T:V the tribes killer

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VirDT
11-23-2004, 12:19 AM
It doesn't matter how any one person felt or how many times any one person crashed. It was a more popular game, have the courage to admit it.

RunningWolf
11-23-2004, 12:23 AM
I call it a jump to conclusion map...

SaintDude
11-23-2004, 12:25 AM
Jesus, Every damn post is just an Echo of what they where right after T2 was Released.

Every game needs patches.

Except that T2 had 6 figures worth of sales so there were bound to be a ton of players sticking it out. What are the T:V sales going at now? 5 figure at best. I hate to say it but the game I have loved for so long is on life support now. It'll take a miracle to bring it back from the brink. Shame too because I love playing Tribes in competition. :(

T-VET
11-23-2004, 12:28 AM
Except that T2 had 6 figures worth of sales so there were bound to be a ton of players sticking it out. What are the T:V sales going at now? 5 figure at best. I hate to say it but the game I have loved for so long is on life support now. It'll take a miracle to bring it back from the brink. Shame too because I love playing Tribes in competition. :(

I hate to say it but i agree with ya bud :)

F [a] C E
11-23-2004, 12:47 AM
this is REALLY effing simple, people:

T2 rode in on the heels of T1, one of the most innovative and inspiring muliplayer fps' ever made. (even if you did not LIKE t1, you can't DENY its impact or its innovation) -- T2 would have sold if it was somehow even MORE of a piece of shazbot than it was (impossible btw).

T:V had no such legacy. As a matter of fact T:V had a community split in two to try and please simultaneously while attempting to STILL bring new players in.

T:V should have been marketed as "T2 the right way this time, and yes we're still sorry about that" for eff's sake.

Also please stop making these threads. Just because you may find your theories of T:V's (which has been open to players for months and months now) place in the universe unique, does not mean that they haven't been stated.... Search function.

Klip°
11-23-2004, 12:48 AM
TAU's still here.

ZuMie++
11-23-2004, 12:57 AM
tau is on twl. tcs suck what did you expect

Tantric Rex
11-23-2004, 01:01 AM
C E']this is REALLY effing simple, people:

T2 rode in on the heels of T1, one of the most innovative and inspiring muliplayer fps' ever made. (even if you did not LIKE t1, you can't DENY its impact or its innovation) -- T2 would have sold if it was somehow even MORE of a piece of shazbot than it was (impossible btw).



How does that explain the thousands of people who had never played t1 buying t2? If you're theory is right only the people playing t1 should have bought t2 since t2 rode the t1 wave.

Fact is t2 may have rode on the t1 wave for the t1 players but it built up its own fan base with new players. By the end of t2 there were many players that had never played t1 that were pubbing and competing in t2.

T:V is neither getting the t1, t2 or the new players.

ZuMie++
11-23-2004, 01:04 AM
WHAT KILLED T:V is letting everyone test and play the demo for liek 5 months and they just got bored of it. Unlike t2 and t1 where there was no beta and all this other crap. you just bought the game and ended up playing it llonger cause a grip of people had it.

Nicodemus
11-23-2004, 01:13 AM
No zumie. No. You're a t2 player so i'll forgive you for that. What killed T:V was trying to mainstream it instead of keeping it an extreamly skill dependant game like t1. T2 failed at it, and they "SWORE" T:V was going to revitalize the tribes franchize. They failed. Let the game go.

Arclight
11-23-2004, 01:17 AM
What hurt T:V was being released mere weeks before big-name, massively-hyped games were released. It's hard to attract new players when half of the market, including the Tribes community, is glued to HL2, WoW, etc.

Not that it matters, I'll stick to mapping and playing in occassional scrims/matches until there's no one left to play with.

Celios
11-23-2004, 01:19 AM
No zumie. No. You're a t2 player so i'll forgive you for that. What killed T:V was trying to mainstream it instead of keeping it an extreamly skill dependant game like t1. T2 failed at it, and they "SWORE" T:V was going to revitalize the tribes franchize. They failed. Let the game go.
That's a very valid observation imo. We sacrificed gameplay depth in order to draw new folks in. New folks aren't coming and vets are getting bored of the game within weeks, if not less. Instead of appealing to a community that coulda actually propped the game up and made it into something of a cult-hit, we ended up with a hybrid that no one is really giving too much attention.

Blotter
11-23-2004, 01:26 AM
yeah, this seems a bit dramatic :/

anyhow, i hate u metro!

