[Skiing + Momentum]

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Plasmatic
11-22-2004, 01:39 AM
Asci art needs code tags to display properly here at TW, go figure..

Say I hit a bowl here..

.--.
( X)
'--'

Going North at 100+..

Newton says I should be going...

^
\
\
\

not...
<------

This is the fundamental problem with skiing in T:V.

Players have to relearn the physics of the world in order to play effectively.

Momentum needs to be taken into effect, or at least some kind of carving.

:roller:

Plague
11-22-2004, 01:49 AM
Never had that problem.

aCynicalPie
11-22-2004, 02:27 AM
It depends on how steep the exit of the other side of the bowl is.


If I say hit a bowl that has sides like this:
|
\ _
Then yes, it will send you flying at an angle perpendicular to where I was heading.
If you're hitting a bowl that's more like this:
`-
It's going to send you much straiter.

For instance capping south to north on the pheonix side of winterlake lines
you up for a couple nice bowls on the other side of the lake
(it helps to hit a booster).


I really have no problem with the skiing physics...
I think what a lot of people are missing is that T:V's skiing is sliding. T1's was "falling with style". It was jumping rapidly, so a lot of the time was spent in the air, rather than hitting all the little bumps along the terrain.

*for the record, I really know squat about physics

Plasmatic
11-22-2004, 04:51 AM
Yes T:V's skiing is simply sliding, but it doesn't seem to include momentum in the equation. Even if the bowl in my example were bowl shaped, and not shaped like a deep plate, the player shouldn't be thrown out at a right angle to the West.

Go outside and lob a softball around the yard, THATS how Tribes physics should work, and how our brains EXPECT it to work.

BitRaiser
11-22-2004, 06:38 AM
Well, I'll give ya a HELLYA on the Carving bit...

But I was under the impression that the term was being used to describe being able to alter your cource while skiing...
I guess it could be both.

:shrug:

mr_luc
11-22-2004, 07:42 AM
Yes T:V's skiing is simply sliding, but it doesn't seem to include momentum in the equation. Even if the bowl in my example were bowl shaped, and not shaped like a deep plate, the player shouldn't be thrown out at a right angle to the West.

Go outside and lob a softball around the yard, THATS how Tribes physics should work, and how our brains EXPECT it to work.
Look, you ignorant pigfukker, they know about the apple hitting Newton on the fukking head. Got it?

They licensed the Havoc physics engine, the best there is.

They have been tuning these physics nonstop for a long time now.

The problem is you. You need to learn how to ski.

It doesn't take momentum into the equation? Are you high? What the fukk are you talking about?!?

Smooth P
11-22-2004, 07:49 AM
It doesn't take momentum into the equation? Are you high? What the fukk are you talking about?!?
.

Phantom
11-22-2004, 08:44 AM
They licensed the Havoc physics engine, the best there is.

Havok isn't used for skiing physics, Fusion is. It's a custom phys. engine made for skiing. And I wouldn't say Havok is the best...

Plasmatic
11-22-2004, 10:01 AM
I think what a lot of people are missing is that T:V's skiing is sliding. T1's was "falling with style". It was jumping rapidly, so a lot of the time was spent in the air, rather than hitting all the little bumps along the terrain.
For reference, I made a short video (http://www.tribes0.com/videos/vengeance/T1_Slide.wmv) Of what T1 is like with no friction.

Pachacutec
11-22-2004, 10:05 AM
i think there is correct momentum, but i've felt that vertical drops onto hills sometimes dont inherit momentum properly.

just put me on a test install with some sliders to manipulate skiing and i could make it like t1.

KillerONE
11-22-2004, 10:28 AM
When I'm in a bowl and holding the "ski" button. I circle the bowl until I get to the bottom.

I think the physics of skiing are way more accurate (and fun imo) than T1/T2.

Only beef I think people have is the not being able to adjust their direction while skiing, without jetting up to "drift". And all that is, is an adjustment. Learn to drift for direction changes.

(However, I think being able to move horizontally while skiing would make movement complete for T:V, and therefore perfect)

:)

Amadeus
11-22-2004, 10:31 AM
Momentum is there, I just think that the engine takes slopes into consideration too much. Like Pach said, you can't fall onto a steeper hill anymore because you wouldn't go anywhere. The bowl effect seems to be the same.

Pachacutec
11-22-2004, 11:30 AM
For reference, I made a short video (http://www.tribes0.com/videos/vengeance/T1_Slide.wmv) Of what T1 is like with no friction.

devs please look at this video

notice the quietness of the skiing in t1, and the relaxation you can get by just moving around. PLEASE make t:v more like this. even when the skier hits a bump its not an intrusive horrible experience relaying damage etc.

PLEASE. this is part of the t1 zen.

FishStix
11-22-2004, 01:57 PM
I do not understand your logic buddy..

FishStix
11-22-2004, 02:00 PM
notice the quietness of the skiing in t1, and the relaxation you can get by just moving around. PLEASE make t:v more like this. even when the skier hits a bump its not an intrusive horrible experience relaying damage etc.

PLEASE. this is part of the t1 zen.
.

Momentum is there, I just think that the engine takes slopes into consideration too much. Like Pach said, you can't fall onto a steeper hill anymore because you wouldn't go anywhere. The bowl effect seems to be the same.
.

Antares Reign
11-22-2004, 03:57 PM
I think the problem is momentum's initial direction playing too much a part...it can't inherit a new direction and takes any different force as opposition

What I mean is if you're going one way and hit a slope that would curve you in another you gradually stop instead of gradually changing direction and transferring some of the speed from you previous direction into your new one. Also, from what I've played, it seems that this force is accounted for; you can carve to some extent just not to enough extent.

Edit: Basically, changing direction slows you down more in T:V than it does in real life.

TeoH
11-22-2004, 05:21 PM
http://www.bhasvic.ac.uk/courses/physics.htm

Vurt
11-22-2004, 05:27 PM
I think it has been pretty clearly stated that the patch will address bugs only, if you are looking for game play or physics mods you will be disapointed.

Phantom
11-22-2004, 05:30 PM
I think it has been pretty clearly stated that the patch will address bugs only, if you are looking for game play or physics mods you will be disapointed.
They might think this is regarded a bug.

sonic-
11-22-2004, 05:40 PM
One thing I have noticed is that high speed it is much easier to change direction than at low speed. Would you consider that a bug? It seems to me that it is exactly backwards to what real physics would dictate.