IvoryKebab
11-22-2004, 05:49 PM
Any way to do this? I remember someone mentioned it a while back, but I can't find the thread. I dont care if they don't have any nav points setup, and can't grab flag....I just need some target practice :)
Adding bots in multiplayerIvoryKebab 11-22-2004, 05:49 PM Any way to do this? I remember someone mentioned it a while back, but I can't find the thread. I dont care if they don't have any nav points setup, and can't grab flag....I just need some target practice :) T-VET 11-22-2004, 06:03 PM Any way to do this? I remember someone mentioned it a while back, but I can't find the thread. I dont care if they don't have any nav points setup, and can't grab flag....I just need some target practice :) Nope sorry! It was a lame thing to leave out!! I feel your pain!!! KnightMare 11-22-2004, 06:05 PM dont see why not, but nobody who can do it will. Halfscan 11-22-2004, 06:52 PM Very easy to add them to a MP map, I've done it several times to test out maps I'm working on... the only thing I'm not eral sure on (because I've neer messed with it) is respawning them, but that seems like it should be doable via simple scripting. -Half Antares Reign 11-22-2004, 06:54 PM you should tell him how IvoryKebab 11-22-2004, 07:21 PM Can a dev comment on this please? Cinderkarst 11-22-2004, 07:38 PM Bot AI is there, it's just a matter of a scripter adapting it so there are respawns and station access. gito 11-22-2004, 07:46 PM Everyone acts as if they know but they don't help! You guys rock. IvoryKebab 11-22-2004, 07:56 PM Everyone acts as if they know but they don't help! You guys rock. dot. I'm seeing lot's of talk...no POC's. Halfscan 11-22-2004, 08:15 PM dot. I'm seeing lot's of talk...no POC's. 'Cause it's not rocket science. ;) Open up a SP map... select one of the bots, 'copy' it... open your MP map, 'paste' the bot. Open the bot's properties, set it to a team, and tweak its AI as desired. -Half IvoryKebab 11-22-2004, 08:17 PM 'Cause it's not rocket science. ;) Open up a SP map... select one of the bots, 'copy' it... open your MP map, 'paste' the bot. Open the bot's properties, set it to a team, and tweak its AI as desired. -Half You effer, that was rocket science. Gorlock 11-27-2004, 11:09 PM How do you do that? Sorry for being a newbie. jpsimboy 11-27-2004, 11:14 PM You effer, that was rocket science. :rofl: SmOkkin' Joe 11-27-2004, 11:26 PM problem from what I've found is that AI bots in SP know that there is only one player to look for. In MP there are multiple players, I've tried to get glorax working but no go, they just sit there and respawn after i kill em. its really boring. Gorlock 11-28-2004, 01:47 PM Can anyone tell me where these files are at? jmomandown 11-28-2004, 01:55 PM if someone could point me to the ai files, I wouldn't mind taking a look and editing a couple of them when I get the time blast of death 11-28-2004, 02:16 PM Bot AI is there, it's just a matter of a scripter adapting it so there are respawns and station access. and adding pathing to all the mp maps :roller: Cinderkarst 11-28-2004, 04:31 PM and adding pathing to all the mp maps :roller: Bot pathing is witchcraft. All those who build them are heretics. SmOkkin' Joe 11-28-2004, 04:55 PM we need independantly thinking bots who dont need to use pathing. Though I think it would be best to have IGA implement it as a patch IvoryKebab 11-28-2004, 04:58 PM Cinderkarst: Any tips on just spawning the bot on the map (w/o botNav files) I just need target practice...I don't care if they roam around aimlessly or just stand still... | ||