But I thought this game was going to die???

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?B-MAN
04-19-2005, 11:21 PM
Its dead for those of us that just cant handle the diff between T1, T2 and TV, but I thinks it can survive for the community (and it does exist) that enjoys TV. Its time to retire the bashing on TV fans. They enjoy the game, more power to them. Who knows what can happen with the game.

Many of you said T2 was dead after its release, it lived on and attracted a new audience of players as well as many veterans of T1. I may not like TV, but I can appreciate the fact that some like it a lot and are trying their best to MOD and make improvements.

Nefilim
04-20-2005, 08:09 AM
Many of you said T2 was dead after its release, it lived on and attracted a new audience of players as well as many veterans of T1. I may not like TV, but I can appreciate the fact that some like it a lot and are trying their best to MOD and make improvements.

The difference here is that T2 never really dropped below about 1,000 players until just a year or so ago. I'm not sure TV ever even broke the 1,000 player mark after release.

Drin
04-20-2005, 04:21 PM
What a flippin idiot, good job jumpin' on the 'ol bandwagin there moron. There's no 'magic' about getting ahold of the source code if you wanted it and I seriously doubt their intent is to get any VUG support especially if they're going through the trouble of rev. eng. the files. I don't presume to know exactly why they're doing this however I would imagine it's for community made patches, etc.

Just because the unwashed masses here at TW don't like the game doesn't make it dead.

I'm tired of seeing people trying to get OTHERS to support a game that the developers don't even support anymore. Last time I checked, stealing source code is illegal, jackass. No patches will fix it now. The engine was crap to begin with.

DudeofDeath
04-20-2005, 04:35 PM
I'm tired of seeing people trying to get OTHERS to support a game that the developers don't even support anymore. Last time I checked, stealing source code is illegal, jackass. No patches will fix it now. The engine was crap to begin with.

:signed:

ds.Enigma
04-20-2005, 04:59 PM
I'm tired of seeing people trying to get OTHERS to support a game that the developers don't even support anymore. Last time I checked, stealing source code is illegal, jackass. No patches will fix it now. The engine was crap to begin with.

As far as I can tell no one was asking you to support those guys, I doubt anyone would want your help even if you offered and payed them. If you truly don't care why in the hell do you bother posting about this?

And try and think your arguments through next time, 'stealing' source code might be illegal but that's for those guys to worry about and really doesn't concern you or me. A patch that does fix the game, by definition will fix it. The problem was never with the engine, the problem was the implementation and design.

Drin
04-20-2005, 05:18 PM
Read. I said support the game. It IS illegal, and that would concern many people, including VUG. Go research.

And many people will argue that the engine is most of the problem, because it is. While Tribes Vengeance was still being developed you saw the unreal engine fanboys raving about the mod support, engine capabilities, blah blah blah. For a TRIBES engine, Torque owns it.

NextGen
04-20-2005, 05:18 PM
The problem was never with the engine, the problem was the implementation and design.


Don't speak unless you know what you are talking about.

ds.Enigma
04-20-2005, 06:01 PM
Read. I said support the game. It IS illegal, and that would concern many people, including VUG. Go research.

And many people will argue that the engine is most of the problem, because it is. While Tribes Vengeance was still being developed you saw the unreal engine fanboys raving about the mod support, engine capabilities, blah blah blah. For a TRIBES engine, Torque owns it.

I did read.

I'm tired of seeing people trying to get OTHERS to support a game that the developers don't even support anymore.

No need to research let VUG deal with it.

Don't speak unless you know what you are talking about.

There is nothing wrong with the engine, it's perfectly capable of handling Tribes and surpassing what the Torque engine has done. And I'm fairly certain that I know quite a bit more about that subject than you do. The problem is and has always been the implementation and design.

I still fail to see why any of you even care, if your so hate filled about the game. Go back and play your Tribes 2 and let others worry about themselves.

Anyways I'm done with this discussion, good luck to all involved whichever path they end up following.

Eso
04-20-2005, 06:04 PM
You're all morons. This game is dead, stop arguing about it.

Random150
04-20-2005, 06:19 PM
You're all morons. This game is dead, stop arguing about it.

Thats completely against the spirit of TW

thereal Shaolinmonk
04-20-2005, 08:08 PM
4/20/05 8pm est tv has 60 peeps online= :reaper:

Halfscan
04-20-2005, 10:47 PM
4/20/05 8pm est tv has 60 peeps online= :reaper:

Look again... less than an hour later there were over 250.

