Tribes 3

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blissful
02-27-2005, 10:31 PM
tribes 3 thread # 2478349

if a) you didn't whine so much in multiple threads and b) TW was a great place to launch an initiative via a soapbox and c) you and others didn't verbally poo all over t:v to justify your want for yet another tribes game... then you might have something

you may as well be a novice programmer wanting to start their very own mmporpg from reading the idiots guide to basic programming, if you really want another tribes game then your best bet is a mod to the upcoming SS game and given tribes history so far, not everyone would be pleased with the results due to their ideal vision of what their tribes is :huh:

pocketgamer
02-27-2005, 10:33 PM
That's why voting on all elements added or taken away from T1 would solve the problem of everyone having their own vision. The best possible game could then be made.

poof
02-27-2005, 10:53 PM
Please stop spamming my thread.
hahaha only he is allowed to spam

pocketgamer
02-27-2005, 11:18 PM
I wonder how many noob accounts Thrax has opened in the past 3 months.

Rooster128
02-27-2005, 11:21 PM
lmao... you guys want a solution, and yet you all want to have it your way.

comprimise dammit. I'm sure you all want to see another game including jetting and skiing sometime again in your life. It'll never happen with this type of arguing going on.

Its true. There's too many smartasses here, and I think I might be one of them.

If this was to work, in ways, its not only the franchise that would need a facelift. the community would need one too. you don't see the stuff happening here in the atari forums for their games.

[AKA]PanamaJack
02-27-2005, 11:26 PM
If anyone was going to create a sequal to T2 I would suggest using the Torque Shader Engine as the core and the T2 script code as the starting point. Create new, updated models for everything as long as they look like a LOGICAL outgrowth of the models used in T2. In otherwords what you might expect things to be updated to in say a 50-100 year leap in time. Then look at creating a unique gametype that really sets the game apart from every other game the way UT2004 did with Onslaught.

That would be a BASIC start. And the #1 rule should be that none of the heavy armors could ever ski faster than any vehicle in the game and yes vehicles would have to have a part in the game if you really want to make a game that is successful. Vehicles get great play and use by the masses who are currently playing FPS games. If you leave out vehicles or make them virtually useless your game WILL fail to gain a broad appeal.

Zxqv8
02-27-2005, 11:29 PM
Majority rule doesn't work in mental institutions.

[AKA]PanamaJack
02-27-2005, 11:37 PM
Majority rule doesn't work in mental institutions.

Yep, too many cooks spoil the pot. :)

pocketgamer
02-27-2005, 11:38 PM
PanamaJack']If anyone was going to create a sequal to T2 I would suggest using the Torque Shader Engine as the core and the T2 script code as the starting point. Create new, updated models for everything as long as they look like a LOGICAL outgrowth of the models used in T2. In otherwords what you might expect things to be updated to in say a 50-100 year leap in time. Then look at creating a unique gametype that really sets the game apart from every other game the way UT2004 did with Onslaught.

That would be a BASIC start. And the #1 rule should be that none of the heavy armors could ever ski faster than any vehicle in the game and yes vehicles would have to have a part in the game if you really want to make a game that is successful. Vehicles get great play and use by the masses who are currently playing FPS games. If you leave out vehicles or make them virtually useless your game WILL fail to gain a broad appeal.

Agree. And I think Zod should play a heavy rolse in the development.

The Pumpkin King
02-27-2005, 11:40 PM
PanamaJack']And the #1 rule should be that none of the heavy armors could ever ski faster than any vehicle in the game and yes vehicles would have to have a part in the game if you really want to make a game that is successful.

Hahahahahahaha. Yeah, but don't stop there. Give PanamaJack Auto-Lock rockets ala T2, give him Auto-MA locking discs and an auto destroy button that pwns people when he sees them in his screen.

Furthermore, make sure that there is no skill involved in said game so that PJ doesn't get hurt and cries.

Total
02-27-2005, 11:41 PM
There is no way to appease the harcore T1 vets and the hardcore T2 vets. There will never be a version of Tribes that is [b]blanced[/i] between the two. Cater to one or the other, but not to both. That would be a marketing mistake and a producer's nightmare.

pocketgamer
02-27-2005, 11:46 PM
I don't think the Missle Launcher was that out of control. For me being a LO, LD, and MF, I would have liked to use regular grenads instead of flares. I could have kicked a lot more butt this way, but since there was always that threat of being locked onto, I had to keep flares on me, and even then, sometimes I couldn't use my flares fast enough. It made me less powerfull, but yet I'm not going to complain because I can't imagine how overpowered lights would be if we didn't have to worry about rockets.

The Pumpkin King
02-28-2005, 12:01 AM
Aesop aka Thrax - You're one of those people that would probably be banned from T3 section of the forum.

OH SCHOOL HOUSE! You totally told him off man. Aesop is totally not welcome in your imaginary world of fairies and leprachauns. I'm sure he's crying on the inside.

I don't think the Missle Launcher was that out of control. I can't imagine how overpowered lights would be if we didn't have to worry about rockets.

*Shakes Head*

Yeah, auto aim rockets are totally a req for play balance. I'm really glad you're thinking of going into game development.

