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Wolfchylde 03-05-2005, 09:31 AM if it didnt have the overpowered turrets and vehicles it would be very competition friendly because matches and scrims are very fun in tv and always has been.
I suppose that may have some truth in it, since I did get to play T:V (the buggy-assed demo) in a LAN setting at DragonCon and even though we lost (because half our players either froze or had to reset their comps and therefore missed a good 40% of the match) it was a lot of fun. In a LAN setting Im sure T:V can be loads of fun. Pubbing though? Not even remotely so. And because I am playing WoW (a FUN game) I dont have the time or the energy (or really the desire) to try and get into a team and have to worry about trying to be there for practices, matches etc. :shrug: So for me, this game doesnt have what it takes to hold my attention like T2 did. And in T2 I could ALWAYS find a good pub, and usually played more than a match or two. T:V is simply too shallow and "run and gun FPS" for me nowadays. *yawn*
KnightMare 03-05-2005, 09:42 AM TV pubs are like the kata only pubs from T2, filled with newbies and they were never fun unless you were a newbie too.Just like in those servers everybody is playing get the high score while you're playing ctf, its the turrets and vehicles in TV that just make pubs unbearable(gameplay wise).
Im sure the shitty pubs during beta and demo are one the main reasons so few people bought the game.Almost every pub you had people non-stop raping to were you couldnt even spawn, you had tkers, turtles or any number of the pub killing acts.if anything this game was built for competition because its during comp where ctf is really played and where the fun is.
Gandalf 03-05-2005, 01:13 PM I think you're thinking of version 2 not classic
No - Classic features that problem. I have no idea about V2, I never played it. I've only played T1 base, T2 Base, Base++, and Classic (and now T:V). The problem is/was the friction setting in Classic. You can't simply stop skiing once you start, you keep sliding until you run out of momentum. If you start skiing down a slope, and halfway down try and stop - you'll still slide all the way to the bottom of the hill. In T1 (and T:V) when you stop skiing, you'll come to a stop (after a slight pause) almost right away.
It wasn't a HUGE issue in Classic, but it was annoying. Minor trade-off to actually get the speeds and less of that floaty feeling in base.
T:V's skiing is actually very good, feeling wise. It may actually be (IMO) a bit easier than any other flavor of Tribes, but that's also a function of the smoother terrain on the maps as well as the actual physics of the objects within it. You can still ruin your ski route in T:V by hitting a rough patch of terrain, but it's not nearly as catastrophic as - say - T1.
BitRaiser 03-05-2005, 01:24 PM You can still ruin your ski route in T:V by hitting a rough patch of terrain, but it's not nearly as catastrophic as - say - T1.
Until you misjudge your flight and hit an opposing slope, driving you kneecaps through your brainpan.
The Pumpkin King 03-05-2005, 03:32 PM What I am curious about is who these "Pro's" are that influenced the opinions and directions of TV? I can understand some of their opinions about wanting to make sure the speed was back, but they took their approach too far on one extreme.
To completely build this game soley around competition play, and I say old school T1 vet competiton play was a bit foolish.
What kind of drugs are you on? You think this game was built solely around competition play? Why then do you suppose there was no working "competition/tournament" mode? No observer mode for shoutcasters to cast matches? As well as horrible admin features that didn't work that would have managed competition and made it possible? Not to mention crappy demos?
Built around competition my butt.
Second, you think that T1 vets had some kind of influence and helped shape the game? I'm sorry, but I can't remember asking for a spam gun (burner), vehicles, and a grappling hook. I can't remember asking for them to take out the health kit, targeting laser, and command map. I can't remember asking them to make horrid maps that nobody would want to play. I can't remember asking them to make skiing so easy that a seasoned vet wouldn't ever have to touch the ground.
Where are you getting your information?
Claiming that the T1 "vets" are responsible for T:V is the dumbest thing I've ever heard. Even if they were trying to appeal to us, they obviously didn't give us what we wanted. Stop using us a scapegoat.
Aesop-The evil one 03-05-2005, 04:17 PM I blame PJ. He has spent an incredible amount of time typing in that very same crap. What famous Nazi stated "If you repeat a lie enough times, it eventually becomes the truth"?
pocketgamer 03-05-2005, 05:18 PM I blame PJ. He has spent an incredible amount of time typing in that very same crap. What famous Nazi stated "If you repeat a lie enough times, it eventually becomes the truth"?
It's nice to always blame people other then your self. A real man takes responsibility for his own actions.