The thing alot of poeple don't seem to grasp is if a server is cycling maps, those players are not listed among the total # of players online.

I also believe there was a post mentioning the Master Server was down for a bit earlier, so people couldn't play.

-Half

Darksidesmoker
04-20-2005, 10:53 PM
There is 212 on right now.

Eso
04-21-2005, 02:39 AM
There is 212 on right now.

200 of which have no clue how to play the game, nor will they ever.

GreyFlcn
04-21-2005, 02:41 AM
So are all these mods, map mods?
Is that the gimmick on how to get T:V modding to work?

Would a combination of map mods, and 'mutator' mods be able to limit equipment to that which approximates Tribes 1?

And then use the maps to alter the physics?

Altering the gun projectile settings, rof, reload etc might be gimped though.

NextGen
04-21-2005, 07:38 AM
There is nothing wrong with the engine, it's perfectly capable of handling Tribes and surpassing what the Torque engine has done. And I'm fairly certain that I know quite a bit more about that subject than you do. The problem is and has always been the implementation and design.

You can believe what ever you want. T:V's engine may have superior rendering capabilities, but thats about it. Do you want to know why all of the previous mod community members moved on to other engines? Because we kept having to sacrafice what we wanted for what would kind of work.

The list of things that could not be done was a bit too great for us, sorry.

Zeonism
04-21-2005, 08:12 AM
So are all these mods, map mods?
Is that the gimmick on how to get T:V modding to work?

Would a combination of map mods, and 'mutator' mods be able to limit equipment to that which approximates Tribes 1?

And then use the maps to alter the physics?

Altering the gun projectile settings, rof, reload etc might be gimped though.


That's way too much work.
All you mention can be done through a mutator.
You can remove most objects through a mutator too, or just disable them.
But it's alot of work since you have to do alot more code than you'd have to do with an engine like torque.

Remaking maps would mean that people would have to download the maps first, and they're not exactly small in (mb) size.

The only reason i'd see to make new maps is if you want to make them more ski friendly or move some things around...sometimes there will be holes in maps you've deleted/disabled objects from.
--------------------------------------------------


Second, engine was suited for a game like tribes?.
Just look at the netcode.
The freedom of scripting (or the lack of).
And the fact that this engine is not capable of running "bigass" maps (aka not matchboxes), something we've had since Tribes 1.
The bounce was probably put in to limit the amount of rendering and to block when you reach the size limit,
which wasnt big if you ask me.
I have a pretty good system, still i "lagged" around in T.V when 2-3 people shot infront of me.
And that was on medium sized maps.

The engine is fine for the standard fps, but for Tribes? imo; hell no.
Take a game like Battlefield...now picture it running on the unreal engine.

We need an engine with scripting freedom and alot of space to work with/on.
UE scripting (in T.V) is more about workarounds to get things to work... it should be pure code if you ask me.

Anyways good luck getting the source code.
I'm still waiting to see the t1 source

Nefilim
04-21-2005, 08:33 AM
And the fact that this engine is not capable of running "bigass" maps (aka not matchboxes), something we've had since Tribes 1.
The bounce was probably put in to limit the amount of rendering and to block when you reach the size limit,
which wasnt big if you ask me.



The engine was NOT the problem. It is more than capable of doing "bigass" maps. It was a design decision on VUG/IG's part to not include any larger maps... don't think for a minute the engine wasn't capable of it. IG's implementation of the engine was less than ideal for a Tribes game imo, but that's not because it wasn't capable of it.

Pachacutec
04-21-2005, 08:40 AM
200 of which have no clue how to play the game, nor will they ever.

sadly this really isnt' an exaggeration...

Zeonism
04-21-2005, 09:30 AM
The engine was NOT the problem. It is more than capable of doing "bigass" maps. It was a design decision on VUG/IG's part to not include any larger maps... don't think for a minute the engine wasn't capable of it. IG's implementation of the engine was less than ideal for a Tribes game imo, but that's not because it wasn't capable of it.


Find a machine capable of running topnotch in UE games..i bet you it costed alot of $.
The engine runs poorly on the standard systems, i doubt big maps (t2, partial t1) would be a pleasure to play on in a UE game.
And i still havent seen a UE game with maps as big as the maps in oldtribes.

Besides, that still doesnt explain the poor scripting and inferior netcode.
Both been there since ut2k3, tho ut2k4 did a bit for the scripting..but thats about it.

Even the BF engine would've been better for a tribes game.