New Mod

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matrickx
11-30-2004, 07:01 AM
It will probably take a new inventory gui, preferably one that scales or has a slider.

Anyone have something like that yet?

matrickx
12-07-2004, 01:32 PM
New Version out alot of new changes have been made. Version 2.1.1 is the latest.

Pachacutec
12-07-2004, 01:54 PM
you're getting some good exposure at other sites, congrats, keep up the good work matrikx.

matrickx
12-07-2004, 02:06 PM
Thank you I appreciate it :)

DSEZ
12-07-2004, 03:06 PM
this was fun as shit in t2 jus doing a fly by in a heavy dropping mortars

matrickx
12-08-2004, 08:57 AM
Still working on the inventory stations, hopefully I can find a way of adding to them, but as of right now no go. :( and I have some awsome weapons to get up here.

I have a RailGun, laser turrets, dics turrets, chaingun turrets, and a cloak pack.

If anyone has any information on adding items to the inventory please let me know.

Thanks

Shad0w
12-08-2004, 04:07 PM
Ive been looking over the current inv station setup..I am probally not correct on this but..You probally could expand the texture image(the inv icons one's), then adjust the columns count..
WeaponParams=gutter=5,col umns=5,rows=2,styleName="STY_InvWeaponButton")
Mind you i am guessing, so i am not sure it would work out.

Either something along them lines Or, you could rewrite the whole inv gui.Make it more of a text based setup.*t2/t1*

Other than that i am not sure at all.Alot of the functions i used in ut dont seem to apply in TV..

Chaos_of_Order
12-08-2004, 04:12 PM
liar! It's 2.93MB

Anyway...DLing and will et back to you hopefully with any comments or suggestions.:)

matrickx
12-09-2004, 08:58 AM
Thanks I appreciate the help. It is more than I have been seeing lately lol. It seems like alot of people are hitting these types road blocks when coding. Personally I find it easier to code for TV than T2, but I am used to OOAD using JAVA. Not many people are. T2 was a bit of a challenge, but it seemed as there were more options available as far as source code. I may just re-write the inv script like you suggest. Any ideas where to start shad0w or would you like to join in and help with the mod?

Shad0w
12-09-2004, 05:27 PM
no prob.. Ya this is true, many people are hitting a ton of theses road blocks..The gui of the inv is a good example or this.
In ut everthings laided out differently than what we see in TV..So alot of the tuts based on ut dont seem to apply here..Little things yes, but the whole structure seems different to me, i could be wrong tho..
Things ive done in ut dont seem to work at all in TV, alot to me seems to be the packageclasses setup holding me back.
But anyhows currently working on a mod myself and trying to help a few others as i go..But i am not getting very far or being much help lately..I am stuck..

Id tackle that inv gui script..Figure a way to make it a text based system..Maybe some drop down menus or something similiar to T1 menu system..That way addin a weapon would be such a pain..If i get anywhere with it i'll post on your forums for ya.

matrickx
12-09-2004, 06:35 PM
Thanks shadow :) I did find something but I will pm it to you

matrickx
12-10-2004, 01:13 AM
UltraVL now has a dedicated server. Just thought I would let you know if a group would like to test out the mod.

Server Name: UltraVL Dedicated Extreme
Owner: WarHorse

Thanks

Gmoney
12-12-2004, 11:43 PM
are there ppl playin in this mod? Ive never seen any server or anyone playin on ultravl

matrickx
12-14-2004, 12:39 AM
There are several you should come to http://ultravl.xgln.com and look at our member list and see the name of our dedicated servers.