How hard would it be

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grifter09
11-23-2004, 11:17 AM
How hard would it be, to take tribes 2, and redo the graphics, and the sound, make it a little more network friendly, and tweak the physics?

Shoddy
11-23-2004, 11:35 AM
You could probably do it for a million or so, except for the network improvement since it's already quite good in that department.

menes
11-23-2004, 11:37 AM
Not very hard to do, but very hard convincing VUG to let you do it. Basterds!

FishStix
11-23-2004, 11:38 AM
uhh....
why would you want to do that?

Amadeus
11-23-2004, 12:40 PM
So basically, you want to take a game and rewrite every single aspect of it?



Why not start with a brand new game then?

americanjoe
11-23-2004, 12:41 PM
i already have a parody project in the works with the improved Torque engine with it's superior netcoding, updated shader and rendering effects that is called Clans [/sarcasm]

would only cost 100 for the sdk, 150 for the shader.

Antares Reign
11-23-2004, 12:47 PM
:rofl:

KillerONE
11-23-2004, 12:52 PM
Legends

T-VET
11-23-2004, 01:04 PM
Legends


Ya Sounds Like Legends To Me Too!

Pachacutec
11-23-2004, 01:11 PM
have you guys checked out garagegames site recently?
a nice little dev community has built around it :) good to see that business model is taking off. prices are going up though as they add features etc. maybe in 2-3 years it'll be top of the line engine for the same price. wont that be something, screw you unreal 2k4 750k license and 250k havok license...

Pachacutec
11-23-2004, 01:13 PM
http://www.garagegames.com/pg/

http://users.pandora.be/wurtel/temp/ttr_ut.jpg


UT2004 Mod “The Third Reich” Graduates to Torque (14 Comments)

posted: Oct 05, 2004 at 16:52 GMT -- [ view / post comments ] [ Visit News Link ]
The Third Reich team has a “call to arms” to the greater GarageGames community for assistance in not only coding but also aiding in their transition from “Unreal” to the “Torque Engine.” The current team is made up of talented, dedicated and experienced team members who are confident the “Torque Shader Engine” will bring the engine´s graphical quality to a whole new level and allow them to create a game worthy of standing next to others powered by different engines. Read Full Story...

Arclight
11-23-2004, 01:25 PM
Perhaps the next Tribes game will be one built by the community, something similar to Legends.

pocketgamer
11-23-2004, 01:52 PM
Perhaps the next Tribes game will be one built by the community, something similar to Legends.

It still would be useless. Unless it were free, then it wouldn't gain much ground. I feel a mod is the best way to go .. . but still a mod of something like Source would take a lot of resources, something I don't think this community could pull off.

Maybe we should start a donation drive to build up money to pay for the development of a Tribes mode on Source.

I know I would put in $100 easy.

KillerONE
11-23-2004, 01:59 PM
Catering to a few hundred people isn't going to work.

We all saw how much everyone got behind Legends. When Legends could have potentially been everything this so-called Tribes community wanted.

I think it's just a niche VOCAL minority that want this very specific set of skiing/weapons. That minority isn't able to get something like Legends and make it happen.

If there were truly THOUSAND AND THOUSANDS of Tribes fans that want a T1 style of gameplay, then Legends would still be around. I think it's just a testament to the fact that the MAJORITY doesn't want T1, necessarily.

It's also sad, that once again, TW rejects another Tribes game. And, once again, those that enjoy the game have to remain in hiding to avoid redicule. Once again we have to find a place to gather to "enjoy" the Tribes community, participate and make it better. Instead we have to in some way vindicate each post and fight off the "unsatisfied" poster forcing everyone to side with his OPINION.

There's nothing fun about participating in a community that doesn't share a common interest. TribesTalk should be about building Tribes UP, not constantly tearing it down.

Constructive criticism is good. Bug reporting is good. Being a whiny flaming jerk is not.

Either participate in a positive manner, or spend time in GD or on SA forums.

(Sorry about the rant..)

:)

menes
11-23-2004, 02:10 PM
http://www.garagegames.com/pg/

http://users.pandora.be/wurtel/temp/ttr_ut.jpg

Yes, GG seems to be florishing very well, and with their Marble Blaster game being included on all MAC's they are even making money.

