[Release T.V.] kRiMiNaLFX *Updated*

kRiMiNaL
04-17-2005, 03:55 AM
Updated: combimed my FX's (MortarFX & RocketFX) to one pkg, added new disc trails, Biohazard mortar trails. The smiley,radiation and biohazard mortar trails have 8 diff colors to choose from, with explosions to match.I changed alot of the textures, imo they look way better so check them out

--Screenshots--

http://img211.echo.cx/img211/2752/twmtrail8ot.th.jpg (http://img211.echo.cx/my.php?image=twmtrail8ot. jpg)http://img220.exs.cx/img220/7982/smiley1na.th.jpg (http://img220.exs.cx/my.php?loc=img220&image=smiley1na.jpg)http://img211.echo.cx/img211/3937/orangesmiley2uj.th.jpg (http://img211.echo.cx/my.php?image=orangesmiley 2uj.jpg)http://img211.echo.cx/img211/1130/radiation2bz.th.jpg (http://img211.echo.cx/my.php?image=radiation2bz .jpg)
http://img19.exs.cx/img19/2968/bluesmokerocket0sv.th.jpg (http://img19.exs.cx/my.php?loc=img19&image=bluesmokerocket0sv. jpg)http://img17.exs.cx/img17/3734/blueyellowdisc1rg.th.jpg (http://img17.exs.cx/my.php?loc=img17&image=blueyellowdisc1rg.j pg)http://img53.exs.cx/img53/2785/blueyellow6kt.th.jpg (http://img53.exs.cx/my.php?loc=img53&image=blueyellow6kt.jpg)h ttp://img160.echo.cx/img160/5070/biohazard4eu.th.jpg (http://img160.echo.cx/my.php?image=biohazard4eu .jpg)



contains: Mortar trails and explosions, smokey rocket trails with 8 colors to choose from, 2 disc trails with matching explosions


**Download** (http://mercury.walagata.com/w/krimdawg/kRiMiNaLFX.zip)

MR Dice
04-17-2005, 04:23 AM
LOL @ the eye candy man, great friggin job!!!

Pachacutec
04-17-2005, 06:19 AM
a tute on how to make tose would be great kriminal :)

Rooster128
04-17-2005, 09:07 AM
kriminal, see if you can crack the secret to weapon skinning without editing the weapons package, that would be fuckin helpful!

kRiMiNaL
04-17-2005, 12:38 PM
I've tried messing with the weps, but no luck so far. I copied the org wep pkg and renamed it, recolored the textures then checked them in the meshes tab and they worked. BUT i cant find the file that adds them in the game. the vis ini doesnt seem to have anything so i'm stuck. i havent spent to much time on this though, cause i cant skin worth a crap. i can slide the hue bar in ps, but a reskin :shrug:

Rooster128
04-17-2005, 03:11 PM
yeah, i have a strong feeling its in one of those .ini files. in fact, i think i recall one where you could specify what static mesh it would use from a file of your choice. might have been in visualization package. What you wanna do is CTRL+A to the whole file and then run a search for phrases such as 'spin' or 'disc'

eventually you'd run into the static mesh part of the file. I believe that is where you can do it.

Gah, I'm too lazy to try it lol...

kRiMiNaL
04-17-2005, 03:35 PM
i did change some in the vis ini that had spinfusor in them but nothing changed in game :( . i'll look more later

Rooster128
04-17-2005, 04:32 PM
ty kriminal, we need more people like you around these parts. :)

kRiMiNaL
04-17-2005, 06:27 PM
I'm begining to think its like adding rets, there's no ini for it defualt so you have to add one. :shrug: i searched thru and changed everything that looked like it was part of the spinfusor and still nothing. i'm sure there is a way, just need to find out how the ret ini was made, or maybe someone with more knowledge of meshes could help