IRC Devchat

shadowwolf
09-20-2005, 03:35 PM
irc.quakenet.org
#battlefield2


[14:23] <QuestionBot> We've made some changes in the collision system to prevent these kind of problems
[14:23] <QuestionBot> a lot of the problem objects that have caused vehicles to instantly explode have been worked on
[14:24] <QuestionBot> and you can now get pushed around by slow vehicles without dying so easily
[14:24] <QuestionBot> should prevent a lot of the unintentional TKing that we all hate
[14:25] <QuestionBot> also makes it a bit more stable to stand on top of slow-moving vehicles...
[14:25] <QuestionBot> but I'll stop there
[14:25] * Salt (S@lt) has left #battlefield2
[14:25] <QuestionBot> Question by "Leee": Hello. Kinda related to #5 actually, I was wondering.. The game is brilliant and so realistic in many ways.. but theres some not so realistic stuff too.. If your in a huge tank and moving at full speed, into a thin fence or gate.. You get hurt, Instead of being able to smash right through, Would be so much more realistic if that was possible, Even into walls and stuff. Also I noticed, you cant get in any buildings where theres door
[14:26] <QuestionBot> This is mostly due to the game having to run over a network.
[14:27] <QuestionBot> We have a limit on the number of destroyable objects we can have in the world. As they all have to by synched to the other clients, along with the other networking data.
[14:28] <QuestionBot> So here we all think it would be really great to have lots and lots of destroyable things, but ultimately we have to concentrate on the main things that need networking, like soldiers and vehicles . . .
[14:29] <QuestionBot> I guess thats all i have on that question . .
[14:29] <QuestionBot>
* Retrieving #battlefield2 modes...
[14:30] <QuestionBot> Question by "d22ontour": Will there be something done to rid the game of the so called bunnyhopping.As people being able to go prone,jump,prone,jump hasn't the slightest bit of realism in it.Also the whole tk/punish system really needs a overhaul as too many times people get punished/kicked from servers because of other peoples stupidity ie walking out in front of armour/transport etc which no doubt results in a punish.
[14:30] <QuestionBot>
[14:32] <QuestionBot> TK wise we have made some changes that should reduce the number of accidental TKs
[14:32] <QuestionBot> Such as the vehicle collison system that was mentioned earlier
[14:33] <QuestionBot> 'Dolphin Diving' does look pretty wierd, i agree
[14:33] <QuestionBot> we are keeping an eye on this issue and may address it in an upcoming patch
[14:35] <QuestionBot>
[14:35] <QuestionBot> Question by "Spleasure": Are you actively looking on the internet to find bugreports or do bugreports only by incident reach the developers?
[14:35] <QuestionBot>
[14:36] <QuestionBot> A lot us here at DICE actively read popular BF2 forums and we hear about everything
[14:36] * Hoodihoon (~hipstah_o@dice.se) has joined #battlefield2
[14:36] * froo sets mode: +o Hoodihoon
[14:36] <QuestionBot> Also our QA department at EA keep track of all the issues they find throughout their testing of the game and the patches
[14:37] <QuestionBot> We have a huge amount of this info we use to decide what fixes we need to make and which we should leave infavor of other issues
[14:39] <froo>
[14:39] <froo> That ends the answers to the pre-submitted questions found on www.quakenet.org
[14:40] <froo> Now we will continue with normal, live questions. Next item on the agenda is questions regarding the upcoming patch.
[14:40] <froo> To ask your question, simply /msg QuestionBot <your question>
[14:40] <froo>
[14:43] <QuestionBot> piewalker asked: the editor is rather buggy will you be releasing patches for it and what will they improve on
[14:43] <QuestionBot> [DICE]Sanosuke answers: The Editor is still in the Beta phase, so a few issues are to be expected. The editor is currently being worked on by staff dedicated to that task at DICE Canada. They will release updates as they feel appropriate. However here in Stockholm, i dont have a date for a potential final version release.
