what you're aiming at. Here's a screenie (http://dawnmist.net/oblivion/SmallCrossHairAndSneakEye .jpg) of it in action. It's also modular so you can get either the sneak icon, the smaller crosshair or both.
Save manager (http://www.mattmarcin.com/?p=18). Haven't used this one myself, but it looks very handy seeing as you can't rename your own savegames (what the hell).
Less fog underwater (http://s87678965.onlinehome.us/Oblivion/LessFogUnderwater.zip) does just that. Makes it easier to see down there. Not that there's much to see, but it comes in very handy for a couple of quests.
Level scaling mod. (http://www.elderscrolls.com/forums/index.php?showtopic=29789 2) I've just started using this one, so I still can't judge how well it works. Read the description in the link, but basically it gives the enemies a level scaling cap so after a point they won't keep getting stronger, making you feel totally underpowered, and guards are all static level instead of constantly being your level +10.
Smoother 3rd person camera. (http://www.elderscrolls.com/forums/index.php?showtopic=29545 9) Makes the 3rd person view a lot less "laggy" and more playable. I couldn't stand it before, now I play it almost exclusively. It basically works exactly like in morrowind now.
No loading message. (http://planetelderscrolls.gamesp y.com/View.php?view=OblivionMod s.Detail&id=21) Removes the "loading area..." message. From the same guy there's also the black loading screen (http://planetelderscrolls.gamesp y.com/View.php?view=OblivionMod s.Detail&id=60) mod which makes the loading screens black and gives you the option of removing the tips. It's handy for people who play in the dark, because once your eyes get used to dark dungeons, those bright loading screens hurt :(
Optimization Guide
http://www.atomicmpc.com.au/article.asp?SCID=27&CIID=36222&p=1
Remove the 'Loading..' and other annoying text prompts
http://www.elderscrolls.com/forums/index.php?showtopic=29610 8
Enable a PC-centric UI over the Xbox 360 designed UI
http://www.elderscrolls.com/forums/index.php?showtopic=30017 7
Much better water
http://www.tessource.net/files/file.php?id=1830
Combined Sneak-Eye Mover & Cross-hair size reducer
http://www.elderscrolls.com/forums/index.php?showtopic=29198 4
Vagabond's Better Gold v1.0
http://www.elderscrolls.com/forums/index.php?showtopic=28994 2&hl
TextureFreak's timemod v1.1
http://www.elderscrolls.com/forums/index.php?showtopic=28564 4
Tandem's slower leveling 1.1
http://www.elderscrolls.com/forums/index.php?showtopic=28926 3
Brighter torches
http://www.elderscrolls.com/forums/index.php?showtopic=29595 2
Arrow velocity 1.0
http://www.elderscrolls.com/forums/index.php?showtopic=28055 0
Arcane velocity 1.0
http://www.elderscrolls.com/forums/index.php?showtopic=28896 2
Passive beasts
http://www.elderscrolls.com/forums/index.php?showtopic=29612 5
Portable bedroll 1.1
http://www.elderscrolls.com/forums/index.php?showtopic=28495 6
Improved hunting
http://www.elderscrolls.com/forums/index.php?showtopic=30100 8
Better chase camera
http://www.elderscrolls.com/forums/index.php?showtopic=29545 9
Spookier dungeon music
http://www.elderscrolls.com/forums/index.php?showtopic=29990 1
Better Beast Tongue
A Wood Elf natural ability that works as expected – made by Atomic's Editor!
http://www.elderscrolls.com/forums/index.php?showtopic=28913 3
300 classes UVW:
http://planetelderscrolls.gamesp y.com/View...s.Detail&id=130
This is the '300 Classes' Mod posted earlier but with 3 more classes (Agent, Archer, Assassin) each with 3-4 new skills each. The data from version 1.2 of the original mod was not touched and so this plugin is not compatible with that one. So far all I've done is copied the original format for skills.
Combat behavior mod
http://files.filefront.com/Combat_Behavior...;/fileinfo.html
changes combat to be more fun, stuff like chance to block etc!
ALCHEMY PERKS - MORE POTION EFFECTS
http://oblivion.danmil.us/oblivion/files/d...tions_Perks.rar
This mod reinstates the developers original idea to increase the possible number of simultaneous potion effects based on a character's Alchemical Mastery.
