3 goods and bads of Tribes

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EveningWear
08-13-2005, 10:26 PM
Call it curiosity, but I was wondering what individuals in the community thought were the good, bad and ugly about Tribes gameplay.

I wanted to know what you guys think are 3 good things and 3 bad things about each Tribes game to date.

BEFORE POSTING - don't mention graphics, netcode or server issues. This is about gameplay aspects, not technical aspects. Suppose Tribes has the perfect graphics, netcode, engine and server available...I want to know what about the gameplay is great or terrible.

T1:Good/Bad
Can't comment...never played it much online...I started with T2(when it first came out). I would say that the vehicles were probably not a great asset...but once again...that's only speculation.


T2:Good
Classic physics are great for the game in MOST situations
Great balance of teamwork and individualism, hard to master the game
A great variety of roles to choose from...Shriker, Capper, Farmer, HO, LD, etc.

T2:Bad
Unbalanced vehicles and vehicle controls
SJ and Cloak not as useful as they could be
Indoor environments not nearly as playable as outdoor environments


TV:Good
Bases usually have good layouts
Buckler has potential(although I think it needs major overhual to be perfect)
Active/Passive states for packs...great change for Tribes IMO

TV:Bad
Grappler(I personally dislike the change in gameplay that this adds) and Burner
Annoying/Useless Vehicles
Too much focus on "SPORTS" style of play

Please don't bash other people's opinion.

WeRe-|WoLf|-
08-13-2005, 11:06 PM
T1: Good: Skill based sport, well implemented. Innovative in small ways at the time, very customizable.

Bad: Cheating (if that's technical and "not about gameplay" then sorry, that's the number one killer of online games.)

T2: Good: I was flexible to some of the changes and found the gameplay still Tribesish and had a lot of fun with it, but

(Bad) the momentum of the community was broken up over such debates about gameplay: over physics, gravity, rates of fire, speed caps, new weapon types, disk mine vs no. Dozens of things which the variety of mods offered some relief to, but there wasn't a big enough community to sustain such division and have good momentum.

And again, how can it not be technical, when serious patch issues discourage the population of gamers that helps it take root as a sport?

T.V.: Good: It had a fresh face on it, decent gui, felt somewhat like Tribes. The energy pack boost helped make up for otherwise deficits for heavy travelling in a way.

Bad: I didn't like the scale of the maps, and although I liked the grappler and buckler for their innovation and the way that guys could learn to use them, they created unwanted balance issues. Graphics were a bit too bright and cartoonish for me, but it wasn't a deal breaker.

And yet again, technical can't be evaded, when failure of support allows cheating and other problems to deflate the community before it even had a chance.

Pachacutec
08-14-2005, 01:10 AM
The Good: T1, the originator, carries the common face of Tribes
The Bad: The T2 base speed limit, the buzzkill
The Ugly: The T:V destruction of fundamental Tribes concepts, carving, command screen.

Total
08-14-2005, 02:58 AM
T1

Good: Innovative for it's day. One of the Big Three on theclq.com. Interesting physics and highly scriptable.

Bad: Looked like a blasted cartoon and spawned too many asshats :lol:

T2

Good: Base & Classic. Each fun in their own right. Additional packs made it more strategical than the sporty T1.

Bad: UE's, patch, UE's, Classic > Base, UE's, Base > Classic, UE's, PJ, UE's

T:V

Good: Single player rocked.

Bad: Limited server capability, grappler, limited deployable options, vehicles were horrid.....the beta T2 tank on wheels was better then the TV tank lol.

KnightMare
08-14-2005, 03:23 AM
t2c:
bad - overpowered turrets, overpowered vehicles, sniper
good - disc launcher, gameplays, right amount of complexity

tv
bad - overpowered turrets, overpowered vehicles, pubs, maps, overpowered shieldpack, sensor, every gameplay expect ctf
good - very fast pace, light armor, ammo limit for sniper

Devo_N
08-14-2005, 06:52 AM
TV good: The mortar (bless its little green booming heart!), ummmm. . . sniper rifle limits as mentioned above I guess. . .you can quit out of the game from within a map with one button.


Bad: nearly everything else. Unprotectable flags. Shield capping. Limited packs. Pack energy not tied to suit energy. general spamminess of nearly all weapons. Wildly overpowered nades that throw so fast you might as well have a chest-mounted nade launcher.

no beacons, waypoints or targetting laser. no way to highlight flagstand or base area. shitty retail maps.

spartan admin abilities. low moddability. broken physics volumes. Assorted other broken mapping stuff.

shuruby
08-14-2005, 10:02 AM
the bads/not any real teamwork/small crappy bases/no freakin objectives in the game/stupid fuel instead of deathmatch/only 3 weapon/crappy vehicles and stupid vets that suck too much to calculate the line of the grappler and stopped playing the game!!!!!!

the goods/the grappler* permits: constant speed-full charged air snipe-def distracter against many ppl/double zipping to fool the opponents...and more/good vertical jeting at last/real skill training(if ur not playing like a fucking pussy that is)/the packs are a feature too i guess?!

in the end i play this game only to make high speed combat with the grappler and i eat people that needs to ski for breakfast :lol: i can take on 3 of you vets at once and still win! :sex: :lol: :lol: :lol: :lol:

Validuz
08-14-2005, 07:35 PM
riiight. shut it, member.

WoodBug
08-14-2005, 10:01 PM
TV have Panzer!

Cinderkarst
08-14-2005, 10:10 PM
the bads/not any real teamwork/small crappy bases/no freakin objectives in the game/stupid fuel instead of deathmatch/only 3 weapon/crappy vehicles and stupid vets that suck too much to calculate the line of the grappler and stopped playing the game!!!!!!

the goods/the grappler* permits: constant speed-full charged air snipe-def distracter against many ppl/double zipping to fool the opponents...and more/good vertical jeting at last/real skill training(if ur not playing like a fucking pussy that is)/the packs are a feature too i guess?!

in the end i play this game only to make high speed combat with the grappler and i eat people that needs to ski for breakfast :lol: i can take on 3 of you vets at once and still win! :sex: :lol: :lol: :lol: :lol:

I'm sure we can all agree on one thing. This post has a lot of /'s in it.

Smooth P
08-14-2005, 10:19 PM
T1 Good: Physics, Community (early days), Fun for both O and D, Rushing the center at the end of Scarabrae.

T1 Bad: Pack Balance, Armor Balance, MD, Too Much Sniping, Community (late days), Wearing out your Spacebar.

---

T2 Good: Concept.

T2 Bad: Execution, Base Physics, Pack Balance, Armor Balance, Too Much Sniping, Too Many Inventory Items, Community, Not as fun on O as T1.

T2 Excellent: Inv System.

---

T:V Good: Better Pack Balance, Better Armor Balance, Active / Passive Pack Functions, Less Sniping, Proper Nades instead of MD, 3 Weapons Per Armor, Team Color IFFs.

T:V Bad: Maps, Lack of Patches to Get Balance Right, Maps, Spamminess, Maps, Vehicles, Maps, Lack of Command Map, Maps, Strong Emphasis on Cowboying, Maps, Only Masochists Like Playing D.

T:V WTF: Always Vertical Jet Thrust, Inv System.

T:V WTF?!!?!?: The Grappler (should change the name of the game to Tribes: Twitch, and yes, I am quite good with the grappler, but once I got over the name 'Tribes' and thought about things in perspective, I realized I absolutely hated what the grappler did to gameplay, it became more 'work' to play well than the 'zen fluidity' of previous incarnations).

--

nuk|m
08-14-2005, 10:28 PM
How about the vets spot complaining and realize it's just a different game now and to stop making it into t1 or t2, it's VENGEANCE, because regardless of what anyone says, it's an incredibly fun game and the graphics are equally as good.

FishStix
08-15-2005, 02:01 AM
T1

Good: everything
Bad: nothing

Juke
08-15-2005, 02:14 AM
TV:Good
Bases usually have good layouts

What??

The bases were unbalanced because they wanted to give each faction a distinguishable style of architecture... Not to mention some of the bases were rediculously easy to rape.

Devo_N
08-15-2005, 02:56 AM
the base architecture is also really hard to replicate.
Imperial isn't a problem - but Beagle is pyramids, and Phoeix is spheres. Pyramids have to be friggin enormous to getthe space you want inside (sloping walls), and the spheres are a nightmare to work with. All the spheres are static meshes, which are difficult to impossible to mess with (want a door over there? tough!) And TVed inexplicably removed UEd's sphere generator. I guess they might as well have, since BSP spheres a really just BSP holes waiting to happen, and they're a real bitch to texture.

americanjoe
08-15-2005, 02:57 AM
T1 Good:

- Fundamentally changing the way we play CTF. From a linier Kill or be killed Q2 CTF, to a team based / team focused style of game play. The first of is kind.
- Addition of the 3rd dimensional Movement (jet pack).
- Grand Scale or Epic Scale of team Warfare T1 added in it's gameplay.

T1 bad:

- Lack of vehicle usefulness. Vehicle addition was nice, but they were really only used for transportation.
- Minediscing and several other exploits.
- Lack of capturing a broader audience.

T2 Good:

- Extending on the whole Grand War / Grand Combat scale. Taking the team play even higher than it's predecessor. Allowing player to play a "role" and feel "needed" in it's gameplay.
- Voice binds and other communication tools built into the game. Another First of it's kind. Might not have been the "best" but it spawned a whole generation of voice comms.
- MODs and other gametypes like lakrabbit, tr2, and Seige added to the broad spectrum of gamestyles.

T2 Bad:

- Easy ability to script cheats/exploits into it's native environment (autopoints, happyflags, qfire)
- Classic divided community / killed longevity (is debatable), I feel base++ was the perfect blend of teh 2 and classic was the overkill.
- MODs and other gametype also divided the community as most players could not all agree on one gametype and play as a collective group.

T:V Good:

- Thinking .......
- Still Thinking .......
- I've got nothing .........

T:V Bad: (I can only pick 3? :| )

- Grappler (should not be included in a already "freedom of movement" game). Over abused as EVERYONE knew it would be.
- Sports like feel. Tribes is WAR not Sports with Jetpacks
- Even thought I do applaud the Art department for their overall "look" of the game as they did a good job keeping everything looking the same, I think the look of T:V only added to it's downfall. the bright Disney colors are a far cry from the gritty dark drabby colors of the first 2 game. War is dirty and bloody, not colorful and cute.

I know you don’t want to ere about code , but I have to say what was GREAT about T1 and T2 was it's netcoding .... and they threw it all away in T:V by using the UT netcode .. that I would have to say would be a flaw in the overall design of T:V.

shuruby
08-15-2005, 08:59 AM
if you cry because of the upward thrust, it's probably because you didn't understand that in the end, in TV, you must always be in free fall at 220----> and at some point you don't NEED the jets anymore!!!! you must create and HOLD your foward momemtum. but of course pussies that complain about the grappler can't understand such a concept... wake up dudes TV is an action game {a very powerful/efficient action game} if you wanna be just another soldier and deploy useless craps and stupid sniper turrets then go fuck your own sorry ass in t1 like eternal retards!

KnightMare
08-15-2005, 09:04 AM
shuruby's post make my nose bleed.

NoFiX
08-15-2005, 09:09 AM
T1: Good
T2: Good
T:V: Bad & Ugly

Got Haggis?
08-15-2005, 09:35 AM
Call it curiosity, but I was wondering what individuals in the community thought were the good, bad and ugly about Tribes gameplay.

I wanted to know what you guys think are 3 good things and 3 bad things about each Tribes game to date.

BEFORE POSTING - don't mention graphics, netcode or server issues. This is about gameplay aspects, not technical aspects. Suppose Tribes has the perfect graphics, netcode, engine and server available...I want to know what about the gameplay is great or terrible.

T1:Good/Bad
Can't comment...never played it much online...I started with T2

stopped reading