T:V the tribes killer

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Piata
11-23-2004, 08:38 PM
Its Real Simple Butt Head!!

1. No Effn Deployables In INV station Or Deploybale INV station THEY EFFEN REMOVED THEM!!!

They didn't remove them, they just changed how they were implemented.

2. NO EFFN Beacons! THEY EFFEN REMOVED THEM!!!
Beacons were abused for waypointing scripts so they removed them. Its a tough call to make but I understand why they did this.

3. NO EFFN Cloaking! THEY EFFEN REMOVED THEM!!!
This was something added in T2 that most people never really liked. A cloaking pack doesn't make tribes. sorry.

4. NO EFFN Shocklance! THEY EFFEN REMOVED THEM!!!
I don't see how a shocklance was needed. Again, this was something that was added in T2 that most people never really liked and was only useful in the hands of a very select few. A shocklance doesn't make tribes. sorry.

5. Only 3 Weapons AT At TIME! THEY EFFEN REMOVED THE REST!!!!
I wasn't really happy with this, but I got used to it. I usually play HO, and while I don't need 5 weapon slots I think 4 would have been ideal.

I have a s h i t load more I can add but I think you already know the answer to that weiner boy!!
Good. keep them coming. I'll shoot each one down individually just to show you you're nothing but a T2 base fanboy that has no clue what makes tribes 'tribes' and can't adapt to a new game that is in a lot of ways better than T2.

black label
11-23-2004, 08:51 PM
WHAT KILLED T:V is letting everyone test and play the demo for liek 5 months and they just got bored of it. Unlike t2 and t1 where there was no beta and all this other crap. you just bought the game and ended up playing it llonger cause a grip of people had it.

nail on the head

Wulfen
11-23-2004, 09:04 PM
yeah lets keep it the same to satisfy the 200 people who still play T1!!! thats just smart business!!!


seriously you cant be that stupid.

If they can't satisfy them, who CAN they satisfy?

The numbers speak for themselves.

Wolfchylde
11-23-2004, 09:07 PM
They didn't remove them, they just changed how they were implemented.
Yes, and the way they are implemented now simply SUCKS...

Beacons were abused for waypointing scripts so they removed them. Its a tough call to make but I understand why they did this.
I'll grant you that... almost... sorta.

This was something added in T2 that most people never really liked. A cloaking pack doesn't make tribes. sorry.
I love that comment "most people never liked"... Bull. PLENTY of people loved it, just not the duellists and the face to face combatants :P Sneaking may not have been YOUR concept of Tribes, but it added an element of danger to the game: If you stayed in the base you were NOT safe. You also had to be aware of both the visual AND the auditory to keep alive. Sorry if that doesnt meet YOUR definition of Tribes, but *I* enjoyed it. HOWEVER, having said that, the cloak pack doesnt FIT in Tribes: Vengeance because it takes place before T1 (so they dont fit in the timeline)

I don't see how a shocklance was needed. Again, this was something that was added in T2 that most people never really liked and was only useful in the hands of a very select few. A shocklance doesn't make tribes. sorry.
See above, and a LOT of people got pretty good at it, I just think the range and the hitscan nature was a problem.

I wasn't really happy with this, but I got used to it. I usually play HO, and while I don't need 5 weapon slots I think 4 would have been ideal.
Im not THRILLED with this, but its not a game-breaker (there are FAR more concerning topics to deal with)

Good. keep them coming. I'll shoot each one down individually just to show you you're nothing but a T2 base fanboy that has no clue what makes tribes 'tribes' and can't adapt to a new game that is in a lot of ways better than T2.
Oh please, if the whole T1/T2 argument is your best defense of T:V, give up now kplzthx.

Wulfen
11-23-2004, 09:08 PM
T:V is a great competition based game


I think you need some education there yourself...this game isn't remotely based on competition.

envy
11-23-2004, 09:28 PM
A couple things stick out in my mind:


Lack of newness – sure the game feels like T1 in some respects with the skiing and physics, but overall, there’s nothing new or really exciting that gives you that tingly “wow” feeling. The grappler is cool and all, but it does not make the game. The T2 release was much more exciting in comparison.
Lack of marketing
Botched Release – not having a working server build did a lot of damage to this game and tourney mode is still broken weeks after the release.
Poor game design – the designers went for simplicity over depth, the result is a game easy to learn for newbies, but not very challenging for vets. This strategy completely backfired when newbies did not pick the game up, and the lack of depth and uninspiring play turned away tribes vets.
But probably the biggest reason TV is a flop has to be the competition the game faces. Games like Halo 2, HL2, WoW, GTA, etc. have a lot of hype, are well marketed, and have huge fan bases to draw upon.