ALL HAIR AND EYES
http://www.tessource.net/files/file.php?id=1841
All hair and eyes available on char creation
Arcane Velocity
http://feinam.20megsfree.com/oblivion/arcanevelocity.zip
The objective of this mod is to make magic feel more powerful by increasing the projectile speeds of "on target" spells. This improves your accuracy against moving targets, but also applies to your enemies. This mod greatly improves the feeling of risk that comes with facing a caster in battle, as it takes care of the faulty aiming system (sidestepping one inch just as they cast, and they shoot into the wall).
Arena Modification (no level-scaling) v0.6
http://www.tessource.net/files/file.php?id=1923
This modification removes the level scaling and
everyone has one set level.
AXEBANES HUNTERS MOD
http://www.tessource.net/files/file.php?id=1889
This mod is for Oblivion players who love to hunt.
VA'S BETTER GOLD
http://www.tessource.net/files/file.php?id=1826
High resolution gold coins.
BETTER WATER
http://www.tessource.net/files/file.php?id=1830
This changes the Opacity of the water in the game and the amount of Fog underwater.
Better Vampires
http://gamingtown.net/attachments/oblivion...ip?d=114352348 5
you start out with full stats, but sun hurts and some stats are tweaked down a little, so your a strong vampire but your not god.you get every vamp spell and ive added an abillity to withstand the sun, because i had problems in a quest where i had to follow somone around in sunlight.to balance it, the ability removes your vampire strenghts and gives you many weeknesses plus you only get this abillity when you feed every 24h. every 24h you dont drink blood your strenghts get weaker and some spells get removed.ive changed the hunters sight abillity so now you can just turn it on and off, it didnt make sense to cast it over and over again with almost no mana costs involved.
ive removed the wrinkles so vampires dont look like grandma/grandpa anymore. vampires start out paler and get extremely pale if they dont feed. vampires still get a very thin face if they dont drink, i thought it would be fitting and dont know where to change it either.
Blunt to halfted
http://planetelderscrolls.gamesp y.com/View...ds.Detail&id=13
Simply changes the blunt class to halfted as it's not really blunt is it biggrin.gif
BRIGHTER TORCHES
http://www.tessource.net/files/file.php?id=1842
A simple mod that makes torches brighter. They light up an area a bit over twice as far away as the old ones.
CUSTOM RACE FIX
http://www.tessource.net/files/file.php?id=1815
This mod adds some extra, "catch-all" dialogue to the prisoner at the beginning of the game. This dialogue will trigger the beginning of the game for any non-default race.
DARK BROTHERHOOD CONTINUES SELLING POISON APPLES
http://www.tessource.net/files/file.php?id=1935
The merchant doesnt dissapear and you can poison to your hearts content!
DEADLIER SNEAKING
http://www.tessource.net/files/file.php?id=1866
Fixes sneaking which didn't do what it said at master level (ignoring armor)
Detect Hostility Spell Suite
http://planetelderscrolls.gamesp y.com/View...ds.Detail&id=80
This mod adds a suite of spells to detect whether NPCs and creatures are friendly or hostile to the player. The spells work much like Detect Life, but they are projectile spells.
Fasthorse
http://planetelderscrolls.gamesp y.com/View...ds.Detail&id=87
FastHorse is a mod designed to increase the speed of a horse based on how long you ride it.
Fixed beast tongue
http://members.iinet.net.au/~amills/Beast_Tongue.zip
The Wood Elf innate power 'Beast Tongue' lasts for 60 seconds by default. This mod simply changes the duration to 24 hours, allowing you to charm a companion you can have with you for a while.
Flak's complete names project
http://planetelderscrolls.gamesp y.com/View...s.Detail&id=123
This mod aims to eventually replace all those npcs and horses with generic names, and gives them a unique name to identify them by.
GEM PRICE FIX
http://www.tessource.net/files/file.php?id=1922
Raises the price of gems to more realistic values.
Guild storage
http://feinam.20megsfree.com/Oblivion/modi...uildStorage.zip
adds a chest for you to store your items in every guild your a part of.
INCREASED BOW DAMAGE.
http://www.tessource.net/files/file.php?id=1851
increases bow damage to make it worthwhile.
New arrows
http://www.lipid-domain.com/oblivion/files/ld-new_arrows.rar
Gives certain vendors new magical arrows
Lighter Alchemy ingredients
http://www.tessource.net/files/file.php?id=1836
makes alchemy related ingredients lighter.