}I{-Rage
11-23-2004, 01:29 AM
That's a very valid observation imo. We sacrificed gameplay depth in order to draw new folks in. New folks aren't coming and vets are getting bored of the game within weeks, if not less. Instead of appealing to a community that coulda actually propped the game up and made it into something of a cult-hit, we ended up with a hybrid that no one is really giving too much attention.


so true

and yeah vets are getting bored of it quick, theres nothing to master in t:v except the grapple. cant even 'master' the sniper rifle its effin borked.

Nicodemus
11-23-2004, 02:14 AM
What hurt T:V was being released mere weeks before big-name, massively-hyped games were released. It's hard to attract new players when half of the market, including the Tribes community, is glued to HL2, WoW, etc.

Not that it matters, I'll stick to mapping and playing in occassional scrims/matches until there's no one left to play with.

Incorrect. If they wanted to make a game that was great, they could have spent the money on it. Just like HL2 did. And WoW did. And they could have listened to the feedback that the "pros", or "higher level players" per say, gave them. But they didn't. They just hoped they could hop on the ut2k4 bandwagon (and no i'm not comparing T:V to ut2k4) and pull in a buncha newbies with the vehicles they offerend in T:V. I know damn well what they were thinking. They wont admit it, and neither will the fanboys. But anybody on the outside who played t1, and played the original UT, knows what i'm saying. The sequels required no skill. Period.

And anybody who wants to argue with me about the skill required in T:V wasn't standing next to me at TW:W while I talked to thrax about how effing easy it was after only playing it for 10 minutes against Marweas and a few others. Thrax sat there and told me to my face they wouldn't make a game that took skill because their target audience was "idiots" without using that word.

RegisteredFruit
11-23-2004, 02:23 AM
That's a very valid observation imo. We sacrificed gameplay depth in order to draw new folks in. New folks aren't coming and vets are getting bored of the game within weeks, if not less. Instead of appealing to a community that coulda actually propped the game up and made it into something of a cult-hit, we ended up with a hybrid that no one is really giving too much attention.
I think that if they had kept the depth it would have sold much better.

KingofEmus
11-23-2004, 02:50 AM
No zumie. No. You're a t2 player so i'll forgive you for that. What killed T:V was trying to mainstream it instead of keeping it an extreamly skill dependant game like t1. T2 failed at it, and they "SWORE" T:V was going to revitalize the tribes franchize. They failed. Let the game go.

Are you saying that T2 didn't require skill? I huge played T1 and it was the most fun I'd ever had. The game took skill, wit, and lots of patience and practice.

Then T2 came out. I didn't completely drop T1, but I became a T2 player, and the amount of skill it took to play (and play well) didn't drop.

Now for T:V. Does it take less skill? Hard to say. When I play it I don't feel the thrill of the hunt like I did landing a quick mine disc on Rollercoaster in T1, or skiing behind someone across half the map to SL them in the back in T2.

T:V definitely removed a lot of depth from our beloved Tribes series, and the upshot was supposed to be a bigger player base. Well we didn't get that (and a patch MAY change that) and we're stuck with a game that many people think is a dumbed down version of the game we love... OUR GAME.

So you people who bash guys for posting your opinions, you gotta see it from another angle. A lot of people feel betrayed. T:V is (was for some) our last hope, and a lot of people see that hope dwindling like the player count every night.

Nicodemus
11-23-2004, 02:57 AM
Uh, you're arguing with me while saying that the game was a failure, and thats what I was saying. I don't understand.

And t2 was a failure. I don't care how you look at it. It didn't hold the Tribes name for shazbot. And I'm tired of people sayin "this isn't Tribes 1". Bitch if it isn't Tribes, don't call it tribes. Do you see quake players who loved that boring game complaining when the next installment comes out? eff no. Because id hold's to what was true in the previous game. Not trying to totally change it and stick the same effing name on it.

zVxTeflon
11-23-2004, 03:02 AM
Instead of appealing to a community that coulda actually propped the game up and made it into something of a cult-hit, we ended up with a hybrid that no one is really giving too much attention.


yeah sorry but this community of a few hundred people wouldnt have propped this game up at all. they did the right thing in going for the new players....too bad it failed.

}I{-Rage
11-23-2004, 03:12 AM
yeah completely ruining tribes for the sake of getting new players was the "right thing to do" :rolleyes: