Arathi Basin

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Osurak
09-14-2005, 02:49 AM
:bigthumb:

It's straight-up small-scale PVP without any of the guard zerg or flag running bullshit.

Tons of fun. Too bad it looks custom-tailored to hardcore guilds, so all the retarded kids will just go back to running around uselessly in AV instead of being in AB where we can farm them for points every five minutes.

Our record win was seven minutes...I've heard of people doing it in five though.

Feannag
09-14-2005, 04:00 AM
On Wildhammer the Alliance sucks in 31 - 40 bracket. Horde keeps steamrolling us, most we got was a 1750 - 2000 score. It's still good honor, must have gotten 50+ HKs and at least 500 honor in one night.

Dapug
09-14-2005, 04:49 AM
Yes...very fun and quick :)

Jimmy
09-14-2005, 09:28 AM
7 minutes was our best last night as well. I'm enjoying it...I just hope it stays around longer than WSG did!

snow
09-14-2005, 09:52 AM
So people are getting 2k honour in 7 minutes?

TseTse
09-14-2005, 10:30 AM
i whored AB a ton on Test server and it's my fav at the moment.

however, i suspect some will find it boring cuz it isnt large scale pvp engagement nor as direct-combat as WSG.

in fact, a good team in AB sorta avoids the zerg fights and constantly flanks in small groups.

it's possible to own in AB and everybody on your team will have less than like 10 final blows.









by the way, i think blizz having the default group list sorted by final blows is friggin retarded since most decent team players are not after it. it's the worse point emphasis ive seen online in a game.

jotun
09-14-2005, 11:22 AM
sounds like this should have been the first one they released. might have kept silens together

Xapz
09-14-2005, 12:00 PM
Horde pickups own Alliance pickups... for this reason, it will turn into another WSG.

Lord Elessar
09-14-2005, 12:09 PM
we alliance lost the 3 times I played last night. The final game was 1990-2000 horde. that shit was tight. I love this BG.

Helado
09-14-2005, 12:35 PM
The only thing that really kills a PUG is when people get intent on keeping the stables (if you're horde) or farm (if you're alliance). Those are probably the best places to pickup HK's, but you'll just be fighting wave after wave of the opposite faction until they take it back. Meanwhile, it only takes 1-2 people to take the rest of the points.

AcidBurn
09-14-2005, 01:18 PM
This is going to further kill the honor system. Now people can get 400k per week instead of 200k per week from WSG farming.

Joemomma5000
09-14-2005, 01:36 PM
Oh man Unfadable steamrolled us last night. They have their shit down tight and were winning maps in 5 minutes easily. Sometimes 2000/0 on pub teams.

So what's everyone's strat?? I personally want to try a split attack ala Braveheart where you grab the close point (farm/stables) and then split 7/7 towards mine/lumber and then meet in the middle to push towards their close objective. Sadly DS is focusing only on the 3/2 win which I find is too much of a gamble. It feels more like FPS to me, so I'm used to the steamroll win :shrug:

http://img139.imageshack.us/img139/4614/jm5kbraveheart7up.jpg

Note that this would require your team to be awesome. Also note that one man must be dual-wielding katanas.

C-wAVe
09-14-2005, 02:24 PM
I got to play on alliance and horde, Alliance as a druid, horde as a rogue, in AB, and I gotta say, horde do have some sort of advantage :/ I'm about to say nerf shamans, having 3-4 in a game and they steamroll groups.

Feannag
09-14-2005, 02:25 PM
On Alliance side we have found the Mines and the Blacksmiths are usually critical points in the map. We keep 1 - 3 people to take ths Stables, and two more groups fan out to the Lumber Mill and Mines. Usually we try to move in balanceed 5-man groups but it's tough when 12 of the 15 Horde are shamans and they are slapping down totems and shocking and having a couple in reserve to heal.

