T:V the tribes killer

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X.terminator
11-23-2004, 03:15 AM
It is ALL T2'S fault
T2 can thank T1 for everything it has
Stick with T:V because it's better than T2
Don't listen to veteran troll comments, they can't agree on anything :argue:

KingofEmus
11-23-2004, 03:26 AM
Uh, you're arguing with me while saying that the game was a failure, and thats what I was saying. I don't understand.

And t2 was a failure. I don't care how you look at it. It didn't hold the Tribes name for shazbot. And I'm tired of people sayin "this isn't Tribes 1". Bitch if it isn't Tribes, don't call it tribes. Do you see quake players who loved that boring game complaining when the next installment comes out? eff no. Because id hold's to what was true in the previous game. Not trying to totally change it and stick the same effing name on it.

Maybe I missed the point of your post, and you certainly missed the point of mine.

I think I see what you're saying in this post, and I do think that T:V should have had more of the classics elements of the series. But what can you say? They went for more players. A gamble ... it would seem they lost.

On a side note, I don't look at T2 as a failure. It was very popular for a long while, it had thriving competition (with a rich history and tons of nostalgia), it IS immensly fun, and people still play it today. If you measure T1 by the same standards as you do T2, then T1 must also be a failure. But I think that you'd whole-heartedly disagree with that - and so would I.

PriO
11-23-2004, 03:34 AM
TCS sucks

zVxTeflon
11-23-2004, 03:36 AM
yeah completely ruining tribes for the sake of getting new players was the "right thing to do" :rolleyes:


yeah lets keep it the same to satisfy the 200 people who still play T1!!! thats just smart business!!!


seriously you cant be that stupid.

pocketgamer
11-23-2004, 03:45 AM
GoD - Dropped
=V= - Dropped
TAU - Dropped

5150, I guess you guys are next. Then possibly kore and then the ladder would pretty much be a ghost town...

This thread has already been done by me in GD. It ended in me getting flamed like crazy, and others defending me. The really stupid thing I heard was that T2 was the Tribes killer. lol .. . yeah right.

Total
11-23-2004, 03:58 AM
Anybody having flashbacks to when T2 came out?

"This killed Tribes!!!!!!!!"

Hey Irritant, do me a favor to shut everyone up. Take T1, update the graphics on it. That's all. Just make it prettier,release it and call it Tribes 4. It won'tsell for shazbot, but it will shut these guys up!

|CO|Kapeket!!
11-23-2004, 04:17 AM
TAU is just dropping TCS, not TWL.
Good to see this TAU. :)

Tribes2 sold like it did b/c of the game before it.

T:V hasn't sold because of the game before it.

Everyone is skeptical, to say the least. Skepticism fueled by the one and only Tribes2.

And as far as T2 and its numbers.... remember.... alot of the T2 community didn't know about how bad it was, as they had never played T1. They didn't know what a contrast in gameplay it truly was. Ignorance is bliss, remember?

I am glad the T2 community stuck it out and made it work for themselves. I am equally glad that they moved into TV. Now, if you can just get over the whole 'we want our game back' tude that us T1 players had when T2 hit the shelf, we can all make this a longlasting game and grow the community by word of mouth. We know VUG isn't going to do shazbot for us at this point. They have proven that Sierra was not nearly as bad as we all thought.

Palapeli
11-23-2004, 04:33 AM
I played T1 few times and realized how great job dynamix had done with T2. Tribes2 was breath taking (innovating and special). I played T:V few times and I realized how much I love T2.

I dont know about making games but T1 was good. T2 was excellent. All things were looking that gaming was going in right direction for next century... T:V pretty much is good game, but it really stands in mid 90's and not on 2004 where it should to atract new players.

DudeofDeath
11-23-2004, 04:58 AM
When this game first launched there were 850+ players online at the most that I saw, usually around 8-9 PST. Tonight I looked there were 90. 90, thats it!!

Thats just effin pitiful!!

Quit tryin to constantly compare T1 & T2 people, they were different games just as T:V is. T1 was more popular mostly because many gave hacked CD's to their buddies. T2 came out massively buggy at first, but sold better initially.

