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TseTse 02-28-2006, 01:45 PM I'm tired of PvE and raiding in wow. I've been away from wow since November and im poking around again... realizing i just dont have the time or energy to do much more than casual, spontaneous play here/there.
But i also realize that we might see Inter-server Battlegrounds down the road, along with a fee-driven open transfer system.
What would be ideal for people like me who'd love to play "casually" but mostly play in organized lvl 60 Battlegrounds.... is to be in a massive PvP guild on a Normal server.
Basically, a PUG guild for commited PvP players who gather and join inter-server BGs on the fly together, using vent, etc.
A Normal/non-pvp server is ideal for several reasons.
1. raiding is no different, for those still interested in doing such
2. farming shit doesnt have ganking and you can focus your pvp energy on battlegrounds, not on gathering fuckin herbs
3. server rank would be much easier to obtain on a normal server than on a pvp server, thus allowing those who do no raiding to have a stronger share of top ranks and decent pvp gear
Folks could still raid if they wanted, but the idea would be to have mega-guilds for PvP pickups on the inter-server BGs.
Good idea? Likely to happen?
TseTse 02-28-2006, 02:13 PM battlegrounds != PvP
I know... but nor do i think ganking = PvP. In 6 months, most fans of PvP will be focused primarily on BGs if they arent already. The dream of world pvp with regular assaults on cities and such just hasnt come to pass for most.
I could honestly give two fucks about world pvp anymore, and even in a more robust city-driven world pvp situation... a PvP guild on a Normal server could still do that stuff.
I'm not making a pro-Normal server argument. I am saying that for those no longer interested in the never-ending PvE gear grind... there will be some new possibilities down the road worth investigating.
Feannag 02-28-2006, 02:26 PM Inter-realm BGs? Is that even remotely feasible? That sounds like it would require a considerable amount of hardware/software resources. Most likely more than Blizzard has at their disposal right now, unless VU decides to pony up ome extra capital for them. Which I doubt highly...
Defaced 02-28-2006, 02:47 PM I imagine that if the people running the most successful online game ever (and pay to play at that) decided that something would be popular and asked for money, VUG just might give it to them.
I could be wrong though.
Raven 02-28-2006, 02:48 PM Inter-realm BGs? Is that even remotely feasible? That sounds like it would require a considerable amount of hardware/software resources. Most likely more than Blizzard has at their disposal right now, unless VU decides to pony up ome extra capital for them. Which I doubt highly...
they've said its coming
Falhawk 02-28-2006, 03:49 PM how is BG not pvp?
TseTse 02-28-2006, 04:38 PM Inter-realm BGs? Is that even remotely feasible? That sounds like it would require a considerable amount of hardware/software resources. Most likely more than Blizzard has at their disposal right now, unless VU decides to pony up ome extra capital for them. Which I doubt highly...
1. VUG will give Blizz and fuckin money they ask for at this point since Blizz has kept them from being sold in the first fuckin place
2. they've actually got the hardware/system for doing precisely this already
The backbone servers would likely be something akin to a simplifed char transfer and Test server, where you basically play a "copy" of your char on some instanced-driven, simplified world zone server.
The other issue then is jsut making proper ranking/tracking systems and they've got all of that going to some degree including web interfaces.
Making it run smoothly and in a way that makes sense to the customers is the only real trouble.
IMO the real design issue is how to make inter-server "honor" and rewards relate in a way which doesnt completely fuck "local" servers. Blizz would have to be prepared for local server BGs to effectively die off.
They'd also have to realize that if you can bring honor and rewards back to the "local" server that it would really imbalanced how ranking works on each server. Folks could play 24/7 on the inter-server BGs and go way beyond what many local servers would allow them.
Smaqaho 02-28-2006, 04:55 PM how is BG not pvp?It is, but it's all scripted bs with objectives and not a true DM. When you cannot loot corpses and newbies cannot acquire gear outside BG's and the PVP ranking system it ends up as about all we have left.
I killed a druid outside org on my server over the weekend and had about 10 people sending hate tells for killing the guy. That's what a good portion of the game has turned into. When I spent 8 hours running WSG this weekend atleast 80% of the games I'd roll into the flagroom with our druid to find 3-4 alliance standing in a corner dancing or on the ground after /sleep letting us chaincap to end games in 7 minutes. It's definitely NOT PVP, but hey the honor system and rankings say it is so everyone rolls with it.
Raven 02-28-2006, 05:13 PM It is, but it's all scripted bs with objectives and not a true DM. When you cannot loot corpses and newbies cannot acquire gear outside BG's and the PVP ranking system it ends up as about all we have left.
I killed a druid outside org on my server over the weekend and had about 10 people sending hate tells for killing the guy. That's what a good portion of the game has turned into. When I spent 8 hours running WSG this weekend atleast 80% of the games I'd roll into the flagroom with our druid to find 3-4 alliance standing in a corner dancing or on the ground after /sleep letting us chaincap to end games in 7 minutes. It's definitely NOT PVP, but hey the honor system and rankings say it is so everyone rolls with it.
basically ya, its gay like that. the honor system and rep grinding motivates people to be faggots and if they dont think they can win they just let you win. i wish they'd have some type of 5v5 bg like, best of 7 rounds, and you only join it if youve got a group, and they had a ladder or somethin. No gay rewards, just a ladder. people would play it i think. the reward system creates this weird cycle where people 'rep grind' and 'honor grind' for loot with the thought that LATER, when theyve got the loot, they'll pvp for real. then they get the loot and the people theyre against are 'rep grinding' and 'honor grinding' so theres never any point where both sides give a shit.
