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Metropolis 05-28-2005, 06:37 PM So what's the highest you've done on him\sons so far? Last night me and another guy did some massive damage on him, I did 96k and he did 93k. I'm a 30\8\13 ambush\bs build with seal fate using gutgore and a heartseeker and he is a 20\31 combat rogue using the rend set.
I remember a month or so ago when people first started dropping him how everyone was saying bring 10 rogues cause they do 40-60k on him. Well we only really bring 5-6 rogues and almost all of them break at least 60k with some approaching 75-80k.
What do you guys normally see for rogue damage against him?
BTW we also got the Perdition Blade last night although I didn't loot it. Next week Rag is going down even easier. :)
Bodom 05-28-2005, 07:04 PM EJ did a full clear last night. took 4:35 minutes (i think thats fucking nuts) and got ragnaros to 2% before sons spawned. also got a perditions and Eye of Sulfuras
dunno the dmg meter totals. ill try to find out
Bodom 05-28-2005, 07:13 PM i think the top rogues were above 80k dmg
Metropolis 05-28-2005, 07:55 PM 2% before sons is insane, how many rogues did you guys bring heh. Last week we brought like 9 just to see what we could do and brought him to 16% before sons although at least 4 of those rogues have nowhere near "good" MC gear.
TeckMan 05-29-2005, 03:59 AM I'm usually right under the top few rogues (#2 on onyxia actually) as a hunter which makes me feel good cause in a more realistic pvp envireonment i would have my pet and poison dot for additional dps. I really think I can sustain at least as much dps as a rogue between me and pet.
Our top rogue has clocked slightly over 11% of the total raid dps on certain pulls :o
Voidsinger 05-29-2005, 10:29 AM Rag was at 25% for us at the 2 minute mark last night, died at 2:49. I think the highest rogue output, if I remember correctly, was 86k, but that wasn't sync'ed, so it could be off a bit. I do know our top rogue has Gutgore main and Brutality off.
8 rogues, iirc. Also, we're fortunate to have a lot of active warriors. We had 6 of them just wailing away (almost all are MS spec). At 20%, he drops like a brick from the Execute damage. He's just too easy now, hopefully the "splash" adjustment in the next patch will make balanced groups more viable.
All in all, only one of our Rag kills has been post-Sons (he was standing at 2% anyways). Yes, we're alliance.
Cavalier 05-29-2005, 11:13 AM Jesus Christ, 25% at 2 minutes what the fuck. Our BEST attempt had him at 24% when the sons spawned. Flawed you fuck, help us out.
Zephir 05-29-2005, 12:41 PM Go back to your igloo flawed, god.
We have only killed rag once, but our top dmg was 84k. Dunno what time we killed him at though.
EDIT: Hey metropolis. Whats your gear? Ive been considering going back to seal fate, but im not sure if its worth it. I have the same main-hand, off-hand as you too.
Bodom 05-29-2005, 02:35 PM when we got Ragnaros down to 2% before spawns the playercount was:
Hunter 4
Priest 6
Druid 2
Mage 7
Rogue 7
Warrior 5
Shaman 6
Warlock 3
Voidsinger 05-29-2005, 03:46 PM Metropolis was on the right path, really. We actually port people in and move people out at Rag. Minimal "support" classes, DPS all up and down the groups. A typical, DPS-heavy group will find that they have Rag down sub-30% real quick. Now our own rogues/hunters are decked out from countless MC clears, so you can imagine that 30% drops down way fast. Like I said, at 20%, Execute damage kicks in and his health just melts until he craps out.
Throw in just enough "support" classes to keep people alive, and aim for 3 minutes. We don't even gather anymore for sons, we don't break at 2:52 or anything. We just go through. If he's ever still alive and spawns the Sons, we just deal with it. Even with half the raid dead after Sons, he's probably sub-5%, so it's an easy kill anyways.