[14:43] <QuestionBot> DarthBadger asked: Well i don't know if it was discussed here, but i'd like to ask why involve jet aircraft in this game... it makes it awfully unbalanced, as it is nearly impossible to hit it from the ground
[14:43] <QuestionBot> UncleFriendly answers: We've actually tweaked the AA missile behavior in the upcoming patch. The Stingers/IGLA and various AA vehicles should be more effective.
[14:45] <QuestionBot> zoft asked: Have you any thoughts of adding the abillity to auto-join a server when it gets a free slot?
[14:45] <QuestionBot> [DICE]Sanosuke answers: I'd really like to see that feature added as well.
[14:45] <QuestionBot> UberMensch asked: When you touch a land vehicle and it's moving, usually people die. Will this be fixed?
[14:45] <QuestionBot> UncleFriendly answers: Yes! This is greatly improved in the patch.
[14:46] <QuestionBot> kuud asked: when you get hit by a vehicles u die instantly. even if it is slow-moving(turning around ect.). this is very irritating. what are your thoughts about this?
[14:46] <QuestionBot> Hoodihoon answers: This has been worked on and you will see a big improvment in the patch.
14:49] <QuestionBot> dakster asked: Will the upcoming patch fix the game browser?
[14:49] <QuestionBot> UncleFriendly answers: Actually yes we've made some improvements to the browser in the patch. We fixed some performance problems and made some changes that make server status display more accurate.
[14:49] <QuestionBot> Boom|118th asked: Have any thought been given to remove the pointloss resulting when switching sides. I have a hard time figuring out why exactly you need punishment for doing that?
[14:49] <QuestionBot> [DICE]Sanosuke answers: You loose points when you switch teams because you Suicide in order to join the other team.
[14:50] <QuestionBot> Heartwork asked: In the upcoming patch, is the bug where sometimes the red warning marker is not displayed above claymore mines fixed?
[14:50] <QuestionBot> UncleFriendly answers: Those are enemy claymores!!!
[14:51] <QuestionBot> som1 asked: why is the game so big? isnt it a known fact less yet organised code is easier to maintain and contains less bugs?
[14:51] <QuestionBot> UncleFriendly answers: You're probably right, but if we didn't make Battlefield BIG, it wouldn't be battlefield.
[14:51] <QuestionBot> kyL|LordSeth asked: what are the main fixes in this patch?
[14:51] <QuestionBot> [DICE]Sanosuke answers: I think one of the more popular ones will be that players have to get out of a Blackhawk to capture a flag. Now in a full Blackhawk only the pilot counts in the flag capture raduis.
[14:51] <QuestionBot> dalys_ asked: who has recorded the "aj!" you can hear some times when hurting yourself?
[14:51] <QuestionBot> Hoodihoon answers: a lot of the hurting sounds are accually dice employes, the "aj"-guy wishes to remain anonymous.
[14:52] <QuestionBot> Salva|118th asked: Do you think you are cool, actually?
[14:52] <QuestionBot> Hoodihoon answers: without a doubt!
[14:52] <QuestionBot> Sormus asked: Will the patch fix the Black hawk overpower-issue?
[14:52] <QuestionBot> UncleFriendly answers: We've made some changes here that should make this technique still possible, but more challenging for the folks in the helicopter.
[14:53] <QuestionBot> zoft asked: You have talked about that the "hit-system" has been imrpoved in the next patch, will therefor "wing sufring" (hitchride with a airplane ) be possible?
[14:53] <QuestionBot> [DICE]Sanosuke answers: 'Wingwalking', as we call it in the office, is now much easier. It was one of the BF1942 things we really wanted to get into BF2. Its good fun to be stood on an the back of an F35.
[14:53] <QuestionBot> [SoD]Payday asked: does the spec ops could gain xp when he destroy bridges ?
[14:53] <QuestionBot> UncleFriendly answers: We've added support points to destroying the enemy commander toys, but not bridges.
[14:54] <QuestionBot> HeiaTufte asked: I just want to say that Battlefield 2 (and Half-Life 2 fyi) are the ONLY games I've ever bought (and not downloaded) and it was worth every øre
[14:54] <QuestionBot> [DICE]Sanosuke answers: Thanks!
[14:54] <QuestionBot> TEH_C asked: Any thoughts of replacing the "spinning" BF2 cursor?
[14:54] <QuestionBot> Hoodihoon answers: no but we added support for modding cursors (we did acually!) so you can create your own awesome "cursor"-mod