5v5 please =\.
(also, something to try is to organize fight nights like twice a month. These are really fun)
TseTse 02-28-2006, 05:20 PM I think we'd all agree that there needs to be a proper inter-server Ladder and match system for real competition.
And more battlegrounds in the 7v7 range (i dont think 5v5 is a good idea, as enjoyable as it might be for some, because i think 5x5 would tend to have some classes excluded regularly)
slick spic 02-28-2006, 05:51 PM when i played, world pvp was dead, and bg's involved a) not fighting anyone (if on defense at something in ab for example), or b) camping a gy waiting for the final cap/points to add up. it didn't involve any kind of match against people who could handle themself. it was stupid. that's not pvp
I know... but nor do i think ganking = PvP. In 6 months, most fans of PvP will be focused primarily on BGs if they arent already. The dream of world pvp with regular assaults on cities and such just hasnt come to pass for most.
I could honestly give two fucks about world pvp anymore, and even in a more robust city-driven world pvp situation... a PvP guild on a Normal server could still do that stuff.
I'm not making a pro-Normal server argument. I am saying that for those no longer interested in the never-ending PvE gear grind... there will be some new possibilities down the road worth investigating.if they dont make a bg involving the killing of players i highly doubt that
people are strung out on bg's and the only reason to go in them is to grind cp and rep, if you want pvp you're better off roaming in a 5man looking for fights, or better yet organizing fights with the other faction.
there's no merit in winning any of the current bg's, the "instanced player vs. nodes" idea of blizzards was terrible and its far from being playable
how is BG not pvp?it would be like calling a home run derby playing baseball
you can win bgs even when you're whole team continually dies, it has nothing to do with killing players
HaPpY 02-28-2006, 08:19 PM one problem with your philosophy tsetse... if you join a pve server hoping to BG at the end you may find that the other people on the server are not quite as competent at pvp as those who join pvp servers... why? its obvious? the majority of pve players join pve servers to pve! vv for pvp. pve server players just wont be as good as pvp server players
TseTse 02-28-2006, 08:45 PM one problem with your philosophy tsetse... if you join a pve server hoping to BG at the end you may find that the other people on the server are not quite as competent at pvp as those who join pvp servers... why? its obvious? the majority of pve players join pve servers to pve! vv for pvp. pve server players just wont be as good as pvp server players
Your point doesnt really relate to what im talking about.
I wouldnt join a pve server for pvp. Doing pvp ON the server isnt the issue at all.
In fact, my assumption is that pve servers wont have that many pvp PEOPLE and thus you'd also be able to garner better ranks and pvp gear using it as a launching point for INTER-SERVER pvp.
TseTse 02-28-2006, 08:47 PM if they dont make a bg involving the killing of players i highly doubt that
people are strung out on bg's and the only reason to go in them is to grind cp and rep, if you want pvp you're better off roaming in a 5man looking for fights, or better yet organizing fights with the other faction.
there's no merit in winning any of the current bg's, the "instanced player vs. nodes" idea of blizzards was terrible and its far from being playable
people are strung out on bgs? that seems rather subjective, given how popular and increasingly popular... they actually are.
people are strung out on WOW...
im not sure what your real point is other than to suggest people dont like BGs which just isnt true or worth arguing about.
i personally think inter-server, organized and competitive BGs are going to be HUGELY popular.
HaPpY 02-28-2006, 09:37 PM Your point doesnt really relate to what im talking about.
I wouldnt join a pve server for pvp. Doing pvp ON the server isnt the issue at all.
In fact, my assumption is that pve servers wont have that many pvp PEOPLE and thus you'd also be able to garner better ranks and pvp gear using it as a launching point for INTER-SERVER pvp.
no, im talking about BG's... chances are xserv bgs doesnt mean u group up with people from other servers, only against them. so you're probably stuck teaming with those on your server... which if a pve server, will probably be full of people who suck at pvp & bg.
Swamp Kitten 02-28-2006, 09:47 PM I imagine they'd pair up inter-server BG's between like servers
RP - RP
PvE - PvE
PvP - PvP
and so forth :shrug:
TseTse 03-01-2006, 12:28 AM no, im talking about BG's... chances are xserv bgs doesnt mean u group up with people from other servers, only against them. so you're probably stuck teaming with those on your server... which if a pve server, will probably be full of people who suck at pvp & bg.
I highly doubt they'd do that. For this to be successful, i think they'd need to allow for a wider pool of pickups, not just ready-made queues from opposing servers. We'll see.
... and besides... the entire point is to setup major PvP guilds for people to TRANSFER to on Normal servers.
Of course, this also assumes you can transfer from PvP to Normal, which might not be the case for precisely this reason.
I'm talking about PvP guilds and people all moving from PvP to Normal servers to make MEGA-PvP guilds basically there for the purpose of doing inter-server BG pickups. They'd get better rank and have no ganking to deal with for what little farming they have to do.
If you cant transfer from PvP to Normal, then this whole idea is moot. I'd never make a pvp char on a pve server. :D
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