Unreal Engine 3 press release

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Amadeus
02-25-2005, 06:22 PM
Torque-ish netcode and performance with Doom 3 graphics, duh. :)

NoFiX
02-25-2005, 06:33 PM
I wish I could play D3...

Runs like Doom ran on my 25mhz, lol.

Validuz
02-25-2005, 06:37 PM
What do you guys think the ultimate FPS engine hybrid would be?Quake3 and new Torque.

[AKA]PanamaJack
02-25-2005, 07:07 PM
PJ! wahtusp ddue!? yuo bcak me pu wehn I sya urnael rlues rghit? :-D !!1!

Ya rule dudez!

Uranal is da bombz!

(Disclaimer: As long as you are talking about any version of Unreal that isn't the version used in T:V which is crap.)

Zio
02-25-2005, 07:49 PM
People, please understand netcode is not and has not been an issue for quite a while as long as you are not on dial up.

It's time to upgrade your bandwith if you are bitching and upgrade your machines while you're at it. Then you might be able to appreciate the amazing graphics that will be coming our way shortly.

Get out of the stone age people!

aCynicalPie
02-25-2005, 09:14 PM
Every engine may garner hacks, but not every engine makes it so easy for us ;)
It's not that it makes it so easy really, it's that the engine is exactly the same for every game, hence why there were cheats out for tribes in the first week or so of OB.

Bloodwrath 2
02-25-2005, 09:15 PM
I don't wanna sound stupid but..........what makes this engine so damn great?

Zio
02-25-2005, 09:25 PM
I don't wanna sound stupid but..........what makes this engine so damn great?

Good question...

Here's the link... http://www.unrealtechnology.com/html/technology/ue30.shtml

These are in game realtime shots! 56kers you are outta luck!

http://img222.exs.cx/img222/6324/pbeast1aw.jpg (http://www.imageshack.us)

http://img222.exs.cx/img222/5751/pembry13rj.jpg (http://www.imageshack.us)

http://img222.exs.cx/img222/5903/pembry31zj.jpg (http://www.imageshack.us)

?B-MAN
02-25-2005, 10:05 PM
People, please understand netcode is not and has not been an issue for quite a while as long as you are not on dial up.

It's time to upgrade your bandwith if you are bitching and upgrade your machines while you're at it. Then you might be able to appreciate the amazing graphics that will be coming our way shortly.

Get out of the stone age people!

I think the point is that Unreal has a twitchy, laggy feel at times compared to Torque netcode which is smooth. Its stellar, plus the fact that making large maps dont cause all sorts of performance issues.

Unreal 3 looks awesome, I'll admit, but pictures dont tell you how well the engine will perform on large maps with 32+ players. I think most who play MP games would rather have excellent gameplay and netcode in their MP game versus stellar graphics. If you can have both great.

Zio
02-25-2005, 10:25 PM
I think the point is that Unreal has a twitchy, laggy feel at times compared to Torque netcode which is smooth. Its stellar, plus the fact that making large maps dont cause all sorts of performance issues.

Unreal 3 looks awesome, I'll admit, but pictures dont tell you how well the engine will perform on large maps with 32+ players. I think most who play MP games would rather have excellent gameplay and netcode in their MP game versus stellar graphics. If you can have both great.

Hmmm... This is interesting because I remember UNREAL 2004 being smoother than Tribes. I always use to say to myself, how can this game look this good and run so smoothly?

Maybe the engine performs differently for different systems?

BTW... I've never been a fan of MP games with huge player counts = 32. 20 would be max for me, prolly 1 reason I enjoy T:V as much as I do. I've always been an arena player at heart so I guess it goes without saying.

Rev_Night
02-25-2005, 10:30 PM
Hmmm... This is interesting because I remember UNREAL 2004 being smoother than Tribes. I always use to say to myself, how can this game look this good and run so smoothly?

Maybe the engine performs differently for different systems?

BTW... I've never been a fan of MP games with huge player counts = 32. 20 would be max for me, prolly 1 reason I enjoy T:V as much as I do. I've always been an arena player at heart so I guess it goes without saying.



the orginal tribes sucks ass on anything other then voodoos

?B-MAN
02-25-2005, 10:35 PM
Hmmm... This is interesting because I remember UNREAL 2004 being smoother than Tribes. I always use to say to myself, how can this game look this good and run so smoothly?

Maybe the engine performs differently for different systems?

BTW... I've never been a fan of MP games with huge player counts = 32. 20 would be max for me, prolly 1 reason I enjoy T:V as much as I do. I've always been an arena player at heart so I guess it goes without saying.

I guess "feel" is a matter of opinion. I'm just more fond of the "feel" in Torque not specifically T2. If I play legends, it isnt really exactly like Tribes, but the feel of sliding, jetting and moving is familiar. if you come from more of a deathmatch or arena style of gameplay, I can see how the Unreal engine works for you.