Longer summons
http://tessource.net/files/file.php?id=1898
This modification increases the duration of all summon spells included with the game.
Magic Effect Dimmer
http://feinam.20megsfree.com/oblivion/mods...iceffectdim.zip
Makes the magic effect go away so you don't look like saran wrap!
Arrow Velocity
http://www.tessource.net/files/file.php?id=1793
Increases arrow velocity according to arrow quality.
No crown icon
http://www.dawnmist.net/oblivion/NoCrownIcon.zip
gets rid of the spoiler crown icon when talking to quest people!
No Psychic Guards
http://planetelderscrolls.gamesp y.com/View...s.Detail&id=129
gets rid of the psychic guards.
OBLIVIONTIME
http://www.tessource.net/files/file.php?id=1858
Makes oblivion use real time making days and nights longer
SymoCave
http://www.tessource.net/files/file.php?id=1880
This is small cave with scalable opponents and decent loot. Still, it is quite hard so be at least 4-5 level and know how to fight.
IMPROVED UI MODS WITH NO MARKERS
http://www.tessource.net/files/file.php?id=1825
makes the font smaller so on a inventory screen there fits 12 not 6 items and gets rid of the dungeon ahead display.
Steel weapon balance and lowered enemy items.
http://www.swwisa.net/wfp/SteelWeaponBalance.esp
http://www.swwisa.net/wfp/SteelLevelingLists.esp
these two make the game more realistic by making mobs bandits, etc use a lot more leather and in rare occasions chain and making steel weapons not to be so crappy tongue.gif
LIGHT ELVEN WEAPONS AND MITHRIL ARMOR
http://www.tessource.net/files/file.php?id=1939\
Elven and mithril were heavier than they should have been.
Oblivion Color Map Mod
http://www.tessource.net/files/file.php?id=1951
colors the map!
Deadlier traps
http://www.tessource.net/files/file.php?id=1991
makes most traps (not the wallspikes/gas) instadeath!
Random Oblivion
http://www.tessource.net/files/file.php?id=1946
all NPCs and creatures are random levels, have random loot, weapons, and armor. And now most treasure is random, too.
Darker Dungeons
http://www.tessource.net/files/file.php?id=1938
Darker Nights
http://www.tessource.net/files/file.php?id=1970
To make blood stay longer on enemies/ground/your weapon do the following:
edit oblivion.ini with
fDecalLifetime=200.0000
iMaxDecalsPerFrame=40
bDecalsOnSkinnedGeometry= 1
Place all mod .esp files into your Games\Oblivion\Data directory and then select 'Data Files' from the Oblivion launcher to enable them.
Jarols NPC Equipment Mod
http://www.tessource.net/files/file.php?id=2130
Oblivion's original concept of NPC spawns was flawed. At higher levels, the only equipment you got to see were the best of the best. Glass and Daedric armor became common in order to provide a challenge. What most people wanted was something that reflected reality. NPCs that carried normal equipment (Iron and Steel / Fur and Leather) while having a low chance of using higherend equipment.
This mod changes the NPC equipment chances, making for only a 2~3% chance of NPCs weilding high end equipment. This is done while keeping the original level tables, because lowered chances of obtaining the latest and the greatest for your level is reduced signicantly.
LEVELED ITEM FIX
http://www.tessource.net/files/file.php?id=2062
1)lets merchants sell anything regardless of the players level
2)makes loot random in dungeons
3)makes loot random in houses (thieving is now worth it!)
4)changes the list of items used by bandits etc so they dont all suddenly get glass/deadric at level 20.
NO OBSOLETE LOOT AND ENEMIES
http://www.tessource.net/files/file.php?id=1952
Makes it so that none of the items or enemies in the levelled lists become obsolete. No matter your level you might encounter an imp while wandering the forests of Cyrodiil or have a bandit wearing leather armor attack you. This also somewhat alleviates the problem with everyone and their mother dropping high end stuff when you have reached a certain level. No matter your level Iron/Steel and Fur/Leather will be the most common materials.