By the way, I TOTALLY dig your idea of simply voting on game balance. I mean, the average person is highly qualified to make such decisions so you should totally capitalize. Let the majority decide because they totally know what they're talking about like you.

pocketgamer
02-28-2005, 01:14 AM
OH SCHOOL HOUSE! You totally told him off man. Aesop is totally not welcome in your imaginary world of fairies and leprachauns. I'm sure he's crying on the inside.



*Shakes Head*

Yeah, auto aim rockets are totally a req for play balance. I'm really glad you're thinking of going into game development.

By the way, I TOTALLY dig your idea of simply voting on game balance. I mean, the average person is highly qualified to make such decisions so you should totally capitalize. Let the majority decide because they totally know what they're talking about like you.


First of all, the rocket, while I'm no fan of it, is not in any way a guaranteed kill, but it did give us lights that much more to contend with, and it gave heavies that much more to help them out. Ultimately it worked, so I didn't complain and I don't know why you would complain about it either.

And for some reason you think you're more qualified to decide these things. Kind of like how Thrax thought he was. . .. . . :lol:

Most people would pay $50 for a re-release of T1 with better graphics, updated invo stations, and a few other things from T2C. But who decides what those few things are? Why not let the community decide. They would all be proven elements, and we would just be voting on if we want them or not.

Why are so many of you afraid of giving something, even if unlikely, but at almost not cost to you, a chance? If more of you people would just be open minded to these things and allow those who want to, to work together, for all we know we could have development of T3 already under way. It can't happen until you people let it happen, but it can happen.

GB.Arkady
02-28-2005, 01:25 AM
Agree. And I think Zod should play a heavy rolse in the development.

:spam:

pocketgamer
02-28-2005, 01:28 AM
:spam:

Thankyou for being part of the problem one can call "typical tribalwar forum goer attitude" ;)

Aesop-The evil one
02-28-2005, 01:30 AM
Most people would pay $50 for a re-release of T1 with better graphics, updated invo stations, and a few other things from T2C.


You are delusional to think anyone would pay $50 for a rerelease of T1, let alone most. We already paid for T:V. Why don't you buck up and join us? In a few years, another Tribes or Tribes-like game may be produced, and I will most certainly buy it too. But you are suggesting an immediate fix for yourself.

The Pumpkin King
02-28-2005, 01:35 AM
And for some reason you think you're more qualified to decide these things. Kind of like how Thrax thought he was. . .. . . :lol:

ono, now it is ME that is under the gun of your sharp witttt. K but read that again, cus by that logic, anyone thinking they were qualified to decided things wouldn't be. I never said I was qualified to decide anything, I was just making fun of how unqualified you are.

Your joke time wasting posts are pointless. You won't do anything to make T3. You don't have the energy or the balls. Prove me wrong and make an awesome game. Thanks.

Oh, and just so you know... I have a problem with the auto-lock rocket launcher for the same reason I have a problem with Auto-aim and Interpolate.

pocketgamer
02-28-2005, 01:35 AM
You are delusional to think anyone would pay $50 for a rerelease of T1, let alone most. We already paid for T:V. Why don't you buck up and join us? In a few years, another Tribes or Tribes-like game may be produced, and I will most certainly buy it too. But you are suggesting an immediate fix for yourself.

Whaa .. . .. Most people held onto their money when T:V came out. So they still have that $50 ready to go for a real Tribes game. Why would I join in on a game like T:V when I can play with just as many people in T2C, the game I like?

There is no advantage to playing T:V unless you prefer its gameplay, which I do not, and apparently many, many others don't either.

I'm mad that T:V came out because it hurt our chances of getting a 3rd Tribes game.

I only can hope that the community can get together someday in the next few years and get the support for a 3rd Tribes game.

pocketgamer
02-28-2005, 01:42 AM
ono, now it is ME that is under the gun of your sharp witttt. K but read that again, cus by that logic, anyone thinking they were qualified to decided things wouldn't be. I never said I was qualified to decide anything, I was just making fun of how unqualified you are.

Your joke time wasting posts are pointless. You won't do anything to make T3. You don't have the energy or the balls. Prove me wrong and make an awesome game. Thanks.

Oh, and just so you know... I have a problem with the auto-lock rocket launcher for the same reason I have a problem with Auto-aim and Interpolate.

Apparently you never learned how to deal with rockets? Rarely do I get taken down by a Rocket, but every once in a while I throw my flare wrong, I use a load out without flares, or I just don't have time. But those times are far and few between.

My point was no one single person can decide the direction T3 needs to go. I would vote Zod, but even he may screw something up. In a vote, I may lose on some of my things, but they will all be minor things, T1 game play, and feel will still be preserved no matter how bad the vote goes for me. From there, mutators can separate the new, large community into smaller groups, making more people happy. T2C was great for a decent amount of time, but once T:V came out, we lost a lot of the competitive community. We are getting some of it back, but at this point it is past the point of no return. It's time for a Tribes 3 so we can add a good amount of people to our community so competition can have new teams, and so I will have an updated Tribes game to play for another 6 or 7 years until we get another Tribes game going. Repeat until Tribes becomes obsolete, but for now next gen will do nothing to make it obsolete, so we have at least 7 more years to enjoy another sequel is one is made.