Newbie Guide

haniblecter
12-16-2005, 08:32 PM
IMPORTANT: Do not start playing your character unless you have at least 8 BASE perception.


UPDATE^2: They compoletely reworked the newbie expirence in EVE. They've made it so that when you start your character, you'll have nearly 3 weeks worth of more SP than you oringally would have had + there's little chance that you'll screw yourself on your picks (you could be the 10% that get 5k sp, as opposed to 315k, which some got through skillful picks)

UPDATE^3: The guide makes references to the Red Moon Rising expansion. Its the previous expansion (we're on revelations 2 atm) all the stuff they added with it, is still in. Rev changed some things around again, but not much. All the core things discussed in this guide are still applicable, just some info about the initial character creation and tutorial may be different. 7/2007

UPDATE^4: WOW, just went through character creation process. Its fucking slick and VERY newbie friendly. If you want to carebear, pick what sounds like carebearing, if you want PVP, pick the according. Its VERY easy and hard to gimp yourself. So feel free to choose what feels right. 10/2007

Hello nubbers! Quick guide to help you off your feet. You should use this in conjunction with the mission guide and skills guide.

Mission Guide (http://www.tribalwar.com/forums/showthread.php?t=398395)

Random Skills guide (http://www.tribalwar.com/forums/showthread.php?t=404562)

First of all, you'll need to pick good attributes. Attributes dictate how fast you train skills. Skills train all the time, even if you're off, and are the EXP of this game. Skills have two funcions: to be able to fly new ships/modules and to give bonuses to certain stats. They have a primary attribute and a secondary attribute. For every point of hte primary attribute, your time to train goes down by 6%, for evey secondary 3%.

***UPDATE: With the red moon rising expansion, CCP has added the azn races I've alluded to. Although the addition of the azn races have homogonized alot of the attribute differences between the big 4 (gallente being gimped with lots of charisma, amar having too much willpower, caldari pwn'ing all) they're still a tiny bit lopsided as my 'best' picks for every race show. Dont worry, having one more point in perception or having 8 in willpower, memory and intell over 7 in each or even 6 isnt going to be THAT much of a difference, even if you extrapolate training times over the course of years. Pick what you feel is you.

While its generally smart to have balanced attributes, some attributes are used more than others. Perception is used the most in ships and guns. Most people have a VERY large bulk of skill points in those two areas. So naturraly, its smart to have the most in perception and willpower, the primary and secondary attributes of almost all ship and gun/missle related skills. Charisma is the least used as its only real function is the 'social' skills and secondary attribute to 'trade' skills. Feel free to put this the lowest, as I have in all my builds. Intell/memory is used for carebearing skills, and some PvP skills like Jamming or locking/scanning skills. Its important to have these at a fairly even, mid number, as my builds do.

Intell/memory is HUUGE for carebearing. While these builds do take great pains to ensure that these two are at a reasonable number, they're still ALOT lower than what a carebearer would want them. I figure most peoples want to get into ships quicker than they want to refine goods better. Also, most people have their 2nd account be the carebear/money maker, and their orginal be their killer.

Here's the rankings of most used attributes:

#1 Perception by a huuuge margin
#2 Intelligence good ways away from..
#3 Willpower not too far from..
#4 Memory is almost as far from charisma, as percep is from intell
#5 Charisma Imagine a bike race between a quadrapalegic and Lance Armstrong


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Caldari
Likes shield tanking, sniping with turrets and missles. Broke off from gallente's empire because of differences. They're the 'masters' of technology and have a govt structure akin to cyberpunk novels: corps run everything. EVERYONE and their mother starts as them though, so do try to be different. Their regions are the most populated, and thus, have the most items on market and the most lag.



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Gallente
likes armor tanking, getting close, using drones (fighters). 2nd most pick for some. Why, I dont know. Their ships are the most popular atm, because drones are a tiny bit overpowered. They have a pure democracy (or representative govt, im unsure, and are the idealists in EVE. They're prolly #2 on the power chart, but very close to amar. Fairly technologically advanced, almost as much as the caldari. Their regions are very nice to start in, as their in the middle of the galaxy and arent too overpopulated.

