PF Prophet 03-25-2005, 02:21 AM Ok many people think of t:v as a ut2k4 mod.....Its not but they are based on diffrent versions of the same game engin.
Why not make a tc mod for ut2k4>T:V ? I am not a programer or scrypter. But after talking to a buddy who is one Im VERY sure its dooable. Look at UT:XMP its very tribes like.
This would bring more people to tribes game play And give good patch stupport. UT2k4 also has utsecure and other methods of cheat protection as well as allowing global bans of offending cdkeys.
Just A thought I know many of you are rabbid haters of ut2k4(i dont like ut eather but u2:xmp/ut:xmp are FUN)
This is also dooable for free if you know where to get the server/player side patches for ut2k4 :P
well just an idea. Just think how much it would piss off VUG if the project went through and got more players then t:v ever had:D
|CO|Kapeket!! 03-25-2005, 02:25 AM Sounds like a possibility but UT is the cause of much of our woes here in Tribes Land.
No clue what was so great about the original Tribes coding (cept that Glide was God) but T2 did great with Torque and lets face it.. if guys cannot run servers, it won't last long. Oh.. and mix in some Linux support since anyone who has a choice will run a Linux server.. k? =)
PF Prophet 03-25-2005, 03:19 AM ut2k4 as far as i know has linux detocated sever. And even in 32+ player servers i NEVER lagg unless its a whole server lagg issue(normaly happens when the host is homelan and they have to many things on 1 system)
T2 was good if u played mods I never liked the stock game. And talk about unpolished.....the thing crashed on UPDATE i have been gaming since doom and t2 was the ONLY game I have had crash on update.....EVER.
Unreal isnt bad and it can support ogl and d3d (they are planing a ogl update once ogl2.0 is finlized from what i been hearing)
Glide was ok for its day the problems with it where due to 3dfx insisting people didnt need 32bit support or alot of other things that other cards could provide at = or Better frame rates( if the game was properly coded in ogl that is )
The main thought behind this is that we would get a FULLY supported game that could be tweaked and moded to hell and back easly.
Unreal mutator support is VERY nice tribes:V should have allowed/supported the use of mutators...alas that was something IR games didnt feel we deserved.
The orignal tribes1/2 where easyer to mod then t:v because they where more open to moding the code and adding scrypts then t:v. The problem with this is that people could more easly cheat(super zoom for sniper say 200x zoom or more).
Yes currently t:v is EASY to cheat in but that again is the fault of VUG look at ut2k4 there where and are bots and such being made but every time one is disscovered the game gets some kind of update to block it. And knowen cheaters can get a global key ban making it so they cant play anymore unless they want to buy another copy of the game or spend hours trying to gen a working key.
I started in online FPS in tribes1 I NEVER liked ut99/2k3 and dont care for stock ut2k4 But its a good place to start if you wanted an easy way to get t:v working as an online only game with better support.
My thought is that somebody could make an app that could extract the resorces needed from the t:v cd OR t:v install(requiers you have t:v avlable on the system) and conver it to a format that would work with ut2k4 that way it would make conversion easyer(and make a smaller download).
Unreal engin is VERY modable. The fact that T:V is such a POS isnt a sigh of how shitty the engin is so much as how shitty VUG/IR where programing is related.
Like I said I fully expect that some people will flame me for even sujesting this. But I also feel it would allow tribes communit to draw new people into the game AND give us a well supported game as a base insted of the POS that VUG has stuck us with.
Nothing against torq mind you I just know it would be more work and would caust more to try and conver t:v to a new engin then to another version of the same engin. :)
EDIT: Checked yes full linux server support is avalable for ut2k4 :P
sYs|yavor 03-25-2005, 04:54 AM lot of bs
Oh, just shut up. Unreal Engine is not a mistake, it's a HUGE mistake if you think about multiplayer game, big teams, no lags and no cheats. It should immediately be rejected at the beginning of T:V, but my beloved devs didn't need a multiplayer engine...
PF Prophet 03-25-2005, 06:21 AM LMFAO clearly u havent tryed other unreal based games. We had 60 players in a ut2k4 server and there was no lagg.....granted the server was on a dual xeon system using a t3 but hey He used the server at his office with some nice tweaks to the linux deticated server.
ZenTseTse 03-25-2005, 10:06 AM yes, a lot of folks here are truly ignorant about unreal tech, etc (which is ironic)...
ANYWAYS...
1. there was much interest in a tribes mod for ut2k4 (heck, i helped get the vehicle-ctf scene up and running myself)
there are a TON of tribes fans beyond this forum/website (gasp). there were CONSTANTLY new threads about the idea of a tribes mod on the ut2k4 forums.
keep in mind that unreal2 world also had XMP which was very tribes-inspired and very much loved (just that U2 was a pos for MP), and Onslaught (what made ut2k4 popular at all) is blatantly ripped from tribes2/planetside (cliffyB explicitly acknowledged that)
2. there is even working jetpack code (ive tested 2 types, another by nofix which had real problems btu worked damn well for a quick experiment so it showed it was real)
many modders in the wider ut2k4 scene (which is as hot as it gets for modding talent) were also tribes fans. in fact, many were keenly interested in doing stuff for T:V... until they saw the tools, the code, and the community...
3. however, you will NEVER get proper tribes skiing on ut2k4.
ive seen preliminary attempts at a skiing system and it just isnt right. IGA had to go deep into the core code and bring in an entirely new physics engine to begin setting up the terrain collisions and entire physics to do what we KNOW to be tribes as pertains to skiing.
so, technically, you could have a tribes-like mod on a platform like ut2k4... and it would probably be excellent and very popular. however, it will NOT likely have decent skiing and so could never be truly like the tribes we know and love.
sYs|yavor 03-25-2005, 12:07 PM LMFAO clearly u havent tryed other unreal based games. We had 60 players in a ut2k4 server and there was no lagg.....granted the server was on a dual xeon system using a t3 but hey He used the server at his office with some nice tweaks to the linux deticated server.