[14:55] <QuestionBot> [Sx]DjIdee asked: Does the 1.03 patch finally let user add their server favorites in the BF2 serversearch, and/or will there be better ASE support (like password protected servers)
[14:55] <QuestionBot> UncleFriendly answers: We've added a panel to the server browser where you can add favorite servers and see the history of servers you
[14:55] <QuestionBot> Dz0|d0gg3|OFF asked: Will there be improvements to armored vehicels having trouble driving up a hill road?
[14:55] <QuestionBot> Hoodihoon answers: yes
[14:55] <QuestionBot> have played on
[14:57] <QuestionBot> moerot asked: Will you be able to see the names of players in the same vehicle in the new patch?
[14:57] <QuestionBot> Hoodihoon answers: yes
[14:58] <QuestionBot> pdr|Dave asked: will you be able to have sex with other players on new patch?
[14:58] <QuestionBot> Hoodihoon answers: no. your free to add that in a mod though
[15:02] <froo>
[15:02] <QuestionBot> Zrix asked: Will the new patch fix the problem concerning AA-missiles skipping enemy targets and instead head for a random target, even though allready locked on to a heatsource?
[15:02] <QuestionBot> Hoodihoon answers: The AA-missiles have been improved to better hit their target
[15:02] <QuestionBot> AsT`Bld- asked: In reply to 'Wingwalking'. I thought it was the meaning of BF2 the be realistic as possible... Wing walking on a F35 (while in the air I think), isnt really realistic ;x
[15:02] <QuestionBot> [DICE]Sanosuke answers: It's not possible to go really fast and have the player stick in place. It's simply possible to stand on the moving vehicle now. This goes for tanks also, where you would previously have some trouble standing on a moving one, now its much easier to stay on it.
[15:05] <QuestionBot> eThikas asked: Which programming language did you make BF2 with?
[15:05] <QuestionBot> Hoodihoon answers: c++ as most other games
[15:05] <QuestionBot> [OPK]Bernie asked: hi there, are the problems with dedicated mod-servers fixed in the patch?
[15:05] <QuestionBot> UncleFriendly answers: Yes we've done a lot of work regarding mod support in the patch, including hosting servers
[15:06] <QuestionBot> Xcurzion asked: I have never played Battlefield is it a cool game? cooler than counter-strike?
[15:06] <QuestionBot> Hoodihoon answers: Yes, totally.
[15:06] <froo>
[15:06] <froo> So, now we are about to leave the patch questions and move on to "misc questions", ie anything goes.
[15:06] <froo>
[15:06] <froo> To ask your question, simply /msg QuestionBot <your question>
[15:06] <froo> (a complete log of the dev-chat will be posted on www.quakenet.org)
[15:06] <froo>
[15:07] <QuestionBot> BUMMBUMM asked: will there be any additional information displayed on the 3d map?
[15:07] <QuestionBot> Hoodihoon answers: Yes, supply drops will be on the 3d-map in the patch
[15:08] <QuestionBot> Rivernen asked: How have you prevented the point-farming?
[15:08] <QuestionBot> UncleFriendly answers: We've added a limit to the amount of supply points you can get from the same person in a given amount of time. It won't eliminate this from happening, but it will be less effective.
[15:13] <KOiN>
[15:15] * QuestionBot (qabot@quakenet.org) Quit (*.net *.split)
[15:15] * MicroSnigel (~micro@teh.snail) Quit (*.net *.split)
[15:15] <froo> QuestionBot is having a bad stomach
[15:15] <froo> he will be back shortly
[15:15] <froo> hang on
[15:22] <QuestionBot> valkje3 asked: 3d-map ? what is 3d about it ?
[15:22] <QuestionBot> [DICE]Sanosuke answers: It appears in the 3D game world, rather than on a 2D map plane. We decided to go with the name used for Battlefield Vietnam. I'm open to suggestions for new names!
[15:24] <QuestionBot> q&a "lost" in the split:
[15:24] <QuestionBot> <QwisT> In the new patch, can a person chance nickname, or maybe just clan tag! ?
[15:25] <QuestionBot> <@Hoodihoon> You will ba able to add a 6 character prefix
[15:25] <QuestionBot> <Skyward> Are the anti-tank bazookas gonna be improved, it's quite hard to shoot tank 4times so that he can exit the tank and kill you with m4
[15:25] <QuestionBot>
[15:25] <QuestionBot> <@UncleFriendly> If you make direct hits to the rear or top of the tank, it will be just about toast in 2 hits.
