End game priest build

JiVoX
05-25-2005, 01:14 AM
I have a shadow priest atm, but at lvl 60 or so Im planning on respeccing to holy and disc. Im sure some of you guys are priests, so let me know if this build would be good : )

Discipline Talents (21 points)

# Unbreakable Will - 5/5 points
Increases your chance to resist Stun, Fear, and Silence effects by 15%.

# Improved Power Word: Shield - 3/3 points
Reduces the duration of your Power Word: Shield's Weakened Soul effect by 15 seconds.

# Improved Power Word: Fortitude - 2/2 points
Increases the effect of your Power Word: Fortitude spell by 30%.

# Mental Agility - 5/5 points
Reduces the mana cost of your instant cast spells by 10%.

# Mental Strength - 5/5 points
Increases your maximum Mana by 10%.

# Inner Focus - 1/1 point
When activated, reduces the Mana cost of your next spell by 100% and increases its critical effect chance by 25% if it is capable of a critical effect.



Holy Talents (30 points)

# Improved Renew - 5/5 points
Increases the amount healed by your Renew spell by 15%.

# Spiritual Healing - 5/5 points
Increases the amount healed by your healing spells by 10%.

# Subtlety - 5/5 points
Reduces the threat generated by your healing spells by 20%.

# Improved Healing - 5/5 points
Reduces the Mana cost of your Lesser Heal, Heal, and Greater Heal spells by 15%.

# Improved Flash Heal - 2/2 points
Gives you a 70% chance to avoid interruption caused by damage while casting Flash Heal.

# Spirit of Redemption - 1/1 point
Upon death, summons a Spirit of Redemption that heals nearby friendly targets for 318 to 360 and another 343 over 21 seconds.

# Improved Prayer of Healing - 2/2 points
Reduces the Mana cost of your Prayer of Healing spell by 20%.

# Master Healer - 5/5 points
Reduces the casting time of your Heal and Greater Heal spells by 0.5 seconds.



Shadow Talents (0 points)

Big Dick Dudley
05-25-2005, 01:18 AM
I'm a 58 shadow priest, and from all the hoopla I can gather, anything over 17 in holy is bleh. If I was to respec, the most I'd get is 10 for renew + 10%. 21/20/10 isn't a bad tri-spec thats good for pvp & raiding.

JiVoX
05-25-2005, 01:46 AM
Yeah one of my guildies is something like 31/19/9 or something like that, for the mind flay in shadow but he wanted those points in holy for heal increase. Personally, i like the spirit of redemption because it can be a real life saver if you have a pally in the group (although they can use divine intervention) - and the .5 for greater healer is somewhat crucial (because one greater heal = 2 flash heals.. aggro is the same for if you flash healed 2/3 times compared with one greater heal.)

Surge
05-25-2005, 02:46 AM
11 shadow 30 disc 10 holy

ftw

JiVoX
05-25-2005, 03:08 AM
Either that or this:

Discipline Talents (21 points)

# Unbreakable Will - 5/5 points
Increases your chance to resist Stun, Fear, and Silence effects by 15%.

# Improved Power Word: Shield - 3/3 points
Reduces the duration of your Power Word: Shield's Weakened Soul effect by 15 seconds.

# Improved Power Word: Fortitude - 2/2 points
Increases the effect of your Power Word: Fortitude spell by 30%.

# Mental Agility - 5/5 points
Reduces the mana cost of your instant cast spells by 10%.

# Mental Strength - 5/5 points
Increases your maximum Mana by 10%.

# Inner Focus - 1/1 point
When activated, reduces the Mana cost of your next spell by 100% and increases its critical effect chance by 25% if it is capable of a critical effect.