One thing I personally dont like about TV is that it kind of moves Tribes more toward deathmatch style combat in close quarters. I dont mind that, but I miss large sprawling chases where offense is taking the flag home with assists and defense is quickly on the chase. In TV, its more one on one and close proximity fighting now. Some may think thats more T1 style, but even T1 had massive team chases which were awesome. Doesnt happen much in TV. Probaly why some claim the fun factor doesnt last as long.

blast of death
02-25-2005, 10:42 PM
I don't wanna sound stupid but..........what makes this engine so damn great? Highly moddable (which you wouldn't expect from playing T:V). Many people bought UT2K4, just to mod for it/play mods list of some mods that came out (http://www.ataricommunity.com/forums/showthread.php?s=&threadid=407834)

?B-MAN
02-25-2005, 10:43 PM
Highly moddable (which you wouldn't expect from playing T:V). Many people bought UT2K4, just to mod for it/play mods list of some mods that came out (http://www.ataricommunity.com/forums/showthread.php?s=&threadid=407834)

The reason UT2K4 is so moddable is because you have massive support from Epic. TV has support from?

Zio
02-25-2005, 10:46 PM
One thing I personally dont like about TV is that it kind of moves Tribes more toward deathmatch style combat in close quarters.

This was one of the primary objectives the dev team on Vengeance had. T1'ers screamed and yelled they hated the huge maps of T2 and that there wasn't enough fast paced action.

They pleaded to bring back T1 close quarter maps.

I think T:V did a very good job of bringing the smaller maps back to Tribes. I think they went a little overboard on Spiridian and Cavern, but I think they got it right on Emerald.

I played T1 and was never too excited about it. But when T2 launched, I was glued. I loved the game and the teamwork it forced. It really was a game built for a lot of people to play at onec and it was a real ordeal to get everyone working in conjunction.

It wasn't until T2 classic came out that I realized how exciting the closer quarter/dueling style of gameplay it brought was.

Bottom line for me is, if it's got skiing, jetpacks, and spinfusors, I'm gonna play it. The prettier it is the better for me!

?B-MAN
02-25-2005, 10:56 PM
This was one of the primary objectives the dev team on Vengeance had. T1'ers screamed and yelled they hated the huge maps of T2 and that there wasn't enough fast paced action.

They pleaded to bring back T1 close quarter maps.

I think T:V did a very good job of bringing the smaller maps back to Tribes. I think they went a little overboard on Spiridian and Cavern, but I think they got it right on Emerald.


Well I agree that they obviously wanted to bring the speed back in TV, but honestly I think their direction didnt take TV to the level of being a newer fresher Tribes 1 style game. Im sure hardcore T1 folks wanted to make sure the speed was in the game, but Im sure a majority of them that have rejected this game did so because of the feel, missed carving and the openess of the maps.

When I read previews of this game I had a concern when they mentioned smaller maps because I knew that would mean enclosed boxed environements and that this game was going to be highly influenced by tourney type players. The irony is that it seems a lot of Tourney players dont even care for TV. One has to ask why many of them, even with the fast skiing and smaller maps havent warmed up to the game? There is something about the movment that just doesnt feel like Tribes whether your a T1 fan or a T2 fan, and for the masses of pub players the engine presents challenges where the open terrain was one of the key components in the game. If they wanted a fast T1 style game why not just make a newer Tribes game instead of TV.

The formula should be pretty obvious by now. T1 physics with all the elements available in T1 and T2.

[AKA]PanamaJack
02-25-2005, 11:02 PM
Hmmm... This is interesting because I remember UNREAL 2004 being smoother than Tribes. I always use to say to myself, how can this game look this good and run so smoothly?

Well, UT2k4 has had alot of improvements to the core game code and this include the netcode compared to the version used in T:V. The T:V code could be compared to beta UT2003 code and that was really a huge resource hog compared to the current code used in UT2k4.

[AKA]PanamaJack
02-25-2005, 11:04 PM
the orginal tribes sucks ass on anything other then voodoos

Only if you are running a 500mhz or smaller CPU with an old Riva 128 graphics card. Heck, T1 runs smoothly on a 1ghz cpu with a simple TNT2 card. It doesn't do much to strain systems like the new games.

[AKA]PanamaJack
02-25-2005, 11:06 PM
One thing I personally dont like about TV is that it kind of moves Tribes more toward deathmatch style combat in close quarters.

That's what T2 Classic happens to be considering how alot of the SMALL maps get played more often than the BIG maps. T2 Classic = Deathmatch Style Combat in semi-close quarters.

?B-MAN
02-25-2005, 11:10 PM
PanamaJack']That's what T2 Classic happens to be considering how alot of the SMALL maps get played more often than the BIG maps. T2 Classic = Deathmatch Style Combat in semi-close quarters.

Well maybe on small maps, but thats the beauty of T2 classic, You can have games on large maps and strategy players can be strategic, cowboy cappers can still be cowboys all in one awesome game. Plus if you want more strategy only theres base T2. TV is one sided and not even a good interpretation of classic T1.

Small maps in T2 are still bigger than any of the retail TV maps.