News: Interview with Richard Garriott

Got Haggis?
08-22-2005, 02:53 PM
MMORPG have released an interview with Richard Garriott (some of you may remember him as Lord British) where he discusses his new game, Tabula Rasa.
<blockquote>
If you had to peg a single defining feature of Tabula Rasa what would it be and why?

Richard Garriott:
The dynamic play environment. Most MMO’s have static worlds that wait for the player to go out and farm for XP, while the creatures sit and wait for players to wander into their range of detection. Nothing happens until a player triggers it, and even then there is no trickle-down effect to other players. TR is different. TR creates worlds where the world evolves without any player involvement and the result of player actions can change the environment for all (albeit temporarily)!
</blockquote>
I've noticed that every MMO that has come out, or will be in the near future claims to be different than all the rest. Then it is released, and what do you know, it's mostly the same with a few slight differences. I wonder if Tabula Rasa will be any different?

Read the rest of the article <a href="http://www.mmorpg.com/gamelist.cfm?gameId=150&setView=features&loadFeature=177&fp=1600,1200,637237531,20 050822154500">here</a>