What they both had in common though, is during the first year either game was out there was always at least around 3000+ players on at nearly any time of day. It took a long time before player numbers dropped, unlike T:V, where after the first month of release more than half of those who were initially playing online just ceased to play it.

The games depth is pitiful, there's really not much to keep one wanting to play it, except other buddies, or the possibility of team competition, or if your a total noob, the thrill of being able to fly and/or ski. It looks great graphically, the skiing's cool,(except there's no carving), and the jetpack feels pretty good,(except the jetpack could use a tiny little more forward momentum), and the bases look great.

The things that sucks the most to me are the maps, the air vehicles, the lack of deployables, no automated turrents, 1 mine at a time, the look of the mines, etc., etc., mass other crap that I don't have time to type up. It just gets boring after about 2 maps.

I have great respect for the devs and what they tried to do, in trying to attract a larger audience to the game. They have sat in here and listen to countless bitches and gripes, some love it, more hate it, and it's suprising they are still even here. I hate to add to the moaning, but my ass is beginning to pucker, and it's not IG I blame, It's VU Games. They probably won't ever say this, but this patch will probably be the last one for T:V. In fact, it's very very likely it will be the last, unless it comes out all borked, but even then. The game obviously hasn't been doin too good at all, and we can all only hope it'll sell bigtime at Christmas. But it's got Halo2 on X-Box, San Andres GTA on PS2, and Half-Life2 on PC to compete with. Which game to you think little Johnny will want for Christmas if he can only pick one?? It likely won't be T:V, he's probably never even heard of it. If that's what little Johnny does get, it probably won't be because thats the game he wanted, it'll be because dad got in a hurry and saw it in the $9.99 bin...

What we can only hope for in this patch, is "The mother of all editors", and the tutorials or guidance to give as many tribers possible the means to learn to edit/build the game, or make their own mods, and possibly save the franchise. (Yes, I know about TVed and it's inclusion, but it needs some serious fixing for what I've heard). There may be a better base to build on here then either of the first 2 games. It's definetely more stable than T2 was at launch.

The title of this thread at this moment seems correct... we can only hope this doesn't turn out to be the case when all is said and done. Flame On...

VirDT
11-23-2004, 05:05 AM
There was a strong push for old players, not new players.

Erok
11-23-2004, 05:51 AM
If your going to build a game your better off building one that will be bought by millions and played for a week than bought by thousands and played for years.

The world sucks. Then you die.

LouCypher
11-23-2004, 08:49 AM
C E']this is REALLY effing simple, people:

T2 rode in on the heels of T1, one of the most innovative and inspiring muliplayer fps' ever made. (even if you did not LIKE t1, you can't DENY its impact or its innovation) -- T2 would have sold if it was somehow even MORE of a piece of shazbot than it was (impossible btw).
I'm here because of the T2 Demo, not T1. I didn't know the franchise existed before Penny Arcade mentioned it in summer 2001. The demo is what got me hooked, and friends were playing NinjaMod on retail. I got the game and loved it totally oblivious to its predecessor. It wasn't until I had been playing T2 for over a year that I tried T1 and HATED it. Out of the box at the time of first exposure T2 has been the single most enjoyable game I have ever played.

You give T1 too much credit and T2 too much blame. Sometimes it is word of mouth from people that like the current game and not hype over a previous title they never played. T:V isn't getting very good word of mouth at least from people in this community that were fanatical about T1 or T2.

LouCypher
11-23-2004, 08:52 AM
Hey Irritant, do me a favor to shut everyone up. Take T1, update the graphics on it. That's all. Just make it prettier,release it and call it Tribes 4. It won'tsell for shazbot, but it will shut these guys up!That idea is the the stuff of legends.

Arcanox
11-23-2004, 08:54 AM
GoD - Dropped
=V= - Dropped
TAU - Dropped

5150, I guess you guys are next. Then possibly kore and then the ladder would pretty much be a ghost town...

All of those teams suck. They should have set a good example by sticking with this game with hopes that things will improve. These guys are no longer classified as Tribes fans in my mind.

GoD, =V= & TAU are the real Tribes killers.

Wulfen
11-23-2004, 08:54 AM
threads like this really help things, jackass

Why avoid the obvious?

Wulfen
11-23-2004, 08:58 AM
la you know how tw is bunch of bandwaggoning jerks its all these posts about TV dieing that killed it.

