Beren
08-04-2005, 08:24 AM
That is right people, I am turning 24 in a few weeks, which means that Pac-Man just turned 25. Pac-Man changed the face of gaming forever when it came out in 1980 and is still enjoyed by many, even those like myself who are younger then the game itself. To commemorate the day, <a href="http://www.timesonline.co.uk/article/0,,7-1718312,00.html">TimesOnline have posted an interview</a> with the games creator Toru Iwatani.
<blockquote>Iwatani sits down and tells the whole story, starting exactly 26½ years ago when a 24-year-old Namco programmer strolled into a now demolished restaurant in central Tokyo, called Shakeys. It was here that he ordered the marguerita pizza that, with one slice removed, provided the visual inspiration for Pac-Man’s famous profile.
In fact, Iwatani acknowledges that, while a eureka moment for the annals, that event represents the official birth of Pac-Man: “The whole thing actually started with me walking around games arcades watching how many boys were playing and the fact that all the machines were about killing aliens, tanks or people. Girls were simply not interested, and I suddenly had a motivation for my work: I wanted game centres to shed this rather dark, sinister image, and it seemed to me that the way to raise the atmosphere of a place is to entice girls to come in. </blockquote>
I am all for another 25 years for this great game. Not to mention being all up for a game of T1 in December 2023.
<blockquote>Iwatani sits down and tells the whole story, starting exactly 26½ years ago when a 24-year-old Namco programmer strolled into a now demolished restaurant in central Tokyo, called Shakeys. It was here that he ordered the marguerita pizza that, with one slice removed, provided the visual inspiration for Pac-Man’s famous profile.
In fact, Iwatani acknowledges that, while a eureka moment for the annals, that event represents the official birth of Pac-Man: “The whole thing actually started with me walking around games arcades watching how many boys were playing and the fact that all the machines were about killing aliens, tanks or people. Girls were simply not interested, and I suddenly had a motivation for my work: I wanted game centres to shed this rather dark, sinister image, and it seemed to me that the way to raise the atmosphere of a place is to entice girls to come in. </blockquote>
I am all for another 25 years for this great game. Not to mention being all up for a game of T1 in December 2023.