[15:25] <QuestionBot>
[15:25] <QuestionBot> <Rivernen> How have you prevented the point-farming?
[15:26] <QuestionBot> <@UncleFriendly> We've added a limit to the amount of supply points you can get from the same person in a given amount of time. It won't eliminate this from happening, but it will be less effective.
[15:26] <QuestionBot>
[15:26] <QuestionBot> <[OPK]Bernie> hi there, are the problems with dedicated mod-servers fixed in the patch?
[15:26] <QuestionBot> <@UncleFriendly> Yes we've done a lot of work regarding mod support in the patch, including hosting servers
[15:26] <QuestionBot> jurr3 asked: is it actually arabic what you hear when you play mec side?
[15:26] <QuestionBot> [DICE]Sanosuke answered: Yep, they speak Arabic. We actually had a really hard time finding someone to do those voices. I think they turned our really well in the end.
[15:27] <QuestionBot> Togo^ asked: Will it be possible to tweak the ticket ratio? A 32v32 map with 300tickets merely lasts 10 minutes.
[15:27] <QuestionBot> Hoodihoon answers: There's is currently a server setting called ticketRatio.
[15:28] <QuestionBot> slinter asked: why is bf2 so boring
[15:28] <QuestionBot> Hoodihoon answers: It's not.
[15:29] <QuestionBot> SG`Ampel`Sobel asked: Are there gonna job opportunities for europeans at Dice in the future?
[15:29] <QuestionBot> [DICE]Sanosuke answers: We are hiring right now. Take a look at http://global.dice.se/work/
[15:29] <QuestionBot> String asked: Will there still be an issue with lots of engineers being able to repair blackhawk (and other helos) in flight ? At the moment a fully loaded blackhawk is like a flying tank
[15:29] <QuestionBot> UncleFriendly answers: The effectiveness of the wrench on helicopters has been reduced a little
[15:30] <QuestionBot> String asked: You mentioned earlier players will have to leave the blackhawk to get flag capture, will this apply to other helicopters as well ?
[15:30] <QuestionBot> UncleFriendly answers: This will apply to all vehicles
[15:32] <QuestionBot> embi|afk asked: why the mec bots have swedish names? :D
[15:32] <QuestionBot> Hoodihoon answers: It's the names of dice employes. This way we don't get sued by accidently using someone elses name,
[15:32] <QuestionBot> TWL|Anarchy asked: Is there going to be a fix the "|c" bug that turns peoples names orange if they have it as part of their name/account name?
[15:32] <QuestionBot> UncleFriendly answers: as a matter of fact we've fixed that
[15:33] <QuestionBot> YoNzZu asked: Can you add special characters (like (, ), [, ], |, etc) to that new prefix? And isn't 6 characters quite a few? I mean I know lots of clans that use a longer tag..
[15:33] <QuestionBot> UncleFriendly answers: yes we allow some special characters in the prefix
[15:33] <QuestionBot> sa_fmercury asked: I've heard that the ranking system may be adjusted in the patch. Can you comment on this?
[15:33] <QuestionBot> [DICE]Sanosuke answers: There have been adjustments.
[15:34] <QuestionBot> ptr asked: which IDE are you using for developing? MS Visual Studio?
[15:34] <QuestionBot> Hoodihoon answers: yes
[15:34] <QuestionBot> baka- asked: UGH?! get out of all vehicles to capture flag, sounds like an awful idea to me. Drive tank to flag, get out to get flag and watch enemy jump in and blow you away!
[15:34] <QuestionBot> UncleFriendly answers: No it's just the passengers that have to get out. One person can stay in the vehicle and still capture the flag.
[15:35] <QuestionBot> Dz0|longshot asked: Why is bf2 so unboring?
[15:35] <QuestionBot> Hoodihoon answers: Since we think that unboring games are a lot of fun!
[15:36] <QuestionBot> [aTf]revoluza asked: a question of interesst to me is, if u have thought about new possibilty's for "pointfarming" with giving specops point for destroying commander-toys? Because, if there is also a engineer of the enemy-team he can repair it, and the specop destroyes it nd so on...
[15:36] <QuestionBot> UncleFriendly answers: It applies to the strategic objects as well
[15:38] <QuestionBot> Dino- asked: Is there diffrent damagezones on aircrafts and heli's as well?
[15:38] <QuestionBot> UncleFriendly answers: Nope, just the tanks
