MoFo Pickup Tonight(Thursday) - More TWL Comp Map Testing

-Wolverine
04-14-2005, 02:51 PM
MoFo pickup tonight(Thursday). We are nearing completion of the first TWL T:V comp map pack but we still need to test some changes to the custom maps going in the mappack.

Details:
server: MoFo's Casa de Putas
time: 930pmEST
server pass: mofo
Voicecomms will be teamspeak:
server: server.themofoclan.com (67.19.111.18)
pass: bigboom
#mofo in irc for more information.
Maps:
MP-TWL-Temerity
MP-TWL-CanyonCrusade
MP-TWL-Dusk
MP-TWL-BloodVeldt

MoFo.Pickup.04142005.rar (http://67.19.111.18/downloads/tribesv/maps/MoFo.Pickup.04142005.rar)
MoFo.Pickup.04142005.zip (http://67.19.111.18/downloads/tribesv/maps/MoFo.Pickup.04142005.zip)

Rev_Night
04-14-2005, 03:56 PM
sweet. i'm there

-Wolverine
04-14-2005, 07:10 PM
just a little bizzump for my peeps

dEhaV
04-15-2005, 12:19 PM
CC cap limit seems a little low at 8?

DOX
04-15-2005, 01:30 PM
Plz remove the rover from bloodvelt, it doesnt need it and just gays it up and turns the flag area into a clusterspamarama. It also stops the map being fun with smaller teams cause some retard will always drive it over and just spam flak or shit cappers/ho constantly at the flag, which is completely open and easy to cap already. It forces 1+ defender to always go hunt/capture it all map cause youll always lose if u dont..boring. Imagine a rover on canyon crusade, thats almost as gay as it is in bloodvelt :P

Replace it with a tank, or no vehicles at all.

Rev_Night
04-15-2005, 02:14 PM
BloodVelt:


Please smooth out the pondbed. it would be best if it was a smooth bowl, not the craggy roughness that it is now.

HollowPoint
04-15-2005, 02:22 PM
Plz remove the rover from bloodvelt, it doesnt need it and just gays it up and turns the flag area into a clusterspamarama. It also stops the map being fun with smaller teams cause some retard will always drive it over and just spam flak or shit cappers/ho constantly at the flag, which is completely open and easy to cap already. It forces 1+ defender to always go hunt/capture it all map cause youll always lose if u dont..boring. Imagine a rover on canyon crusade, thats almost as gay as it is in bloodvelt :P

Replace it with a tank, or no vehicles at all.



bahahahahahaha

Rev_Night
04-15-2005, 02:52 PM
please replace it with 10 pods. yeah, 10 pods per side shoudl even up that map.

donnykrun
04-15-2005, 04:54 PM
Hey Dox are you working on any other modding projects lately. I liked your work on T1 was just wondering.

destroyer193
04-15-2005, 05:45 PM
Plz remove the rover from bloodvelt, it doesnt need it and just gays it up and turns the flag area into a clusterspamarama. It also stops the map being fun with smaller teams cause some retard will always drive it over and just spam flak or shit cappers/ho constantly at the flag, which is completely open and easy to cap already. It forces 1+ defender to always go hunt/capture it all map cause youll always lose if u dont..boring. Imagine a rover on canyon crusade, thats almost as gay as it is in bloodvelt :P

Replace it with a tank, or no vehicles at all.

totally agree... ill prolly shwo up to this... i wanna see how much my half assed map has changed :)

destroyer193
04-15-2005, 05:46 PM
son of a whore... it was fuckin yesterday...

i guess i wont show up to it...

confidential
04-15-2005, 06:04 PM
BloodVelt:


Please smooth out the pondbed. it would be best if it was a smooth bowl, not the craggy roughness that it is now.

Yes, this needs to be done.

And I don't think the rover is that big of a deal, you kinda need it since the map is fairly big. But to each his own.

And just suggesting, but how about making the base next to the flag be covered with energy barriers? It's really easy to take down the invo's in that base, and the other base is kinda far from the flag area.

Blood Veldt is a great map though, a lot of fun.

Canyon Crusade is too bright :(

mentasm
04-15-2005, 09:35 PM
We pugged all the TWL maps last night here in Australia.

I agree on the rover comments on Blood Veldt, and to a degree on the small base vulnerability. The map played well when the enemy rover was dead, but turned into a clusterfuck as soon as it was back. The small base can be raped from sooo far away. I would suggest a half roof on the side facing towards the enemy flag, just to stop major long distance mortaring. Also found that the main base is essentially not used much at all by many players. Seems like it's kinda tacked on. Doesn't really seem to enter into the tactical situation much.

Didn't like CC much. Whats with the OOB being at the top of the back slope?

Dusk. Really liked this map. Plays well.

Temerity seems like a solid map, but doesn't seem to have the same flair as some of the others. The spawn tower seems to be a grapplers paridise.

Spiridian. Ledge is a good solution to the spawn deaths.

Winterlake. Seems ok, but the phoenix base really seems to be crammed against one side of the lake, Could probably use an extension of the concrete pad towards the other side or something.

Zio
04-16-2005, 01:15 AM
Yes, this needs to be done.

And I don't think the rover is that big of a deal, you kinda need it since the map is fairly big. But to each his own.

And just suggesting, but how about making the base next to the flag be covered with energy barriers? It's really easy to take down the invo's in that base, and the other base is kinda far from the flag area.

Blood Veldt is a great map though, a lot of fun.

Canyon Crusade is too bright :(

Why does this have to be done? Why can't it force players to say... Hey, I need to make sure I can ski across this or else I will get stuck and hit the bottom and that's not good.

People need to begin understanding that maps aren't always made to make whatever role you play in the game easy. Sometimes map makers make their maps to challenge players and mixup gameplay and keep the game fresh.

3 words...

Learn to adapt