One main strat is to NOT SPLIT UP. Every time the Alliance on our server runs around and just grabs and moves on without waiting the 60 seconds to fully hold it. Also they don't even TAKE INSIGNIAS. I like the fact you keep whatever money you find on corpses.

At present our lvl 39 guys are whoring the ABs as much as they can to avoid leveling to 40.

TseTse
09-14-2005, 03:05 PM
Feel free to test these out... comment on them (they overlap, for emphasis)

General Rule #1 - Worry moreso about contesting enemy spots than trying to hold your own.

General Rule #2 - Don't fight the enemy zerg (especially not where they spawn)

General Rule #3 - Keep track of where the majority of the enemy are... and avoid/flank them.

General Rule #4 - Split up but dont try to solo

General Rule #5 - If the enemy gets more than 2 resources for more than a minute, you are doing something very wrong and probably getting distracted by worthless fighting

General Rule #6 - Attack/contest the quiet enemy spots whenver possible

General Rule #7 - If you can regain a spot that was just contested, then do so... but only if it isn't a massive enemy zerg.

General Rule #8 - Find the enemy's "flow" and just circle around behind them.

General Rule #9 - DONT WORRY ABOUT LOSING A RESOURCE as you might be better off letting the enemy focus on getting one you have while you contest the rest of theirs.

General Rule #10 - If you are gonna defend any point... defend the Blacksmith for high ground and access.

I played AB a ton on Test and now am playing on Malganis. This strategy of constantly flanking and contesting has done exceptionally well.

C-wAVe
09-14-2005, 06:00 PM
So many groups call the blacksmith a worthless area to hold.
How the Fuck is having a graveyard IN THE MIDDLE, capable of ressing people IN THE MIDDLE allowing your dead to reinforce areas faster worthless?

Then in most of the pickups I go into, all these warriors go in with 1h and shields

NeverSummer
09-14-2005, 06:12 PM
I played one pug... it was a close game and the other team looked to be all the same guild. Its the best BG yet by far and look forward to whoring the shit out of it :D

Osurak
09-15-2005, 02:59 AM
So many groups call the blacksmith a worthless area to hold.
How the Fuck is having a graveyard IN THE MIDDLE, capable of ressing people IN THE MIDDLE allowing your dead to reinforce areas faster worthless?

Then in most of the pickups I go into, all these warriors go in with 1h and shields

...because it's not worth holding the middle if the other side is just circling around you taking/contesting all of the other areas. People are getting way to hung up on how 'important' the middle is when in reality it isn't. The way to win is to hold as many resource nodes as possible, not to guard the middle.

Of course, we were 17-1 today so what do I know? :p

The real trick is to just keep constant tabs on where the enemy is at any given time and continually retake undefended or lightly defended nodes while they send a large group somewhere else.

TseTse
09-15-2005, 08:23 AM
...because it's not worth holding the middle if the other side is just circling around you taking/contesting all of the other areas. People are getting way to hung up on how 'important' the middle is when in reality it isn't. The way to win is to hold as many resource nodes as possible, not to guard the middle.

Of course, we were 17-1 today so what do I know? :p

The real trick is to just keep constant tabs on where the enemy is at any given time and continually retake undefended or lightly defended nodes while they send a large group somewhere else.

agreeed.

you win by having your enemy with less than 3 resource nodes not by having specific resource nodes.

imo, it's REALLY NICE to have the blacksmith but if they zerg it when you are 2-2 you need to have people go contest banners.

ive yet to see evidence against focusing on breaking the opponent's weak points by contesting when you can.

sure, if you are up 3-X then you might want to try to hold onto what you have if a handful try to contest, but if they zerg a node you own... it's prolly best to just counter-attack on their weakest point.

Hobbiticus
09-15-2005, 08:33 AM
On Alliance side we have found the Mines and the Blacksmiths are usually critical points in the map.

Why would you think that the MINE of all places is a critical point? I'd much rather the lumber mill because it sits on top of a big hill, and you can keep tabs on the stables, smith, and farm from up there. IMO, that is the most important node of all.