[15:39] <QuestionBot> [OPK]Bernie asked: why have you introduced the "atlas"-system for menu files?
[15:39] <QuestionBot> Hoodihoon answers: It's a performance optimization.
[15:40] <QuestionBot> Cz|r3nd3z asked: Will you change the way the helicopters fly? Or not? I like it as it is now, so I hope not.
[15:40] <QuestionBot> [DICE]Sanosuke answers: We like them too. No changed planned there.
[15:41] <QuestionBot> Cargozer asked: Are the glasses in bf2 vehiles bullet proof or do some of the bullets actually get thru the glass and hit the driver/passenger if you shoot much enough?
[15:41] <QuestionBot> UncleFriendly answers: Using the M95 you can shoot through vehicle glass
[15:43] <QuestionBot> [MPG]SENT asked: does the distence from the flag effect the spped at which you can cap it
[15:43] <QuestionBot> UncleFriendly answers: no
[15:44] <QuestionBot> Dz0|d0gg3lit0 asked: Have u had any thoughts about releasing the things u have fixed, and make one more patch for the things that arent done?
[15:44] <QuestionBot> [DICE]Sanosuke answers: Sadly it doesnt work that way. Once we finish adding in the new things and fixes of current issues for the patch, we then move on to fixing the new bugs that have crept into the game. It's usually this beta period that takes quite a lot of time. So releasing lots of small patches doesnt really make much difference, as we still have the beta time and QA testing to go through.
[15:46] <QuestionBot> AlienX|zzz asked: How's the weather in Sweden?
[15:46] <QuestionBot> UncleFriendly answers: Getting colder and darker...
[15:49] <QuestionBot> baka- asked: why cant you copy and paste an ip into the game? It would make joining friends ALOT easier!
[15:49] <QuestionBot> Hoodihoon answers: it's a good idea and we'll add it to the next patch wishlist
[15:51] <QuestionBot> R6Sidewinder asked: are u ever going to release a RAlly masters 2? the only really great rally game uve ever done, we want and need a rally masters 2 please dont make it for xbox or ps2 just the pc were it should remaine.
[15:51] <QuestionBot> [DICE]Sanosuke answers: Glad you liked RallyMasters, I'd like to make a sequal some time.
[15:55] <QuestionBot> Azaezel asked: what are your priorities in reguards to flexibility vs security as far as the core engine functionality goes?
[15:55] <QuestionBot> Hoodihoon answers: Do you mean by exposing more stuff to python? We'd love do that in time..
[15:56] <QuestionBot> aG`Bullit asked: do you think it is real to expect players to play 20000 hours for a war
[15:56] <QuestionBot> [DICE]Sanosuke answers: The original targets for the unlocks / awards were based on actual BF1942 data. Crazy though it might sound, there are people out there with those kinds of numbers. However we have tweaked the values a little, so you should be able to see a difference in the new patch.
[15:56] <QuestionBot> [SweC]ArtMan asked: Hi! Just wanna tell you that i love how the maps are designed. Are you gonna add a new map in the next patch or soon?
[15:56] <QuestionBot> UncleFriendly answers: I bet a lot of you know already, but you should prepare to return to a certain South Pacific island in the future...
[15:58] <QuestionBot> ataraxis asked: Any plans for a linux client? And what would need to happen before you consider one?
[15:58] <QuestionBot> Hoodihoon answers: A lot more potential custumers would need to start using linux.
[15:59] <QuestionBot> Woodrow asked: can I get a refund for the price I paid for BF2, as I am finding it a waste of time at this poitn to try and mod without any real support
[15:59] <QuestionBot> Hoodihoon answers: an official modding documention is under development
[16:01] * Hoodihoon (~hipstah_o@dice.se) Quit (Read error: EOF from client)
[16:02] <froo>
[16:02] <froo> And that was the last question answered by Dice
[16:03] <froo> Many thanks from all of us on QuakeNet to James Salt, Jonas Åberg and Patrick O'Shaughnessy
[16:03] <froo> for them being here and answering our users question.
[16:03] <froo> a complete log of the dev-chat will be posted on www.quakenet.org shortly
[16:04] * UncleFriendly (~asdfs@dice.se) Quit (Read error: EOF from client)
[16:04] <froo> again thanks for attending folks!

