If I were a T:V developer . . .

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Cinderkarst
11-24-2004, 10:46 AM
My old man's a Tribes:Vengeance Developer, whaddya think about that?
He wears a Tribes:Vengeance Developer's collar, he wears a Tribes:Vengeance Developer's hat.
He wears a Tribes:Vengeance Developer's raincoat, right down to his Tribes:Vengeance Developer's shoes,
and every Saturday evening, he reads the Tribes:Vengeance Developer's news.
And somedaaaaaaay, when I'm grooooooown,
I'm gonna be a Tribes:Vengeance Developer, just like my old man!

You, sir, are either senile or high.

KOS
11-24-2004, 11:21 AM
i remember playing t1 demo on a p2 200mHz with 32MB of ram on a 4MB unaccelerated Dell, over free 56k internet and being able to play with 150-300 ping

when i played the open beta, on my new 2-3mbit cable on a brand new comp, i lagged in any server i was in (and i've gathered the netcode wasnt really improved much from beta to demo/full) however, when playing ut2k4, i almost always have 20-60 ping, every other game is significantly higher (t1 is usually 60-120 now)

first and foremost, if i were a t:v dev, i would be trying to optimize that netcode before messing with things like tourney mode, that can be added later on, netcode should have been optimized before release(to the point where your machine isnt choking in a 10v10 game, thats just when tribes gets interesting)

Shoddy
11-24-2004, 03:29 PM
You, sir, are either senile or high.
Smart money's on senile.

It's not that unusual to post the occasional homage to the Smothers Brothers is it?

Pachacutec
11-24-2004, 03:30 PM
i remember playing t1 demo on a p2 200mHz with 32MB of ram on a 4MB unaccelerated Dell, over free 56k internet and being able to play with 150-300 ping

when i played the open beta, on my new 2-3mbit cable on a brand new comp, i lagged in any server i was in (and i've gathered the netcode wasnt really improved much from beta to demo/full) however, when playing ut2k4, i almost always have 20-60 ping, every other game is significantly higher (t1 is usually 60-120 now)

first and foremost, if i were a t:v dev, i would be trying to optimize that netcode before messing with things like tourney mode, that can be added later on, netcode should have been optimized before release(to the point where your machine isnt choking in a 10v10 game, thats just when tribes gets interesting)

i'm gonna wager a lot of the excess crap filling up the bandwidth and resources are the physics relaying and calcuations. would ig even have access to the havok inner? i dont think they would...

ScratchMonkey
11-24-2004, 04:42 PM
Has anyone actually looked at the script sources to see why tourney mode is broken?

jjpatay
11-24-2004, 05:32 PM
id shazbot in a box then id wipe shazbot on the cover. then id shazbot on all of you.


LOL!!! Not a very good outlook, but funny as shazbot.... on all of us.

gito
11-24-2004, 06:07 PM
My old man's a Tribes:Vengeance Developer, whaddya think about that?
He wears a Tribes:Vengeance Developer's collar, he wears a Tribes:Vengeance Developer's hat.
He wears a Tribes:Vengeance Developer's raincoat, right down to his Tribes:Vengeance Developer's shoes,
and every Saturday evening, he reads the Tribes:Vengeance Developer's news.
And somedaaaaaaay, when I'm grooooooown,
I'm gonna be a Tribes:Vengeance Developer, just like my old man!

hahaha

Antares Reign
11-24-2004, 06:08 PM
Get paid for scamming suckas with high resources and low expectations:soapbox: Great guy ain't he.

Anyway,
1. Yes
2. Yes
3. While fixing netcode won't eliminate a distinction, it could allow both sides playable ping
4. Nah...we have mods for that right?
5. Sure...but I doubt there are many

gito
11-24-2004, 06:10 PM
Has anyone actually looked at the script sources to see why tourney mode is broken?

Magic 8-Ball says: My Sources Say Lazy Developers!

Wulfen
11-24-2004, 07:51 PM
Rose tinted glasses.

Your definition of smooth and playable gameplay is not the same now as it was at a time when most of the community had nothing better than a 56k modem, and 30fps was considered to be a good framerate. And of course a 56k modem is 'good enough to compete' when everyone you're competing with has the same hardware.

Low framerates mask netcode hiccups, player models skipping across your screen or warping are far more obvious at 100fps than they are at 20.

However, you could probably get away with saying T1 on a 56k modem worked alot better than T:V does on a 56k modem.

Most of the guys I played T1 with had cable/DSL. Even when I initially had dial-up the game played fine, with some instances of lag on west coast/poor servers.

The game was smooth and playable, why anyone would deny that I don't know.

ScratchMonkey
11-25-2004, 04:00 PM
I looked at the script source and see nothing in tournament mode to account for the lag. What exactly changes in tournament mode besides requiring click-to-start on game start and locking out new players during the game? The only other place in the code that I see "tournament" is the vote handling stuff, to enable/disable it.