Holy Talents (15 points)

# Improved Renew - 5/5 points
Increases the amount healed by your Renew spell by 15%.

# Spiritual Healing - 5/5 points
Increases the amount healed by your healing spells by 10%.

# Subtlety - 5/5 points
Reduces the threat generated by your healing spells by 20%.



Shadow Talents (15 points)

# Blackout - 5/5 points
Gives your Shadow damage spells a 10% chance to stun the target for 3 seconds.

# Improved Shadow Word: Pain - 2/2 points
Increases the duration of your Shadow Word: Pain spell by 6 seconds.

# Shadow Focus - 3/5 points
Reduces your target's chance to resist your Shadow spells by 6%.

# Mind Flay - 1/1 point
Assault the target's mind with Shadow energy, causing 75 damage over 3 seconds and slowing the target to 50% of their movement speed.

# Improved Mind Blast - 4/5 points
Reduces the cooldown of your Mind Blast spell by 2 seconds.




Although im not sure how that build would stack up against the cookie-cutter end game specs :\

Feannag
05-25-2005, 01:29 PM
I was always under the impression Priests needed to be holy specced to handle end game content. Much like warriors would do better protection specced for end game content.

And these assessments are for PvE, end-game content doesn't factor PvP in for me so you'd probably have to try and balance it out some.

Big Dick Dudley
05-25-2005, 03:45 PM
Yeah one of my guildies is something like 31/19/9 or something like that, for the mind flay in shadow but he wanted those points in holy for heal increase. Personally, i like the spirit of redemption because it can be a real life saver if you have a pally in the group (although they can use divine intervention) - and the .5 for greater healer is somewhat crucial (because one greater heal = 2 flash heals.. aggro is the same for if you flash healed 2/3 times compared with one greater heal.)

any time when you can afford to use a GH, the .5 won't make a difference.

Big Dick Dudley
05-25-2005, 03:47 PM
I was always under the impression Priests needed to be holy specced to handle end game content. Much like warriors would do better protection specced for end game content.

And these assessments are for PvE, end-game content doesn't factor PvP in for me so you'd probably have to try and balance it out some.

Somewhat true. If you're a secondary healer, you might be okay being shadow. And being holy speced for end game doesn't necessary mean 31 holy. Everywhere I read, 10 or 17 in holy seems to be good enough.

Smaqaho
05-25-2005, 05:54 PM
From what I've been told, anything that "reduces threat" is a joke and a waste of points - regardless of your class. Here's my build:

Discipline (21)

Unbreakable Will - 5/5
Increases chance to resist stun/fear/silence by 15%

Improved Power Word: Shield - 3/3
Reduces duration of PW:S's Weakened Soul effect by 15 secs.

Improved Power Word: Fortitude - 2/2
PW:F increased by 30%

Mental Agility - 5/5
Reduces mana cost of instant-cast spells by 10%

Mental Strength - 5/5
Increases maximum mana by 10%

Inner Focus - 1/1
Reduces the mana cost of your next spell by 100% and increases it's critical chance by 25% if it's capable of a crit.


Holy (9)

Improved Renew - 5/5
Increases amount healed by renew by 15%

Spiritual Healing - 4/5
Increases the amt healed by healing spells by 8%


Shadow (21)

Blackout - 5/5
Gives shadow damage spells a 10% chance to stun the target for 3 secs

Shadow Focus - 5/5
Reduces your target's chance to resist your Shadow spells by 10%

Improved Shadow Word: Pain - 2/2
Increases duration of SW:P by 6 secs

Mind Flay - 1/1
...