:lol:

gito
11-23-2004, 09:20 AM
All of those teams suck. They should have set a good example by sticking with this game with hopes that things will improve. These guys are no longer classified as Tribes fans in my mind.

GoD, =V= & TAU are the real Tribes killers.

It's the freakin game you retard. If you don't have enough players willing to play, YOU DROP.

Shoddy
11-23-2004, 09:21 AM
GoD, =V= & TAU are the real Tribes killers.
Pssst, TAU is still playing.

Wolfchylde
11-23-2004, 09:47 AM
I'm here because of the T2 Demo, not T1. I didn't know the franchise existed before Penny Arcade mentioned it in summer 2001. The demo is what got me hooked, and friends were playing NinjaMod on retail. I got the game and loved it totally oblivious to its predecessor. It wasn't until I had been playing T2 for over a year that I tried T1 and HATED it. Out of the box at the time of first exposure T2 has been the single most enjoyable game I have ever played.

You give T1 too much credit and T2 too much blame. Sometimes it is word of mouth from people that like the current game and not hype over a previous title they never played. T:V isn't getting very good word of mouth at least from people in this community that were fanatical about T1 or T2.
I came in on the tail end of the T1 phenomenon actually. I enjoyed playing in pubs here and there, but the CONCEPTS that were introduced in SS:Tribes grabbed my attention. The team centered play, the modding, the almost "mini army with jetpacks" FEEL of the game.

I EAGERLY awaited T2, kept up on it, read about it wherever possible, looked at trailer footage thinking to myself that the game would REQUIRE thinking, planning, tactics. The game WAS screwy at times, and yes I got UEs all over the place (over the course of playing it for a YEAR STRAIGHT). But still, I remember my first MA, my first cap in a pub, my first headshot, the "gotcha" feeling killing spamming heavies with the shocklance, cloaking in the enemies base and driving them NUTS trying to kill me, sniper duels, the first time I ran someone down with a vehicle... the list goes on and on.

T:V simply does not provide that kind of enjoyment. :shrug: I did my best to LOWER my expectations since I didnt want to get my hopes up too high for the game, and even THEN I was still left wanting. They took away the complexity of the game to attract new players and thus removed the THINKING portion of the game. Honestly? The game DOES get boring after a while. There's no edgy "when is the enemy going to attack?" or "did the enemy take another path to the base while Im out capping?" in this game. Hell, you can see where EVERY enemy is on the ENTIRE map. The mines and deployables are just cumbersome rather than tactical, the vehicles SUCK (I actually hopped in a pod to take out an annoying sniper last night and then said "screw this" and jumped out and took him out by hand cuz it was EASIER), the entire scope of the game seems pallid compared to EITHER of the previous games (and Im not really all that big a T1 fan comaparitively).

T2 made me a whole bunch of friends, IN GAME, and there was this sense that it was like a hangout for your buddies. There is NO feeling like that in T:V. Its hard enough keeping tabs on people... Most of my T2 buddies are holding off on buying T:V until the patch (if even then), and tho we talked about starting playing as a team again, I have to admit that overall we're all pretty "meh" about the prospect.

And to boot: T:V also killed my desire to play T2. The physics and graphics of T:V are about the only thing that's been good thus far.

But one thing I really want to vent about: Ragdoll physics... Can someone PLEASE tell me who the eff cares about them? From the first rumblings about them in the pre-alpha footage I was :shrug:. Its eye candy, and actually created another hassle with having to run over the small spread of dropped crap on the ground, rather than running past a corpse and picking up everything.

I just wonder what they were thinking... And while everyone is all "Its the community that's killing Tribes", Id say that they gave us a game that just wasnt a) what they promised and b) a fun gaming experience for the bulk of previoius Tribes players (T1 OR T2, take your pick). Nor is the game appealing to the bulk of the rest of the gaming community. That's NOT "our" fault.

:soapbox:

Stilgar
11-23-2004, 09:54 AM
Yeah, you're right. They could be all like, "PSYCH! HAHAHAHahah we had you fooled. :lol:"

I'm looking for Christmas bumpage, and you should expect the teams you mentioned to retry the game once 1.2 is out.