NPC EQUIPMENT RARITY MOD
http://www.tessource.net/files/file.php?id=1964
This mod changes most of the item lists for armor and weapons that normal NPCs (not monsters or dremora) get their equipment from. Now, most bandits and marauders should use the lower levels of equipment, not all Daedric and Glass, no matter what your level is. Scaling hasn't been removed, or really changes, Ebony still doesn't show up until level 15, but now there is no point in which NPCs will be using only Ebony, or only Daedric. There will always be at least ~50% using Iron and Steel weapons and equivalent armor. Also, no this mod greatly increases the rarity of Daedric armor, Daedric weapons, and glass armor. Normal NPCs no longer spawn with it, it is only available in loot and powerful NPCs or monsters like Dremora.
RARE ITEMS
http://www.tessource.net/files/file.php?id=1968
Normal monsters monsters will have mostly up to silver/steel weapons. On some special occasions maybe even dwarven. Any higher than that and you need to go out hunting for some Minotaur Lords or something. Daedric/Ebony stuff is especially rare to find. The only creatures i left alone were the Dremora and most other Daedra. I tried to make high level drops somewhat random even on high level monsters, so you might still get a silver longsword instead of a glass one even if you are attacking some level30 creature.
Nicer Weather
http://www.tessource.net/files/file.php?id=2172
Smokey Clouds Weather:
http://img304.imageshack.us/img304/2489/smokeyclouds19ww.jpg
http://img441.imageshack.us/img441/9195/smokeyclouds28ry.jpg
http://img306.imageshack.us/img306/5039/smokeyclouds37sa.jpg
Brushstroke Clouds Weather:
http://img80.imageshack.us/img80/1855/brus...keclouds8bo.jpg
http://img328.imageshack.us/img328/3424/bc27mn.jpg
http://img328.imageshack.us/img328/2420/bc35vt.jpg
Paradise Weather:
http://img20.imageshack.us/img20/963/paradise19dw.jpg
http://img20.imageshack.us/img20/4980/paradise25pb.jpg
http://img20.imageshack.us/img20/6285/paradise35yq.jpg
http://img20.imageshack.us/img20/6807/paradise42aq.jpg
Dark Cloud Formations Weather (Some new cloud formations):
http://img205.imageshack.us/img205/5122/darkclouds19od.jpg
http://img205.imageshack.us/img205/5182/darkclouds25xd.jpg
Red Lightning Storm (Note only one, semi lit image, it's very hard to catch a screenie of the lightning):
http://img205.imageshack.us/img205/6792/rlstorm7qu.jpg
Sunshower Weather (Hard to see it in a screenshot sadly, although if you look close enough - Also, it works great in game, feels & looks like a real sunshower):
http://img53.imageshack.us/img53/6520/sunshower16lc.jpg
http://img53.imageshack.us/img53/7113/sunshower27db.jpg
Sun Snow Weather (Basically a brighter moodset for snowing):
http://img53.imageshack.us/img53/6669/sunsnow2ho.jpg
Darklight Wisps Weather (New wispy cloud formations in bright skies):
http://img53.imageshack.us/img53/903/darklightwisps10lv.jpg
http://img53.imageshack.us/img53/9092/darklightwisps21tw.jpg
Gloomy Weather:
http://img53.imageshack.us/img53/7089/gloom5cz.jpg
Red Storm (Most intense lightning storm, red clouds & lightning, & the wind is very very fast):
http://img54.imageshack.us/img54/9760/redstorm0he.jpg
http://img204.imageshack.us/img204/7828/redstorm2ns.jpg
Perfectly Pleasant Weather (Totally wispy, clear day):
http://img54.imageshack.us/img54/6632/perfectpleasant0et.jpg
Fluffy Clouds Weather (Big Fluffy clouds, also, windy environment):
http://img204.imageshack.us/img204/5690/fluffyclouds18xc.jpg
http://img204.imageshack.us/img204/258/fluffyclouds28hl.jpg
GET RID OF THE VOMIT TEXTURE!!
http://www.tessource.net/files/images/Landscape%20LOD%20Texture %20Replacement-1.jpg
http://www.tessource.net/files/images/Landscape%20LOD%20Texture %20Replacement-2.jpg
========================= ================
Landscape LOD replacement textures for Oblivion
Version 1.0
http://www.tessource.net/files/file.php?id=2182
========================= ================
Didn't feel like bumping the old thread, since everyone is in this one now.