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Amarr
Uses lasers, likes tanking/taking damage. Some drone use. These are the backwards religous freaks of EVE. They still practice a monarchy and its normally the center of alot of stories in EVE. THey used to enslave the entire minmatar race, until a huge revolt created the minmatar republic. Natuarlly, the two are always at each others throats. Because their backwards, their technology is waay behind the other races, but, its soo huge their #1 in the galaxy. (Think china, its a player only because of its size). They're regions are never crowded and close to caldari.


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Minmatar
Likes fast and lots of guns. Very versatile and likes armor and shield tanking, missles and drones, close in and far away. Takes ALOT of skillpoints to be good with them, since you need both armor and shiled tanking + guns AND missles. Still, best battleship (tempest) for large fleet engagements. THese are the klingons of EVE. They like guns and killing shit. Hate amar. Not too smart, but they steal most their tech from the caldari. They have some very nice PVP ships, in fact, most people in-the-know fly theirs. They hate amar and love gallente.



When you first start, the tutorial will be boring. I havent done the new and improved Red Moon Rising tutorial, but Im told its much improved. Do it ALL. Do all the missions the agent has you do. When/if you get refered to another agent, do all those missions. You should get a fat reward for all that work.

You should continue running missions until you come to a point where you have alot of skill points or you become of use to a corporation (guild/clan in this game world) At that point you enter a WHOLE NEW side of the game. TW/FREEE wont pick you up immeadetely--you're waaay too new--but idle in channel tribalwar, feel free to ask questions and get to know everyone. Eventually, you'll get in (assuming you're not a spy)


Skills that you should get immeadetly: Engineering, Electronics, Mechanic, Hull Upgrades, Shield Operation, Navigation, Afterburner. There's tons and tons more, but that's for that skills thread I told you about, also, those are really ancillary to your primary skills that you have to start training. I reccomend you get navigation/afterburner first. It speeds you up by a whole hell of ALOT and will get you around EVE alot better.

Learning skills are EXTREMELY important. They increase your attributes and therefore decrease your training time. Getting them early will help you in teh long run, so try to train them to 3 in all categories, save charisma, at some point in the future. While quickening training times IS very important, ensuring you're self sufficient is faar more critical. Get some ship/weapons skills first, then begin a learning grind.

As a point, avoid civilian modules if you can, they blow compared to their 'tech 1' equivelents. You should get rid of that newbie shipo asap. Get into a nice frigate that you can afford and pick some guns/modules you want to put on it. If you dont have the req's for it, just train em up. If powergrid and CPU are limited, train up a skill to increase those stats or decrease your guns/mods/missles PG/CPU needs.

You should have frigate 4 too, assuming you followed my guide. As you can see, bigger ships require lvl 4 of the previous ship sizes skill. So, you're able to immeadetly start training cruiser. Not smart, since the skill is pricey for you newbs and you have no need of a ship that large atm. What you should do if you're itching for a new/bigger ship is get a destroyer. They're just as fliimsy as a frigate, but are wtfpwn23948324 times more powerful. They're great for the lvl1 missions you'll be running after you read the mission guide.


There's alot of things in EVE to get money (ISK). Anything from using the market to be comodities and haul them around (stock market type shit), to pirating around low security space and get shit from carebears, to mining and selling your minerals. Missions seems to be the funnest (assuming you pick combat ones, read the guide!) and you generally make the most money.


Again, read those guides, esp. the mission guide, to have some sense of where you're going. You'll also want to stay WAAY THE FUCK FAR AWAY from low security space. Anything below .5 is free for all. You'll get shot and podded by crazy pirates who want to steal your civillian afterburner. Just avoid the low security systems.

Set Destination adn your map. You can right click on everything in this game. In most instances, you can get a 'Set Destination' option too! This allows you to just set it, once out in space click autopilot and you'll get there in no-time.

Once you start amassing loot, you can do two things: either melt it down through the reprocessing button into minerals that will sell well, or sell it on the market through sell orders. Rarely, do you want to just sell items you collect, most times people are trying to ripp you off by buying them cheap, then reprocessing them to sell the minerals at a profit. Things you dont want to reprocess but 'sell' are anything that's named: like 'scout', 'limos', or anyting that deviates from the normal name. Some mods are useless, even named ones, and should just be melted down. Check the market on EVERYTHING to get a feel for whats gold and shit.

