Automated Turret Tech-Demo

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FishStix
12-01-2004, 02:27 PM
taint working :|

JesterOI
12-02-2004, 08:24 PM
Looks like editing the AIViewRate is a great option for slowing down the turret's turning speed to help balance it between lights and heavies. It also handicaps the turret for close in targets, so need to watch that also.

Would anyone be able to post some info on the other options and the ranges for them too?

Also is there anyway to lower the 25 second warm up time when starting a server?

Cinderkarst
12-02-2004, 11:16 PM
Could an admin sticky this thread? This is highly useful for scripters and/or modifiers.

[Ms] iNsAnE
12-03-2004, 02:34 AM
:bigthumb:

Sachfigura
12-06-2004, 10:00 PM
halfscan and/or cinderkast... you CAN get them to not taunt... under AI propertiess (double click on the bot, goto AI) if you set bTaunt to false it SHOULD stop it from taunting you.

btw, nice job halfscan... only thing im wondering is, can u make it so that you can still get into the turret if you want? but still have it automatic otherwise? still checking out map trying to see exactly how u set this up.

I, personally, think it's rather amusing to have the automated turrets tell you how much they owned you. Of course, it's less amusing when you have 1 hp and are running with the flag, but hey, you can't always win.