Try a few runs with Fire pots and Mongoose, make sure all your dps have all the right paladin blessings. If you're horde, it's even easier with windfury procs and all that good shit. Eventually, you won't need pots or anything extra, you'll just show up and burn him.
Next patch, however, he splashes from the start. However, the splashes will cause less damage, will be resistable (instead of environment damage like they are right now) and will happen less frequently. So my guess is he'll be even easier.
Bodom 05-29-2005, 06:48 PM i cant wait to hear bitching about the new ragnaros
you KNOW there are some guilds that were able to kill him with the DPS burn technique but arent gonna be able to handle splashes and the possible multiple son spawns
Cavalier 05-29-2005, 10:42 PM Flawed - the attempt we killed him wasnt even our best pre-sons attempt. When we got him to 24% pre-sons, our converging kinda fucked up since all the spawns went to the same area.
The time we killed him he was at 31% (I think - you remember zephir?) pre-sons.
Our group on the kill was:
5 Hunters, 6 Priests, 3 Druids, 6 Mages, 5 Paladins, 6 Rogues, 5 Warriors, 3 Locks - we had 7 rogues but Superstar |5150| Doorknob (mode) logged like 10 minutes before.
The rogues and hunters are pretty geared out too, same with the warriors. If anything the classes that are the most gimped are our priests and paladins right now. Does it mean that our dps is sucking ass - or should we bring in more in replacement for the paladins?
Metropolis 05-30-2005, 01:59 AM My gear for that fight:
Bloodfang Hood (+8 agi) (sometimes swap in Bone Ring Helm for stam)
Bloodfang Pants (+8 agi)
Bloodfang Gloves (+7 agi)
Will of the Martyr (i have fordring but i go with martyr for rag)
Cadaverous Armor (+100 hp) (sometimes legionairres bp for stam)
Bracers of the Eclipse (+9 stam) (or blackmist)
Mongoose Boots (+7 agi)
Stoneskin Gargoyle Cape
Painweaver Band
Blackstone Ring (or band of flesh)
Counterattack Lodestone
Blackhands Breadth
Ancient Bone Bow
Gutgore Ripper
Heartseeker (sometimes demon blade of power, i call it the ghettoscraper +30 atk power)
If our MT is doing a real good job holding aggro ill go with my main set, otherwise if we are having some probs i'll swap in some stam gear.
Potion\item wise I'll use:
Mongoose
Giants
Fortitude
Firewater
+8 sharpening stone mainhand
+2% elemental crit stone off hand
I'll pop greater fire protects right before sons and right after to deal with initial lava wave.
Monster omelet (+120 hp stam food, this shit saved my ass 1 fight)
And of course I get Fort, MoTW, Grace of air, Str of Earth and Fire resist tots as well as battle shout. We setup our dps groups 2 rogues, 1 warrior, 1 shaman and 1 druid.
This week we got both perditions from rag and a Vis'kag off onyxia so this coming week's rag fight should be real easy. Last week we dropped him second try but it normally takes us 3 to get everyone up to speed on doing the sons correctly. At any rate once they change that lava wave to be resistable I think we can drop him on the first run.
Normally we bring only 5 rogues to rag. The second kill we brought 9 and burned him down to like 16-19% i forget the exact number before sons. It's overkill though and totally not needed. I know some guys say to bring like 12 rogues and own him before sons but there isnt enough loot to justify that imo. 10 or 11 guys are gonna be mad they didnt get perditions\bf instead of 3 or 4 ;p .
Voidsinger 05-30-2005, 09:30 AM Flawed - the attempt we killed him wasnt even our best pre-sons attempt. When we got him to 24% pre-sons, our converging kinda fucked up since all the spawns went to the same area.
The time we killed him he was at 31% (I think - you remember zephir?) pre-sons.
Our group on the kill was:
5 Hunters, 6 Priests, 3 Druids, 6 Mages, 5 Paladins, 6 Rogues, 5 Warriors, 3 Locks - we had 7 rogues but Superstar |5150| Doorknob (mode) logged like 10 minutes before.