Sure, sure. Like every T1 vets, you know better what is good for Tribes.
Jesus Christ, some people never learn...
Rooster128 03-25-2005, 12:44 PM man, VCTF for UT2k4 is addictive, literally... ecspecially when coupled with things like AirPower Mod... (although the nukes in that mod are freakin lame).
I've seen the jetpack mod where a dimpy one is strapped to your back. The first version of it allowed you to hold a key to use it, in later versions you had to tap the jump key two times really fast (faster than double jump)... argh, who else really hated that method? lol
then there was the racial one, where the type of character you were would change the wings/jetpack. That was sweet.
Although I haven't played Ut2k4 in ages, I won't deny it; its a beautiful game. I acknowledge TseTse in his efforts for VCTF.
[AKA]PanamaJack 03-25-2005, 03:54 PM Sounds like a possibility but UT is the cause of much of our woes here in Tribes Land.
No the problem is the version of the Unreal Engine used and the tacking on of the horrible Havok Physics Engine for the vehicles.
If they would have been able to use the same engine that UT2004 started with you would have seen a much better base game but it would still be BORING as hell with the game design decisions they made.
Hell, it would have been boring as hell and lacking players no matter what engine they used to make T:V if it had the same design decisions.
F [a] C E 03-25-2005, 04:12 PM read as far as... "Ok many people think of t:v as a ut2k4 mod.....Its not but they are based on diffrent versions of the same game engin."
please to pull the head from the ass.
JackLuminous 03-25-2005, 04:21 PM PanamaJack']If they would have been able to use the same engine that UT2004 started with you would have seen a much better base game but it would still be BORING as hell with the game design decisions they made.
bingo
PF Prophet 03-25-2005, 05:46 PM love how some MORONS still think that t:v=ut2k4 mod......RETARDS.
I dont care about ski'ing myself I can live without it.do it tribes1 style and jump like mad (i do that in most games that lack jetpack anyway)
Tribes:V is a HEAVLY moded unreal tech engin. Its the fault of IG/IRG/VUG that the game is in the state its in where moding and physics are concerned.
Take a look at the ss2845 forums the reason they went to torq was NOT because the unreal engin was the problem it was because the tribes:v moded engin was. The maps can be HUGE in unreal based games. With a experinced maper doing the work u can have massive maps with little to NO fraim rate hit over stock small maps.
Before we bailed on T:V, our maps we're huge with little or no performance hit due to size. To go from one corner of the map to the opposite (using the T:V buggy with rocket boost on the whole way) took between 2-3 minutes. There was plenty of room, and the largest map we had was 11mb if I recall correctly.
Bottom line: it was relatively easy to create maps large enough that you did not feel confined. The smaller maps in Vengeance were a game design decision made by the developers to try to foster "in your face" gameplay, and not an engine limitation.
122088
thats from the clancore forums.
There was a reason that they started wanting to make a ut2k4 mod the game is EASY to mod and would allow them to do what they wanted fairly easly.
I know some of you retards will still insist that t:v is just a ut2k4 mod and that unreal tech(the root engin) is to blame. You dont know shit. As somebody said pull ur head out of ur ass and learn b4 you speek.
americanjoe 03-25-2005, 06:09 PM I'd play a "correctly" done Tribish MOD for UT2K4 .. as long as it is done with the assertion that it IS a UT2K4 MOD and trying not to be something it’s not .. like T:V. Only concern with UT I've EVER had was the shitty ass net code ...
I'm sure if the correct peoples heads were brought together, a UT2K4 MOD wouldn't be to difficult to complete ...
NoFiX 03-25-2005, 06:11 PM never had a problem with ut2k* netcode...
then again, i haven't been on 28.8 since '02 or '03 can't remember
[AKA]PanamaJack 03-25-2005, 06:11 PM love how some MORONS still think that t:v=ut2k4 mod......RETARDS.
I love how some people are so damned ignorant about UT2004 and T:V core engine that they thing there is a huge difference.
Pachacutec 03-25-2005, 06:25 PM yeah those fools, i mean havok and the ig effects and sound system are totally present in u2k4.
PF Prophet 03-25-2005, 06:25 PM PJ the dev team from ig fucked the engin up hard. Even on 56k most people dont have problems with lagg in ut2k4. I know i never did when i was still using 56k.
the diffrances are vast thanks to the ig team did to make the game more "optomized" thats what made it hard to mod and buggy as hell not the engin.
If people are intrested in doing the mod pm me i have some connections in the ut2k4 mod community i can hook you up with who are also intrested in this.
F [a] C E 03-25-2005, 06:34 PM PJ the dev team from ig fucked the engin up hard. Even on 56k most people dont have problems with lagg in ut2k4. I know i never did when i was still using 56k.
the diffrances are vast thanks to the ig team did to make the game more "optomized" thats what made it hard to mod and buggy as hell not the engin.
please go back to UT/quake/whatever. seriously, im glad you jumped onboard for T:V, but you need to absorb around 6 years of history before you open your fucking mouth about tribes. just stop fucking posting.
sYs|yavor 03-25-2005, 06:42 PM love how some MORONS still think that t:v=ut2k4 mod......RETARDS.
They only smart words you said. You are an idiot who is unable to understand the simplest differences between tribes and unreal games (no matter as funny it sounds). Stop talking about an engine which is unable to do things we all like in Tribes, k?
PF Prophet 03-25-2005, 06:49 PM HA HA HA
you ideots i been with tribes since the t1.
what cant unreal engin do that darkstar could other then let you walk forever out of the play area?
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