More useful mods, and a few updated mods. Copy pasted from the other thread:
12 slot inventory. Screenshots here. (http://www.tessource.net/files/file.php?id=1825). As you can see, the font is smaller and more items are visible. The map is much bigger as well, which comes in very handy. Check this TES forum thread for more info and download links. (http://www.elderscrolls.com/forums/index.php?showtopic=29508 1) Note that they combined this mod with the compass mod and made it modular, so you can choose to have no quest markers and no POI markers, or just quest markers.
I suggest combining this with the 24 item magic menu mod (I sorta can't find the link for that one again - it's somewhere inside the thread I linked) because it also comes with a smaller font that will get rid of the text glitch (some long item names get cut off).
Sneak icon and smaller crosshair (http://www.dawnmist.net/oblivion/oblivion_small_crosshair. zip) moves the sneak icon to the bottom right and makes the crosshair smaller so you can finally see what you're aiming at. Here's a screenie (http://dawnmist.net/oblivion/SmallCrossHairAndSneakEye .jpg) of it in action. It's also modular so you can get either the sneak icon, the smaller crosshair or both.
Save manager (http://www.mattmarcin.com/?p=18). Haven't used this one myself, but it looks very handy seeing as you can't rename your own savegames (what the hell).
Less fog underwater (http://s87678965.onlinehome.us/Oblivion/LessFogUnderwater.zip) does just that. Makes it easier to see down there. Not that there's much to see, but it comes in very handy for a couple of quests.
Level scaling mod. (http://www.elderscrolls.com/forums/index.php?showtopic=29789 2) I've just started using this one, so I still can't judge how well it works. Read the description in the link, but basically it gives the enemies a level scaling cap so after a point they won't keep getting stronger, making you feel totally underpowered, and guards are all static level instead of constantly being your level +10.
Smoother 3rd person camera. (http://www.elderscrolls.com/forums/index.php?showtopic=29545 9) Makes the 3rd person view a lot less "laggy" and more playable. I couldn't stand it before, now I play it almost exclusively. It basically works exactly like in morrowind now.
No loading message. (http://planetelderscrolls.gamesp y.com/View.php?view=OblivionMod s.Detail&id=21) Removes the "loading area..." message. From the same guy there's also the black loading screen (http://planetelderscrolls.gamesp y.com/View.php?view=OblivionMod s.Detail&id=60) mod which makes the loading screens black and gives you the option of removing the tips. It's handy for people who play in the dark, because once your eyes get used to dark dungeons, those bright loading screens hurt :(
Optimization Guide
http://www.atomicmpc.com.au/article.asp?SCID=27&CIID=36222&p=1
Remove the 'Loading..' and other annoying text prompts
http://www.elderscrolls.com/forums/index.php?showtopic=29610 8
Enable a PC-centric UI over the Xbox 360 designed UI
http://www.elderscrolls.com/forums/index.php?showtopic=30017 7
Much better water
http://www.tessource.net/files/file.php?id=1830
Combined Sneak-Eye Mover & Cross-hair size reducer
http://www.elderscrolls.com/forums/index.php?showtopic=29198 4
Vagabond's Better Gold v1.0
http://www.elderscrolls.com/forums/index.php?showtopic=28994 2&hl
TextureFreak's timemod v1.1
http://www.elderscrolls.com/forums/index.php?showtopic=28564 4
Tandem's slower leveling 1.1
http://www.elderscrolls.com/forums/index.php?showtopic=28926 3
Brighter torches
http://www.elderscrolls.com/forums/index.php?showtopic=29595 2
Arrow velocity 1.0
http://www.elderscrolls.com/forums/index.php?showtopic=28055 0
Arcane velocity 1.0
http://www.elderscrolls.com/forums/index.php?showtopic=28896 2
Passive beasts
http://www.elderscrolls.com/forums/index.php?showtopic=29612 5
Portable bedroll 1.1
http://www.elderscrolls.com/forums/index.php?showtopic=28495 6
Improved hunting
http://www.elderscrolls.com/forums/index.php?showtopic=30100 8
Better chase camera
http://www.elderscrolls.com/forums/index.php?showtopic=29545 9
Spookier dungeon music
http://www.elderscrolls.com/forums/index.php?showtopic=29990 1
Better Beast Tongue
A Wood Elf natural ability that works as expected – made by Atomic's Editor!
http://www.elderscrolls.com/forums/index.php?showtopic=28913 3
300 classes UVW:
http://planetelderscrolls.gamesp y.com/View...s.Detail&id=130
This is the '300 Classes' Mod posted earlier but with 3 more classes (Agent, Archer, Assassin) each with 3-4 new skills each. The data from version 1.2 of the original mod was not touched and so this plugin is not compatible with that one. So far all I've done is copied the original format for skills.