I continue to play TV for the sake of team competition and the fun I still squeeze out of nailing MA’s and using the grappler. Another reason is that I don’t have the time to learn a brand new game and put in the hours to excel at it so that completely rules out any other shooters. That said, I’ll probably pick up WoW this weekend as a change of pace game and hope for the best that a patch will come out and fix TV before it’s too late.

John Rambo
11-23-2004, 09:36 PM
to fix TV you would have to competly redesign it from scratch, and thats not gonna happen.

Zio
11-23-2004, 11:54 PM
I think you need some education there yourself...this game isn't remotely based on competition.


OK, I'll give you that's it's first and foremost based on SINGLE PLAYER. But I do find T:V lends itself to competition play over pub.

Don't you?

Zio
11-23-2004, 11:56 PM
to fix TV you would have to competly redesign it from scratch, and thats not gonna happen.

There are many of us that enjoy the game. So to "us" you would not have to start from scratch at all.

And we don't want it completly redesigned.

Sircle
11-23-2004, 11:58 PM
:o

pocketgamer
11-24-2004, 12:02 AM
to fix TV you would have to competly redesign it from scratch, and thats not gonna happen.

.

]| ZeR0 |[
11-24-2004, 04:07 AM
Good. keep them coming. I'll shoot each one down individually just to show you you're nothing but a T2 base fanboy that has no clue what makes tribes 'tribes' and can't adapt to a new game that is in a lot of ways better than T2.




:kiss:

Epz
11-24-2004, 04:21 AM
I came in on the tail end of the T1 phenomenon actually. I enjoyed playing in pubs here and there, but the CONCEPTS that were introduced in SS:Tribes grabbed my attention. The team centered play, the modding, the almost "mini army with jetpacks" FEEL of the game.

I EAGERLY awaited T2, kept up on it, read about it wherever possible, looked at trailer footage thinking to myself that the game would REQUIRE thinking, planning, tactics. The game WAS screwy at times, and yes I got UEs all over the place (over the course of playing it for a YEAR STRAIGHT). But still, I remember my first MA, my first cap in a pub, my first headshot, the "gotcha" feeling killing spamming heavies with the shocklance, cloaking in the enemies base and driving them NUTS trying to kill me, sniper duels, the first time I ran someone down with a vehicle... the list goes on and on.

T:V simply does not provide that kind of enjoyment. :shrug: I did my best to LOWER my expectations since I didnt want to get my hopes up too high for the game, and even THEN I was still left wanting. They took away the complexity of the game to attract new players and thus removed the THINKING portion of the game. Honestly? The game DOES get boring after a while. There's no edgy "when is the enemy going to attack?" or "did the enemy take another path to the base while Im out capping?" in this game. Hell, you can see where EVERY enemy is on the ENTIRE map. The mines and deployables are just cumbersome rather than tactical, the vehicles SUCK (I actually hopped in a pod to take out an annoying sniper last night and then said "screw this" and jumped out and took him out by hand cuz it was EASIER), the entire scope of the game seems pallid compared to EITHER of the previous games (and Im not really all that big a T1 fan comaparitively).

T2 made me a whole bunch of friends, IN GAME, and there was this sense that it was like a hangout for your buddies. There is NO feeling like that in T:V. Its hard enough keeping tabs on people... Most of my T2 buddies are holding off on buying T:V until the patch (if even then), and tho we talked about starting playing as a team again, I have to admit that overall we're all pretty "meh" about the prospect.

And to boot: T:V also killed my desire to play T2. The physics and graphics of T:V are about the only thing that's been good thus far.

But one thing I really want to vent about: Ragdoll physics... Can someone PLEASE tell me who the eff cares about them? From the first rumblings about them in the pre-alpha footage I was :shrug:. Its eye candy, and actually created another hassle with having to run over the small spread of dropped crap on the ground, rather than running past a corpse and picking up everything.

I just wonder what they were thinking... And while everyone is all "Its the community that's killing Tribes", Id say that they gave us a game that just wasnt a) what they promised and b) a fun gaming experience for the bulk of previoius Tribes players (T1 OR T2, take your pick). Nor is the game appealing to the bulk of the rest of the gaming community. That's NOT "our" fault.