The rogues and hunters are pretty geared out too, same with the warriors. If anything the classes that are the most gimped are our priests and paladins right now. Does it mean that our dps is sucking ass - or should we bring in more in replacement for the paladins?
Last run I've been on, we had 4 priests (flash heal FFA on the MT), 3 paladins (1 Paladin on priests, rest on dps) and 2 druids (all on dps).
We've decided to stick with the DPS burn technique (if you can call it a technique) because it's simply the easiest at this point. We started our Rag attempts with a balanced group, grouping for sons, etc... but we found the post-Sons splashes were so random that we were relying on luck more than anything. We've had a great "normal/balanced" run wiped by 3 splashes in a row, and that basically changed our minds on doing anything "balanced".
No doubt, we've had post-Sons kills like anyone else. But everytime we started we held our breath. New patch will tone down the strenght and frequency of the splash, so we won't be at the mercy of luck too much.
Wannacookie 05-31-2005, 09:13 AM Mmm.
MisFits class breakdown
6 Warriors
8 Priests
8 Mages
5 Rogues
4 Hunters
2 Warlocks
2 Druids
5 Paladins.
Get him to around 30-35% pre-Sons. Then again, we don't have to dps burn him as a crutch *shrug*.
Metropolis 05-31-2005, 10:29 AM Mmm.
MisFits class breakdown
6 Warriors
8 Priests
8 Mages
5 Rogues
4 Hunters
2 Warlocks
2 Druids
5 Paladins.
Get him to around 30-35% pre-Sons. Then again, we don't have to dps burn him as a crutch *shrug*.
Neither do we. Normally we get him to around 25-28% or so before sons. We have developed a very simple and "improvised" method of dealing with the sons using various forms of cc and items that allow us to own them fairly easily. It usually takes a run or 2 for everyone to readjust to the sons part since we've only done it 3 times and it's not totally down yet. However once we get warmed up then it's a breeze.
The key to the 3rd stage right now is greater fire protects and having each "inner ring" dps (rogues, ms warriors) have multiple forms of healing available to them in the form of pots. bandages and items as well as spare heals from our shaman and druids. When we hit the third stage the only people getting heals are the MT and the melee dps. Hunters, mages etc have to fend for themsleves as they aren't as important as the rogues and warriors. Anyway come next patch when the splash will be resistable then all the hard work our guild put in getting faction to make molten helms, corehound boots etc will have paid off and i expect the 3rd stage to be even easier then it is now.
Sijandi 05-31-2005, 10:56 AM What is the secret to not having the main tank booted by Rag? We have gotten him down to about 20% and killed the sons but with our tank getting booted at the start we lose to many rogues to kill him.
Fartypants 05-31-2005, 10:57 AM our top rogue did 118k dmg last night
Fartypants 05-31-2005, 10:58 AM What is the secret to not having the main tank booted by Rag? We have gotten him down to about 20% and killed the sons but with our tank getting booted at the start we lose to many rogues to kill him.
currently you can OOR wrath of ragnaros; have all melee stand at max melee distance
Metropolis 05-31-2005, 12:28 PM What is the secret to not having the main tank booted by Rag? We have gotten him down to about 20% and killed the sons but with our tank getting booted at the start we lose to many rogues to kill him.
All melee range dps including the MT need to stand at max range for one, this greatly lessens the arc of the knockback. Also the little tip of the spiral where rag is has to be clear of players, if someone is standing there and gets bombed the splash may hit the MT and fling him away. And if you are horde, no totems anywhere near the MT, they also count as players and can get bombed.
Farty what weapons does that rogue use and ask him his spec. My guess is a very high atk power build with an empyrean demolisher proccing often along with blade flurry and adren rush. Either that or he is an absolute fiend with daggers. ;)
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