Combat behavior mod
http://files.filefront.com/Combat_Behavior...;/fileinfo.html
changes combat to be more fun, stuff like chance to block etc!
ALCHEMY PERKS - MORE POTION EFFECTS
http://oblivion.danmil.us/oblivion/files/d...tions_Perks.rar
This mod reinstates the developers original idea to increase the possible number of simultaneous potion effects based on a character's Alchemical Mastery.
ALL HAIR AND EYES
http://www.tessource.net/files/file.php?id=1841
All hair and eyes available on char creation
Arcane Velocity
http://feinam.20megsfree.com/oblivion/arcanevelocity.zip
The objective of this mod is to make magic feel more powerful by increasing the projectile speeds of "on target" spells. This improves your accuracy against moving targets, but also applies to your enemies. This mod greatly improves the feeling of risk that comes with facing a caster in battle, as it takes care of the faulty aiming system (sidestepping one inch just as they cast, and they shoot into the wall).
Arena Modification (no level-scaling) v0.6
http://www.tessource.net/files/file.php?id=1923
This modification removes the level scaling and
everyone has one set level.
AXEBANES HUNTERS MOD
http://www.tessource.net/files/file.php?id=1889
This mod is for Oblivion players who love to hunt.
VA'S BETTER GOLD
http://www.tessource.net/files/file.php?id=1826
High resolution gold coins.
BETTER WATER
http://www.tessource.net/files/file.php?id=1830
This changes the Opacity of the water in the game and the amount of Fog underwater.
Better Vampires
http://gamingtown.net/attachments/oblivion...ip?d=114352348 5
you start out with full stats, but sun hurts and some stats are tweaked down a little, so your a strong vampire but your not god.you get every vamp spell and ive added an abillity to withstand the sun, because i had problems in a quest where i had to follow somone around in sunlight.to balance it, the ability removes your vampire strenghts and gives you many weeknesses plus you only get this abillity when you feed every 24h. every 24h you dont drink blood your strenghts get weaker and some spells get removed.ive changed the hunters sight abillity so now you can just turn it on and off, it didnt make sense to cast it over and over again with almost no mana costs involved.
ive removed the wrinkles so vampires dont look like grandma/grandpa anymore. vampires start out paler and get extremely pale if they dont feed. vampires still get a very thin face if they dont drink, i thought it would be fitting and dont know where to change it either.
Blunt to halfted
http://planetelderscrolls.gamesp y.com/View...ds.Detail&id=13
Simply changes the blunt class to halfted as it's not really blunt is it biggrin.gif
BRIGHTER TORCHES
http://www.tessource.net/files/file.php?id=1842
A simple mod that makes torches brighter. They light up an area a bit over twice as far away as the old ones.
CUSTOM RACE FIX
http://www.tessource.net/files/file.php?id=1815
This mod adds some extra, "catch-all" dialogue to the prisoner at the beginning of the game. This dialogue will trigger the beginning of the game for any non-default race.
DARK BROTHERHOOD CONTINUES SELLING POISON APPLES
http://www.tessource.net/files/file.php?id=1935
The merchant doesnt dissapear and you can poison to your hearts content!
DEADLIER SNEAKING
http://www.tessource.net/files/file.php?id=1866
Fixes sneaking which didn't do what it said at master level (ignoring armor)
Detect Hostility Spell Suite
http://planetelderscrolls.gamesp y.com/View...ds.Detail&id=80
This mod adds a suite of spells to detect whether NPCs and creatures are friendly or hostile to the player. The spells work much like Detect Life, but they are projectile spells.
Fasthorse
http://planetelderscrolls.gamesp y.com/View...ds.Detail&id=87
FastHorse is a mod designed to increase the speed of a horse based on how long you ride it.
Fixed beast tongue
http://members.iinet.net.au/~amills/Beast_Tongue.zip
The Wood Elf innate power 'Beast Tongue' lasts for 60 seconds by default. This mod simply changes the duration to 24 hours, allowing you to charm a companion you can have with you for a while.
Flak's complete names project
http://planetelderscrolls.gamesp y.com/View...s.Detail&id=123
This mod aims to eventually replace all those npcs and horses with generic names, and gives them a unique name to identify them by.