Has anyone played the Marble Blaster game?
It's pretty addictive and every review I've seen (at least 15) give it a 9-10.

pocketgamer
11-23-2004, 02:40 PM
Well I think there is a reason to hate T:V where as T2 really is a pretty good sequal when it comes down to it. Still, we need to bring people into the community. After T:V I don't think many people will be up to a Tribes game .. . thats why I stress that a mod of a popular game may be our only chance. Free+Large user base = high attach rate. :) Thats what we need. The problem with legends was that it was a stand alone game.

TomcaT_
11-23-2004, 02:41 PM
Actually, all the people who try Legends rave about it being a great game, only to stop playing after a while because of empty servers. Another problem is exposure for the game. We (TW) know about it, others find it from time to time, but there's not an awareness of the game in general because of no publicity. See http://epsilon.serverseed.com/~legends/ for those who don't know where the server is at these days. ATM there are about 3 or 4 active Legends servers running w/ activity during EU hours, or 5 / 6ish EST.
[/legends info]

Really though, unless a community gets behind a game and really pushes for it, I doubt any free game would do well in terms of an online-only venture. You need a good starting base of players + an initial push to get word out about the game @ review sites and whatnot. If someone wants T1 style play, go DL legends and bug Draconix or some of the other devs for an update ;).

KillerONE brings up some good points about the fact that TW is so highly splintered it's becoming non-viable as a community, at least as far as community action is concerned. The T1 factions bash the T2 people. Someone posts how they like T:V and they get bashed. The T2 people don't like the T:V direction, etc...

We all like the Tribes series, we all want the best for it, but there's so many differnet opinions about how the series should progress that the intent of TW gets diluted. Add in the people who don't like one version take every opportunity to bash it, and you get a very closed, immobile group of people. We're good for laughs in GD, but when it comes to actively promoting or supporting a game, that's a completely different matter.

We do have great individual mappers and modders around here though :)

Lonzo
11-23-2004, 02:57 PM
Legend was the biggest POS game ive ever played in my life. Ide rather play Duke Nukem than that shazbot.

on the other hand, T2. I think it would be great if they could take the graphics and physics from t2 and make a way better game that would appeal to everyone. Tribes 2 classic was a great mod.

KillerONE
11-23-2004, 03:08 PM
I love the statement "immobile group of people". That really hits on how I think the TW community stands.

Legends I think suffered the same fate as T:V, although on a more grand scale. Legends simply did NOT offer enough "new" to be interesting. It was fun for a while, but at the end of the day, you were left going, "What is Legends offering me that T1/T2 isn't?" And you were left telling yourself, "Nothing".

Even worse, Legends was Beta, lacked polish, lacked numbers, etc.

Legends could have been a "tad" better had it simply been a Mod of T2. Much as T:V could have been simply a Mod of T2.

Where's our content? Where's our new, or evolutionary idea? Where's the excitement?

In 4 years of development, why couldn't we come up with something better than CTF? Or atleast on par with what other gamers are enjoying these days (Conquest or Objective based gametypes).

It's unfortunate our last shot at a Tribes success didn't come through as we hoped. I honestly like the game. It's fun, it's different enough for me to learn a few different roles while still playing my favorites of Tribes past. It's still fundamentally the same game we've all played for years. (Which is both GOOD and BAD)

The more I talk about the need for a gametype to breathe some life into T:V, the more I want to learn how and actually do it. Unfortunately, my time is so limited, I really don't think I could get proficient enough to bring it to fruition. At least not in any amount of time to retain the few players left in T:V.

If there are ANY modders seriously looking to create a MOD for T:V that could bolster an exodus from other games to try it out in T:V, let me know, I'd gladly be apart of your "thinktank".

:)

Pachacutec
11-23-2004, 03:10 PM
legends got slashdotted, exposure wasn't a problem.

you have to sell people on a game, not just let them see it.

t:v needs a salesman, someone who can close the deal, with intelligent ads, whipsmart, hip commercials, the whole 9 yards.

it should be easy because the product is fun and playable. especially for 30 bucks.

so far they've concentrated on exposure...

with regard to tw rejecting another tribes game, c'est la vie :\.

at least a lot of people use the resources here, its a good meeting point.