:soapbox:
You are so right! :signed:

Fuse^
11-24-2004, 04:32 AM
TV was designed to cater to the masses, UT fanboys and the like who lack the capacity to excell in a game with the difficulty that tribes has had in the past, but unfortuantly the devs couldnt even pull this off. Noobs arent entertained by tribes, the vast majority of people who play video games want to boot up and be killing things in about 6 seconds, with no longer wait time that that before they find something else to shoot at. Every main concept behind the tribes franchise screams *niche game*. It will never be as popular as mainstream games, and if it ever is it most likely has ceased to be tribes.

I wish the developers had realized this before creating TV, because now we are stuck with a game that is losing its original fanbase by fading away from what tribes is supposed to be (a deep game that centers around teamwork, and has a near infinite potential for player improvement), yet does not have the basic gameplay and instant gratification that is attactive for the average gamer.

We need a miracle.

X.terminator
11-24-2004, 05:10 AM
You know what? I think T:V was always designed with the idea that the community would shape the game into what they really want it to be. I think the focus for the developers is going to be on the other issues that do not concern gameplay like netcode, cheating, SDK's and the like. The one thing that the Tribes community always had is players that knew how to mod.

Don't bash this game on what you think the gameplay should be like, if you don't like it, then do something about it, or convince one of the bada$$ modders to develop it.

There should be more threads with topics like "Feature request: breakable grappler" shouting out to the community to make a mutator.

Analogy: You've got your brand new Honda Civic, now go accessorize the hell out of it!!

Wolfchylde
11-24-2004, 07:34 AM
"Tribes: Vengeance - The Honda Civic of First Person Shooters"

:rofl: its as good as any tagline we've seen thus far. :bigthumb:

TheRoDent
11-24-2004, 08:15 AM
Do I always have to make clarity for TW kiddies?

This thread should be titled, TCS dies. NOT T:V is dead. T:V is NOT dead you morons. All you have to do is go over to TWL and notice that there are 59 teams signed up for T:V competition!


I beg to differ:

http://vengeance.co.za/servers/graphs/monthplayers.gif

Tribes1, is not dead. Tribes:Vengeance is dead.

Erok
11-24-2004, 09:06 AM
I feel they did a good job so far. It has good physics and graphics. It is much more simple for newbs to start killing. Now they just have to take this base product and add the depth.

Mod back larger scale and complexity of teamplay weapons and vehicles. (sensor jammer, flares, rocket launcher, bomber, shrikes, waypoints). Thinking of how fun it was to coordinated getting a good pilot, bomber and tailgunner.

I love the dueling thing but it's not all of the good times I think about when I think about the best times.

There was so much more to think about before.

For example. If you know you had a decent pilot and bomber on your team. Deciding to tailgun for them to keep them in the air longer. What is the style of play on the server and what is the stlye of their flying? Should you have sensor jammer, repair pack, ammo pack, flares, rocket launcher, chaingun, shocklance? While sitting on the ground you got to protect the plane from those invisible shocklancers or GL monkeys on the hill. Once in the air watching for shrikes and trying to get a lock on before they get too close. At the same time listening for lock on's and determining if the bomber can outrun them before flaring so as not to run out. Being aware of where the bomber is and turning on the sensor jammer to avoid ground based AA turrests. Flaring to avoid the ton of missels flying after you. Shutting off sensor jammer so your ready the next pass. Sometimes you had to do all this at the same time.

Nothing like seeing all of those people on the vehicle pad scurying to get a shrike up to take you down. Multiple kills scrolling across the screen.

Nothing in TV comes anywhere near this complexity.

What they did right = psychics and graphic.
What they did wrong = remove complexity.

Solution = Mod it back.

Yes I would mod it back to use the vehicles and weapons of T2. But I would be happy with anything that brought back that complexity. All of the complexity.

The upside is my 7 year old child can play TV and is pretty good at it.
Downside I'm board and spend my time writing this crap to enjoy the flames that come back. It's more complex and exciting than the current version of TV.

Wiggle!
11-24-2004, 09:09 AM
lol LA I remember you calling me out for not giving it a chance.

T-VET
11-24-2004, 09:23 AM
You know what? I think T:V was always designed with the idea that the community would shape the game into what they really want it to be

Well I dont think that was a smart move when they changed the game play. Now I could see it if they kept the main game play same as T1/T2 then I think the Tribes community would be jumped in to start moding the game. But when they went to the unreal engine few of modders I know said the hell with it, its a pain in the ass to mod unlike T1/T2.