Pachacutec
09-20-2005, 04:06 PM
disappointing with regard to "dolphin diving". They should be monitoring the top competition since that's where you see the early adopters/biggest whores. Unlike accuracy of aim and positioning, it makes no sense to have people leaping around like idiots in a modern combat game... good read though, i'll finish rest later...

IvoryKebab
09-20-2005, 04:39 PM
Good effin read.

TonyElTigre
09-20-2005, 05:22 PM
yeah not too shabby, making everyone get outta vehicles is clutch on the capping

i see the chages in collisions making my c4 rampaging way more fun

Satan-
09-20-2005, 05:43 PM
disappointing with regard to "dolphin diving". They should be monitoring the top competition since that's where you see the early adopters/biggest whores. Unlike accuracy of aim and positioning, it makes no sense to have people leaping around like idiots in a modern combat game... good read though, i'll finish rest later...


If they adjust bunny hopping the game will go down hill. Vehicles will more powerful than they are now making infantry frustrating as hell to play.

Dangerdoggie
09-20-2005, 05:45 PM
Maybe I'll take that AT kit unlock after all.

<@UncleFriendly> If you make direct hits to the rear or top of the tank, it will be just about toast in 2 hits.

Patch looks like it's going to make a lot of tank whores cry in their milk (top of tank takes two hits?), the "get out of vehicles to flag cap" thing is dumb, I understand the Blackhawk frustration factor but they should just slow it down maybe, everyone jumping out of a Blackhawk, most likely to their deaths because th chute doesn't open easily is going to make it rather useless except for circle straifing an area, but I understand the mini guns are going to get nerfed too. On the other hand there's going to be a lot of Blackhawks available for lone snipers to fly up to their perch.

Bunch of retarded questions though, and some pretty vague answeres to some of the more important ones.

Dangerdoggie
09-20-2005, 05:49 PM
If they adjust bunny hopping the game will go down hill. Vehicles will more powerful than they are now making infantry frustrating as hell to play.

All they had to do was make it throw your aim way off, like it should. Overall I hope they don't mess around with jump heights etc, I think the player movement is what makes this game so adictive, the animation and player movement if pretty fluid.

Pachacutec
09-20-2005, 07:27 PM
If they adjust bunny hopping the game will go down hill. Vehicles will more powerful than they are now making infantry frustrating as hell to play.

you must be 1 of 2 people that bunny hops to avoid vehicles (since its impossible) i'm not saying remove jumping. just the stupid jumping parties that infantry vs. infantry combat is.

plus, god forbid people use aim and smarts to beat other infantry, golly GEE.
plenty of other infantry games do just fine without it and are play better after its removal.

F [a] C E
09-20-2005, 08:19 PM
depressing.

shadowwolf
09-20-2005, 11:12 PM
the passengers in a vehicle must get out, the driver can stay in. and it takes two shots now if you hit the top part, usually.

ayz
09-21-2005, 12:26 AM
If they adjust bunny hopping the game will go down hill. Vehicles will more powerful than they are now making infantry frustrating as hell to play.

i can't say that in match play bunny hopping has ever done shit to avoid a vehicle

Santa
09-21-2005, 02:06 AM
Cool thanks. Not looking forward to the new AA :(

Satan-
09-21-2005, 02:26 AM
you must be 1 of 2 people that bunny hops to avoid vehicles (since its impossible) i'm not saying remove jumping. just the stupid jumping parties that infantry vs. infantry combat is.

plus, god forbid people use aim and smarts to beat other infantry, golly GEE.
plenty of other infantry games do just fine without it and are play better after its removal.

I see my guys avoid vehicle fire alot via bunny hopping you must be 1 of 2 ppl who cant hop correctly ;P hehe seriously though all they need to do is nerf the aim when hopping and it'd be fine. I really dont hop much im stuck in the command screen too much :(