GEM PRICE FIX
http://www.tessource.net/files/file.php?id=1922
Raises the price of gems to more realistic values.
Guild storage
http://feinam.20megsfree.com/Oblivion/modi...uildStorage.zip
adds a chest for you to store your items in every guild your a part of.
INCREASED BOW DAMAGE.
http://www.tessource.net/files/file.php?id=1851
increases bow damage to make it worthwhile.
New arrows
http://www.lipid-domain.com/oblivion/files/ld-new_arrows.rar
Gives certain vendors new magical arrows
Lighter Alchemy ingredients
http://www.tessource.net/files/file.php?id=1836
makes alchemy related ingredients lighter.
Longer summons
http://tessource.net/files/file.php?id=1898
This modification increases the duration of all summon spells included with the game.
Magic Effect Dimmer
http://feinam.20megsfree.com/oblivion/mods...iceffectdim.zip
Makes the magic effect go away so you don't look like saran wrap!
Arrow Velocity
http://www.tessource.net/files/file.php?id=1793
Increases arrow velocity according to arrow quality.
No crown icon
http://www.dawnmist.net/oblivion/NoCrownIcon.zip
gets rid of the spoiler crown icon when talking to quest people!
No Psychic Guards
http://planetelderscrolls.gamesp y.com/View...s.Detail&id=129
gets rid of the psychic guards.
OBLIVIONTIME
http://www.tessource.net/files/file.php?id=1858
Makes oblivion use real time making days and nights longer
SymoCave
http://www.tessource.net/files/file.php?id=1880
This is small cave with scalable opponents and decent loot. Still, it is quite hard so be at least 4-5 level and know how to fight.
IMPROVED UI MODS WITH NO MARKERS
http://www.tessource.net/files/file.php?id=1825
makes the font smaller so on a inventory screen there fits 12 not 6 items and gets rid of the dungeon ahead display.
Steel weapon balance and lowered enemy items.
http://www.swwisa.net/wfp/SteelWeaponBalance.esp
http://www.swwisa.net/wfp/SteelLevelingLists.esp
these two make the game more realistic by making mobs bandits, etc use a lot more leather and in rare occasions chain and making steel weapons not to be so crappy tongue.gif
LIGHT ELVEN WEAPONS AND MITHRIL ARMOR
http://www.tessource.net/files/file.php?id=1939\
Elven and mithril were heavier than they should have been.
Oblivion Color Map Mod
http://www.tessource.net/files/file.php?id=1951
colors the map!
Deadlier traps
http://www.tessource.net/files/file.php?id=1991
makes most traps (not the wallspikes/gas) instadeath!
Random Oblivion
http://www.tessource.net/files/file.php?id=1946
all NPCs and creatures are random levels, have random loot, weapons, and armor. And now most treasure is random, too.
Darker Dungeons
http://www.tessource.net/files/file.php?id=1938
Darker Nights
http://www.tessource.net/files/file.php?id=1970
To make blood stay longer on enemies/ground/your weapon do the following:
edit oblivion.ini with
fDecalLifetime=200.0000
iMaxDecalsPerFrame=40
bDecalsOnSkinnedGeometry= 1
Place all mod .esp files into your Games\Oblivion\Data directory and then select 'Data Files' from the Oblivion launcher to enable them.
Jarols NPC Equipment Mod
http://www.tessource.net/files/file.php?id=2130
Oblivion's original concept of NPC spawns was flawed. At higher levels, the only equipment you got to see were the best of the best. Glass and Daedric armor became common in order to provide a challenge. What most people wanted was something that reflected reality. NPCs that carried normal equipment (Iron and Steel / Fur and Leather) while having a low chance of using higherend equipment.
This mod changes the NPC equipment chances, making for only a 2~3% chance of NPCs weilding high end equipment. This is done while keeping the original level tables, because lowered chances of obtaining the latest and the greatest for your level is reduced signicantly.
LEVELED ITEM FIX
http://www.tessource.net/files/file.php?id=2062
1)lets merchants sell anything regardless of the players level
2)makes loot random in dungeons
3)makes loot random in houses (thieving is now worth it!)
4)changes the list of items used by bandits etc so they dont all suddenly get glass/deadric at level 20.
