It's almost March...and still no patch

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Amadeus
02-27-2005, 02:11 PM
My points exactly. VUG wanted to rush it out the door, so they ignored the obvious bugs and missing features just to get an early buck. I don't think it's IG who couldn't finish it on time, but VUG forcing the release before the game could even be finished.

TheRoDent
02-27-2005, 02:14 PM
Except, that everyone from IG, quite loudly, in this forum, exclaimed that the game was "feature complete". That puts part of the blame with them, in my view.

Amadeus
02-27-2005, 03:09 PM
Except, that everyone from IG, quite loudly, in this forum, exclaimed that the game was "feature complete". That puts part of the blame with them, in my view.
It presumably was feature complete, because it had all the features that VUG wanted to be there at the time of release. There were features that they wanted to patch in later, but that doesn't change the fact that at that point in time, the game had everything that VUG wanted to be put in by that point in time. Some of those features being buggy doesn't have bearing on that either... they were functional enough that VUG believed they would stand.


Apparently, VUG was quite wrong.

Wolfchylde
02-27-2005, 03:13 PM
I was under the impression that it's the publisher that tells the developer what features they want to be in the game at the time of release. Isn't that what they contract them for? To do what they want and to implement the features they would like to see?


How do you think it could have passed VUG's QA if it didn't have everything that VUG wanted?
Actually you are indeed correct. VUG stated that a dedicated server was not "a primary concern" for the game's retail release. VUG was WELL aware of what state the game was in, they held up the release of the dedicated server while they QA'd it.

IG IS somewhat responsible, as they did shoot themselves in the foot repeatedly with some of the decisions they made regarding gameplay (remember that VUG cant be expected to QA things like game balance and the ridiculous gameplay stunts that the average Tribes player would put the game through). VUG didnt tell them to change the interfaces, IG did that, mostly with the blessing of Thrax and Mareweas.

VUG however decided to shove this game out into the market in its state, which wasnt IG's fault. I also dont understand why or HOW the "feature complete" game got the approval of Thrax and Mareweas... What drugs were THEY smoking?

Amadeus
02-27-2005, 03:25 PM
Agreed, I'm not saying IG didn't make any design mistakes at all, but if VUG was pumping out some patches after release, I'm positive that they could've made the game a lot less retarded in those aspects.


Btw, Marweas and Thrax were working for VUG, they just had a very close link to IG. They were hanging around the developers and did plenty of testing, which means that they could represent the designer and limit IG's 'freedom of creation' quite strictly.

NoFiX
02-27-2005, 04:00 PM
Thrax didn't seem to like the game much, at least that's what I got from our icq conversations.

What really surprised me about Thrax was he didn't even seem to care that hacks/cracks were being made public during beta. Just kinda shrugged it off, even when given information on several huge exploits.

Random150
02-27-2005, 04:25 PM
Thrax didn't seem to like the game much, at least that's what I got from our icq conversations.

What really surprised me about Thrax was he didn't even seem to care that hacks/cracks were being made public during beta. Just kinda shrugged it off, even when given information on several huge exploits.

If you knew your were going to lose your job, the last thing you would be caring about would be some underfunded game.

Yogi
02-27-2005, 04:51 PM
Thrax didn't seem to like the game much, at least that's what I got from our icq conversations.

What really surprised me about Thrax was he didn't even seem to care that hacks/cracks were being made public during beta. Just kinda shrugged it off, even when given information on several huge exploits.
If you lost your job mid-development but had to stay to the end would you care much?

NoFiX
02-27-2005, 05:25 PM
If you lost your job mid-development but had to stay to the end would you care much?

He didn't lose his job, though, he just didn't want to re-locate.

The reason I find it so ironic is because of Thrax's long time involvement with the series. To say he wouldn't / doesn't care about the Tribes franchise just seems silly...

Rooster128
02-27-2005, 06:46 PM
Considering he was doing it all for a bunch of gamers who need to grow up and stop being picky. I wouldn't be surprised if he foresaw the exploits.

And then if T:V was to live on, the exploits would be fixed. Either way, people would be complaining about T:V even if exploits weren't existant.

Rooster128
02-27-2005, 06:50 PM
Heh. Get this. This was many weeks ago, Ned posted this over at the VU forums:

>>"Guy Welch will be commenting on this soon. How soon is "soon"? No more than a week. It may seem like a long time for a response but at least there is a timeframe now."

I mean this as no offense at all. But I found that kinda funny.

Random150
02-27-2005, 09:46 PM
Heh. Get this. This was many weeks ago, Ned posted this over at the VU forums:

>>"Guy Welch will be commenting on this soon. How soon is "soon"? No more than a week. It may seem like a long time for a response but at least there is a timeframe now."

I mean this as no offense at all. But I found that kinda funny.

Can't really blame the moderators, they're out of the loop as much as we are.

[AKA]PanamaJack
02-27-2005, 11:18 PM
I don't blame IG for how T:V turned out. They were just the programmers. VUG in the form of Marweas and Thrax Panda are 100% to blame for T:V. They were the guiding force behind the design decisions that went into T:V. All IG did was create what VUG wanted.

And there really aren't many bugs in T:V and nothing that is very glaring other than the vehicle code. Most of the so called bugs in T:V are balance issues.

Wulfen
02-27-2005, 11:28 PM
If you lost your job mid-development but had to stay to the end would you care much?

He shouldn't have been made producer to begin with if he didn't have the passion to see the game done right.

Which he obviously didn't.

Staples
03-01-2005, 03:41 AM
I have not even played T;V in months. Waiting on the patch to even reinstall the game.

Thriky
03-01-2005, 01:52 PM
And people wonder why this game is fucked.

DudeofDeath
03-01-2005, 02:23 PM
Heh. Get this. This was many weeks ago, Ned posted this over at the VU forums:

>>"Guy Welch will be commenting on this soon. How soon is "soon"? No more than a week. It may seem like a long time for a response but at least there is a timeframe now."

I don't find it funny, I find it infuckingexcusable.

Lies at point blank. Fuck them!! Asswipes!

It's sickening.

NoFiX
03-01-2005, 04:20 PM
And people wonder why this game is fucked.

There's people that actually ponder this? Wow...

crouton
03-01-2005, 04:40 PM
PanamaJack']And there really aren't many bugs in T:V and nothing that is very glaring other than the vehicle code. Most of the so called bugs in T:V are balance issues.


Beta dedicated server.
Admin functions or lack thereof.
Demo recording/playback or lack thereof.
Tournament mode.


Sorry PJ but you're wrong. There's plenty of bugs that aren't balance related and they are very glaring.

KillerONE
03-01-2005, 04:50 PM
Beta dedicated server.
Admin functions or lack thereof.
Demo recording/playback or lack thereof.
Tournament mode.


Sorry PJ but you're wrong. There's plenty of bugs that aren't balance related and they are very glaring.

To who? The 50 people on TWL?

Competition features are in no way required to sell a game. Bugs or lack of patches did little to nothing to thwart the success of T:V.