Improved Mind Blast - 2/5
Reduces cooldown of MB by 1 second

Improved Psychic Stream - 2/2
Reduces coolwodn of PS by 4 secs

Shadow Reach - 3/3
Increases shadow damage spell range by 20%

Silence - 1/1
Silence the target, preventing them from casting spells for 5 secs

Helado
05-25-2005, 06:08 PM
I used a 30/21 holy/disc build from 56-60 and my first month in MC. I switched to 31disc/20holy and have stayed since. I liked my holy spec for the raid instances and 5 manning especially. I almost always healed with G.Heal Rank 2 (Rank 4 for some fatty MC tanks that happened to come along), renew, and shield. Healing those instances was easy street. After a month or so in MC I realized that I wasn't taking advantage of G.Heal enough to make it worthwhile to keep. It's not that I never used greater heal, it's just 0.5 seconds didn't make a difference with all the spot healing. Not enough to sacrifice 5 talent points for it. You will do fine with shadow in MC depending on your group. We've got shadow priests healing in MC and it's not an issue. Total we have 2 disc priests (me and one other) and 1 holy. The rest I believe are tri-spec or shadow/disc or even full shadow. It depends on your raid group setup in MC, more secondary healers = less reliance on main healers. I still find MC fun when I get to be MT healer and is the main reason I stuck with a healing oriented spec. That and on test I realized the only thing that I missed from my shadow days was mind flay.

I respecc'd to mostly mana saving talents including imp healing. About the only thing I miss is Imp Flash Heal. For PvP imp flash heal will help you stay alive alot longer. Otherwise I find the mana efficiency talents to be more suited for end game due to the amount of overhealing caused by outside healers. Personally, I find the first 10 points in the holy tree weak compared to the middle 10-15.

You really don't need to be specc'd anything for end game content. We're down to 1 prot spec warrior, some raiding guilds on our server have zero. Some of our druids will be switching out of rest after the patch.

Helado
05-25-2005, 06:16 PM
From what I've been told, anything that "reduces threat" is a joke and a waste of points - regardless of your class. Here's my build:


True if you're in MC, not true if you're in most other instances imho. If I could count on every tank like our guild MC tanks, I'd probably change my tune.

Sabin Figaro
05-26-2005, 02:05 AM
I'm fairly far into MC with my priest (up to Baron/Shazzrah). I'm at a point where I feel I have a good handle on the talents and what is useful in end game content as well as what is just useful overall.

I just respec'd 25/15/11

Discipline:

Unbreakable Will 5/5

Imp Shield 3/3

Imp Fort 2/2

Mental Agility 5/5

Mental Strength 5/5

Meditation 5/5


Holy:

Improved Renew 5/5

Spiritual Healing 5/5

Subtlety 5/5


Shadow:

Blackout 5/5

Imp Pain 2/2

Shadow Focus 3/5

Mind Flay 1/1


Explanation:

The important parts of this build are the 15% regen while casting, which is huge in longer fights and actually makes spirit somewhat useful. Improved fort and shield is a must in MC, and the 10% bonus to max mana and -10% cost to instant casts are very useful for having mana longer. In Molten Core you never ever use greater heal and almost never use PoH making the latter part of the holy tree obsolete at that level. The subtlety points in holy, though not useful in MC give versatility to be effective in the non-raid instances. The -10% instant costs complement the improved pain and renew, and furthermore lowers the cost of mind flay, one of the most useful PvP spells when combined with blackout.

I think I'll be sticking with this build for quite some time.

JiVoX
05-26-2005, 02:10 AM
heh the only diff is you put points in meditation while i put points into improved mind blast because 2 secs makes a diff in pvp, imo.

I like mana regen (from meditation) but for 9 points of spirit, that is ONE mana a tick
100 points of int (as far as your base + items) = 1% crit with spells

I have like 2- something and I have arcane power on mage, and the extra damage and +3% crit with spells from arcane tree is great.

Personally, I'd like to get anathema/benediction on priest then healing would be no problem :\

Sadly, the quest is a pain in the ass.

Big Dick Dudley
05-26-2005, 02:37 AM
I dueled an arcane spec mage a few days ago, and the first few duels, he completely owned me. He killed me within 5s. I then figured out that arcane power was dispellable, and it was gg for him then.

JiVoX
05-26-2005, 02:55 AM
Didn't know that.. Everytime Im about to pvp a shaman, priest, etc I always dispell magic off them so it removes their buffs.. Then it's easy street.

TeckMan
05-26-2005, 03:18 AM
i would go deeper into disc than holy

also don't underestimate improved inner fire. it sounds stupid but it gives you like 5% extra mitigation vs physical dmg.