Your guild's DKP system?

skully
03-31-2005, 01:07 PM
my guild is growing quite a bit, enough that our old "if you need it, it's yours" system has come into question and is looking to be replaced by the DKP system.

however, i'm pretty clueless as to how most guilds go about assigning items / raids point values and was hoping you guys might be able to share some of your insight there.

Blotter
03-31-2005, 01:38 PM
Item cost scheme:

Items are divided into five categories: worn, wielded, jewelry, trinkets, and documents. Legendary & Artifact rarity is unknown at this time. If one drops, its value will be assigned by the officers.

Tier 2 Armor items are worth:

- Chest slot items are worth 1000RP
- Legs/Helm 800RP
- Cloaks/Shoulder 700RP
- Gloves/Boots/Bracer/Belt 600RP

Tier 1 Armor items are worth:

- Chest slot items are worth 500RP
- Legs/Helm 400RP
- Cloaks/Shoulder 350RP
- Gloves/Boots/Bracer/Belt 300RP

Wielded

- 2h weapons are worth 1200RP
- 1h weapons are worth 600RP
- Offhands are worth 600RP
- Shields are worth 600RP
- Bows, guns and wands are worth 500RP

Jewelry

- Tier 1 Jewelry is worth a flat 500RP

(Choker of Enlightenment is worth 25 DKP via officer fiat)

Trinkets

- Trinkets are subdivided into two categories, utility and cosmetic.
- Utility trinkets are worth 350RP and have the ability to affect
combat.
- Cosmetic trinkets are worth 200RP. and do not affect combat.
(Orb of Deception, Piccolo of Flame, etc.)

Documents (Tomes, Scrolls & Plans)
TBD. Right now, officers will decide who recieves Tomes, Scrolls & Plans from Raid bosses/dungeons.

onyxia kill = 100
easy MC Boss (Luci, Shazzrah, Gehannis) = 25
harder MC Boss (Magmadar, Gar, Baron) = 75
azuregos = 300 (was first kill on server - doubled)

havent done sulfuron, golemagg, majordomo yet, tho they will probably be 100 im assuming.

Big Dick Dudley
03-31-2005, 01:42 PM
is there a system in WoW that keeps track of raid points? And whats the point of giving a priest item to someone w/ higher RP's, but is like a warrior or something.

Blotter
03-31-2005, 01:45 PM
there is nothing in Wow that keeps track of RP.

We use a web script, same thing that is used here: http://dkp.discordia-guild.org/viewnews.php

priests would have priority over the warrior if they wanted the item, but if no one wants it and its BoE, the warrior can spend his RP to sell it on the AH.

TeckMan
03-31-2005, 01:45 PM
Because the drop rates and the drops themselves are relatively unknown in WoW at this time, my guild uses a bidding sytem to ensure items go for their proper values.

rukkus
03-31-2005, 02:28 PM
We use an ELP (event lotto point) system that we created during our EQ years. Basically each boss that requires a full raid to defeat is given a point value. For the first kill of each boss, you'd get a first kill bonus that doubles the points.

ex. first kill onyxia 10(*2 bonus first kill) = 20 points
then every other kill would be worth 10.

You then are allowed to use your points to bid on the items you want. If you don't raid for 2 weeks straight you are considered inactive and not allowed to bid once you come back until you attend a certain amount of raids.

I think it works well in most situations, but like every other system it can never be perfect.

Raven
03-31-2005, 02:32 PM
These systems are cool. Unfortunetly my guild has 10 people.

skully
03-31-2005, 02:40 PM
is there any method behind deriving the numbers you guys are assigning to these raid bosses / loot? or is it just something that your guild officers came together and decided amongst themselves?

teckman, care to explain a little bit more about your guilds bidding system?

rukkus
03-31-2005, 02:51 PM
we usually decide on the initial point value by how hard we find the boss. eventually when something becomes trivial, the point value will drop. the officers use this data to make a point value when the time comes.

skully
03-31-2005, 02:59 PM
good enough for me rukkus. i guess deriving the value of things was mainly what i was trying to get at in this thread, especially given my talks with other GM's on my server. i've gone from "we just assign them random number values ourselves" all the way to complex formulas like the following-

Blue Items only:

CAT 7: 00.1%-05% drop chance
CAT 6: 05.1%-10% drop chance
CAT 5: 10.1%-15% drop chance
CAT 4: 15.1%-20% drop chance
CAT 3: 20.1%-30% drop chance
CAT 2: 30.1%-40% drop chance
CAT 1: 40.1%-100% drop chance

the New Item DKP Values are:

CAT 7 = (Level of Item *2) * 5
CAT 6 = (Level of Item *2) * 4
CAT 5 = (Level of Item *2) * 3.5
CAT 4 = (Level of Item *2) * 3
CAT 3 = (Level of Item *2) * 2.5
CAT 2 = (Level of Item *2) * 2
CAT 1 = (Level of Item *2) * 1

which means:

CAT 7 DKP = Level of Item * 10
CAT 6 DKP = Level of Item * 8
CAT 5 DKP = Level of Item * 7
CAT 4 DKP = Level of Item * 6
CAT 3 DKP = Level of Item * 5
CAT 2 DKP = Level of Item * 4
CAT 1 DKP = Level of Item * 2

Examples

Mooncloth Bag Pattern http://www.thottbot.com/?i=16873%20
CAT 7 Blue Item (0.1% drop * 20 mobs = 2% total)
Value = 60 * 10 = 600 DKP to buy

Finkle's Skinner http://www.thottbot.com/?i=13374%20
CAT 6 Blue Item (8% drop * 1 mob = 8% total)
Value = 58 * 8 = 464 DKP to buy

Blackhand Doomsaw http://www.thottbot.com/?i=20827%20
CAT 4 Blue Item (17% drop * 1 mob = 17% total)
Value = 58 * 6 = 348 DKP to buy

Eye of Rend http://www.thottbot.com/?i=16552%20
CAT 3 Blue Item (27% drop * 1 mob = 27% total)
Value = 58 * 5 = 290 DKP to buy

which more or less makes my head want to explode. just kind of polling tribalwar to find a good starting for this system. :D

Blotter
03-31-2005, 03:23 PM
We only use DKP for large raids and such, pretty much just epics. Normal blues+greens are given to ppl who need them, rolled on, or an officer will designate it to a player.

and yes, i think these are just values the officers came up with. it seems pretty fair.

PsioniX
03-31-2005, 03:35 PM
goon squad uses Jerk Points

Ztir
03-31-2005, 04:27 PM
goon squad uses Jerk Points
the ones that do EJ raids do

Bodom
03-31-2005, 04:54 PM
Elitist Jerks use Discordia's DKP system

tier 2 set pieces add up to 1100 points. chest pieces are like 150jp and each piece has a value. all values eventually add up to 1100. weapons and trinkets and whatnot have seperate values

basically you earn a few points (~3) i think for killing a boss. then a value for each piece of eq drops. you save up and buy what you want

Big Dick Dudley
03-31-2005, 05:34 PM
does does dkp stand for anyways?

Bodom
03-31-2005, 05:50 PM
dragon kill points. carried over from EQ or DAoC or something. WoW is my first mmorpg but i guess thats where the system originated and it seems to work well

StreakinMe
04-01-2005, 08:35 PM
Elitist Jerks use Discordia's DKP system

tier 2 set pieces add up to 1100 points. chest pieces are like 150jp and each piece has a value. all values eventually add up to 1100. weapons and trinkets and whatnot have seperate values

basically you earn a few points (~3) i think for killing a boss. then a value for each piece of eq drops. you save up and buy what you want

Eh, sort of but you're missing the highlights of the system. The raid system EJ (and GSA now, which is what Psionix meant by Goon Squad) use is a zero sum system. Every drop in MC and Onyxia is given a point value, when that item drops it becomes a rr type system with the person who has the highest points deciding if they want to take the item or not. Now for the really interesting (and nerdishly exciting for us Econ people) part, the value of the item is subtracted from the points of the person who takes it, then the value of the item is divided by the number of people in the raid (40 usually) and that new value is then added to everybody, including the person who recieved the loot. This means that the value of the drops is given to everybody equally, time invested actually gives a return, not just for boss kills. It also keeps the values inside the instance itself, meaning you wont have people going out and farming DKP in other instances so they can screw the more casual people out of raid drops. And finally it makes the points themselves worthless, the only thing that matters is who has the higher number.

Bodom
04-02-2005, 12:52 AM
Eh, sort of but you're missing the highlights of the system. The raid system EJ (and GSA now, which is what Psionix meant by Goon Squad) use is a zero sum system. Every drop in MC and Onyxia is given a point value, when that item drops it becomes a rr type system with the person who has the highest points deciding if they want to take the item or not. Now for the really interesting (and nerdishly exciting for us Econ people) part, the value of the item is subtracted from the points of the person who takes it, then the value of the item is divided by the number of people in the raid (40 usually) and that new value is then added to everybody, including the person who recieved the loot. This means that the value of the drops is given to everybody equally, time invested actually gives a return, not just for boss kills. It also keeps the values inside the instance itself, meaning you wont have people going out and farming DKP in other instances so they can screw the more casual people out of raid drops. And finally it makes the points themselves worthless, the only thing that matters is who has the higher number.
im pretty sure thats how ours works i just dont know the intracacies of it all

mainly because i dont care

WarBuddha
04-04-2005, 10:38 AM
We just make every instance worth a certain amount of dkp, if you do the instance(with the guild) you recieve said dkp. Basically highest bidder wins, more you participate the more dkp you get and hence the more loot, no item values.