NO OBSOLETE LOOT AND ENEMIES
http://www.tessource.net/files/file.php?id=1952
Makes it so that none of the items or enemies in the levelled lists become obsolete. No matter your level you might encounter an imp while wandering the forests of Cyrodiil or have a bandit wearing leather armor attack you. This also somewhat alleviates the problem with everyone and their mother dropping high end stuff when you have reached a certain level. No matter your level Iron/Steel and Fur/Leather will be the most common materials.
NPC EQUIPMENT RARITY MOD
http://www.tessource.net/files/file.php?id=1964
This mod changes most of the item lists for armor and weapons that normal NPCs (not monsters or dremora) get their equipment from. Now, most bandits and marauders should use the lower levels of equipment, not all Daedric and Glass, no matter what your level is. Scaling hasn't been removed, or really changes, Ebony still doesn't show up until level 15, but now there is no point in which NPCs will be using only Ebony, or only Daedric. There will always be at least ~50% using Iron and Steel weapons and equivalent armor. Also, no this mod greatly increases the rarity of Daedric armor, Daedric weapons, and glass armor. Normal NPCs no longer spawn with it, it is only available in loot and powerful NPCs or monsters like Dremora.
RARE ITEMS
http://www.tessource.net/files/file.php?id=1968
Normal monsters monsters will have mostly up to silver/steel weapons. On some special occasions maybe even dwarven. Any higher than that and you need to go out hunting for some Minotaur Lords or something. Daedric/Ebony stuff is especially rare to find. The only creatures i left alone were the Dremora and most other Daedra. I tried to make high level drops somewhat random even on high level monsters, so you might still get a silver longsword instead of a glass one even if you are attacking some level30 creature.
Nicer Weather
http://www.tessource.net/files/file.php?id=2172
Smokey Clouds Weather:
http://img304.imageshack.us/img304/2489/smokeyclouds19ww.jpg
http://img441.imageshack.us/img441/9195/smokeyclouds28ry.jpg
http://img306.imageshack.us/img306/5039/smokeyclouds37sa.jpg
Brushstroke Clouds Weather:
http://img80.imageshack.us/img80/1855/brus...keclouds8bo.jpg
http://img328.imageshack.us/img328/3424/bc27mn.jpg
http://img328.imageshack.us/img328/2420/bc35vt.jpg
Paradise Weather:
http://img20.imageshack.us/img20/963/paradise19dw.jpg
http://img20.imageshack.us/img20/4980/paradise25pb.jpg
http://img20.imageshack.us/img20/6285/paradise35yq.jpg
http://img20.imageshack.us/img20/6807/paradise42aq.jpg
Dark Cloud Formations Weather (Some new cloud formations):
http://img205.imageshack.us/img205/5122/darkclouds19od.jpg
http://img205.imageshack.us/img205/5182/darkclouds25xd.jpg
Red Lightning Storm (Note only one, semi lit image, it's very hard to catch a screenie of the lightning):
http://img205.imageshack.us/img205/6792/rlstorm7qu.jpg
Sunshower Weather (Hard to see it in a screenshot sadly, although if you look close enough - Also, it works great in game, feels & looks like a real sunshower):
http://img53.imageshack.us/img53/6520/sunshower16lc.jpg
http://img53.imageshack.us/img53/7113/sunshower27db.jpg
Sun Snow Weather (Basically a brighter moodset for snowing):
http://img53.imageshack.us/img53/6669/sunsnow2ho.jpg
Darklight Wisps Weather (New wispy cloud formations in bright skies):
http://img53.imageshack.us/img53/903/darklightwisps10lv.jpg
http://img53.imageshack.us/img53/9092/darklightwisps21tw.jpg
Gloomy Weather:
http://img53.imageshack.us/img53/7089/gloom5cz.jpg
Red Storm (Most intense lightning storm, red clouds & lightning, & the wind is very very fast):
http://img54.imageshack.us/img54/9760/redstorm0he.jpg
http://img204.imageshack.us/img204/7828/redstorm2ns.jpg
Perfectly Pleasant Weather (Totally wispy, clear day):
http://img54.imageshack.us/img54/6632/perfectpleasant0et.jpg
Fluffy Clouds Weather (Big Fluffy clouds, also, windy environment):
http://img204.imageshack.us/img204/5690/fluffyclouds18xc.jpg
http://img204.imageshack.us/img204/258/fluffyclouds28hl.jpg