Pachacutec 03-05-2005, 05:22 PM "Any jackass can kick a barn down but it takes a good carpenter to build one."
The Pumpkin King 03-05-2005, 05:33 PM It's nice to always blame people other then your self. A real man takes responsibility for his own actions.
We can all learn much from such wisdom. Thanks for the good advice, but aren't you supposed to be busy polling votes for T3's developement?
Thank you for that quote Pacha, that one was actually good.
NetAtNite 03-05-2005, 05:47 PM What famous Nazi stated "If you repeat a lie enough times, it eventually becomes the truth"?
Joseph Goebbels
Aesop-The evil one 03-05-2005, 05:59 PM Thank you Net. Nothing gets by you.
LOL!
Aesop-The evil one 03-05-2005, 06:05 PM It's nice to always blame people other then your self. A real man takes responsibility for his own actions.
I admit and take responsibility for playing Tribes every day. I am one of the hundreds you despise. You and I do not have that in common, unless you play under another name.
The Pumpkin King 03-05-2005, 06:44 PM Wait, I still play T1, am I a bastard too? maaan :(
Aesop-The evil one 03-05-2005, 07:35 PM Nope. No rocks thrown at you today.
?B-MAN 03-05-2005, 10:01 PM No - Classic features that problem. I have no idea about V2, I never played it. I've only played T1 base, T2 Base, Base++, and Classic (and now T:V). The problem is/was the friction setting in Classic. You can't simply stop skiing once you start, you keep sliding until you run out of momentum. If you start skiing down a slope, and halfway down try and stop - you'll still slide all the way to the bottom of the hill. In T1 (and T:V) when you stop skiing, you'll come to a stop (after a slight pause) almost right away..
Hmm thats funny I never have that problem in T2C or T1. I do have that problem in TV and T2 version 2.
?B-MAN 03-05-2005, 10:17 PM What kind of drugs are you on? You think this game was built solely around competition play? Why then do you suppose there was no working "competition/tournament" mode? No observer mode for shoutcasters to cast matches? ....
Built around competition my butt..
You are right a lot of the server features etc that are needed for competition dont work well or are completely missing. Im not saying the games design was completely influenced by T1 vets, but its minimalist nature and core sole focus on revving up the skiing does point to some old school vet 1 persuasion.
Second, you think that T1 vets had some kind of influence and helped shape the game? I'm sorry, but I can't remember asking for a spam gun (burner), vehicles, and a grappling hook. I can't remember asking for them to take out the health kit, targeting laser, and command map. I can't remember asking them to make horrid maps that nobody would want to play. I can't remember asking them to make skiing so easy that a seasoned vet wouldn't ever have to touch the ground.
Where are you getting your information?..
Obviously some of the characteristics of the weapons and vehicles were influenced by an outside party (VU game direction and IG) that arent really familiar with the details of in game balance and Tribes in general. These things were probaly added to appeal to new players etc. The only thing that does smell of some vet 1 influence is the fact that it seems a lot of work in the MP game focused on skiing (Literally) and the logic that Tribes doesnt need immersive terrain. I doubt there was any T2 player influence on this game at all, if there was, the command map, waypoints would be in game, there would be no hard boundry and the vehicles would have been far better designed and balanced.
Im not trying to blame the failures of TV on T1 vets. I know its current state is not what most T1 vets would have wanted.
[57th]cneal 03-06-2005, 01:07 AM I was there. This is what I observed:
- PJ talked a grand total of 2 times. Previous to that, I thought he was a homeless guy that had wandered in as he looked like he was receiving chemotherapy during the council, and I'm not sure that wasn't the case. For all his posturing in this post, he really had nothing to contribute to the council.
- None of us were there to 'offer our opinion', we were there for Sierra's PR so they could try and sell us their idea of tribes. It did not originate from anyone at the council.
- Why is PJ here again? Sounds like the same whines I was hearing 3 years ago.
Today I had lots of fun playing T:V demo while drinking my tea on top of my t2 coaster. Then I come here and check out this 20 page post of whining babies. Thank you for not listening to these whiny babies dev team :)
Aesop-The evil one 03-06-2005, 01:22 AM omg, you read this at one sitting? It is a small book.
KnightMare 03-06-2005, 09:54 AM omg, you read this at one sitting? It is a small book.
yeah he doesnt have much of a life.
The Pumpkin King 03-06-2005, 03:22 PM Yeah, people that read and post here are losers.
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