Sell orders. Rarely do you want to sell anything directly to someone on the market. You can normally get a bit more if you put it up for sale. Find what the lowest price is, then undercut it a bit. Make sure you set the duration to around a week so it'll have a chance to find a buyer. You'll probably run out of market slots quickly. The skills under the 'trade' category will increase your total allowable market buy/sell orders by a bit. Trade by 2 per level, sometihng else by 7. Get however you feel you need.



I like to say that there's two games to play in EVE: One is a carebear existance where you stay in the empire/safe systems and run misisons or mine shitty minerals with your small corporations; the other is forging out into the 0.0 security space and mine lots of cash and get into territorial battles with enemies from around the globe (very international game, just wait till you get onto Team Speak). The latter, as with all 'endgames', takes some time to get into.

Not because you cant immeadetly expirence battles and killing--you can do damage with a frigate and 100k SP's tbh--but because we dont want your nub ass making us look bad. Also, our alliance and corp has enemies that will try to penetrate our corporation. We also dont want pilots with under, say, 2million Skill Points.

EDIT: Now that we have our own alliance, we can get all you nubbers into TW Inc. immeadetly. So sign up.

So buck up, have fun, get some ISK.

Ishbu
12-16-2005, 11:05 PM
thx, sounds pretty good. I'll try to cram all this into my 14 day trial

Profhet
12-17-2005, 07:56 AM
mAKING TW look bad...........thats highlarious :)

Devil Slayer
01-14-2006, 09:54 AM
Me and my friends keep refering to this guide. Any chance we can get this stickied?

floorpunching
01-30-2006, 01:22 PM
This is great. Thank you!

Viggy
04-01-2006, 04:26 PM
The character setups above seem straightforward, but for someone who hasn't played since beta (mmo mining simulator, woot), I still don't have much idea which one I want to play.

haniblecter
04-05-2006, 09:12 AM
The character setups above seem straightforward, but for someone who hasn't played since beta (mmo mining simulator, woot), I still don't have much idea which one I want to play.


You want a high in perception and willpower character.

Advancing gunnery/missles and starship command is a priority. If you want an industrial character, you can always make an alt, or buy one.

I gotta update these for the azn choices now...

WarBuddha
04-11-2006, 04:11 PM
Im up to 170,000 SP's, zzzz

Blitzkrieg
04-11-2006, 08:05 PM
Caldari Asura has only 3 charisma :)

So if you choose stargazer, you can get 9 int/per/wil/mem and 3 char as your attributes or adjust those stats a bit to your liking.

Phalanx
04-11-2006, 08:33 PM
Caldari Asura has only 3 charisma :)

So if you choose stargazer, you can get 9 int/per/wil/mem and 3 char as your attributes or adjust those stats a bit to your liking.

yea... my character is such a gimp :(

Blitzkrieg
04-14-2006, 10:05 AM
yea... my character is such a gimp :(

I was just helping han updating since he said he needs to update with asian stuff.

TseTse
07-02-2006, 04:48 AM
My In-game Bio:

Agent Databse - http://eveinfo.com/agents/

AGENTS 101a: Higher "Quality" agents give better rewards. Increase "Standing" with a Corp (ex: "Caldari Navy") then you get access to better Quality agents. For combat missions, you want Security, Command, Surveillance or Internal Sec agents.

AGENTS 101b: As you do missions for an Agent, you gain "Loyalty Points" with them. They will occassionally make offers for you to basically "cash in" these points. Hold out for good offers. Nothing is loss by turning an offer down.

AGENTS 101c: Find agents by looking up the Corporation in People & Places. Search for "Caldari Navy" corporation for a good set of agents http://eveinfo.com/agents/

Jargon - http://myeve.eve-online.com/

Lookup Enemy - http://eveinfo.com/npcships/

QuickFit (program) - http://elegance-corp.net/quickfit

EveMon (program) - http://evemon.evercrest.com/

InGame sites - http://evegathering.com/eveigbguide/ingamesites.htm

IMO you absolutely need QuickFit and EveMon.

Quickfit is a java program that lets you figure out fittings outside Eve.

EveMon is a program that will connect to Eve, track your training times and general serves as a fantastic database on items, equipment and general training info. I use it to setup my plans for all the training i intend to do. Plus, it has a nice little Mineral calculator.