Greywolf
11-21-2004, 09:30 PM
Is there a way to increase the terrain size(like from 256x256 to 512x512) without loosing the qualities of the terrain. Like the hills, and model placement on the map?
TV mappers, question for youGreywolf 11-21-2004, 09:30 PM Is there a way to increase the terrain size(like from 256x256 to 512x512) without loosing the qualities of the terrain. Like the hills, and model placement on the map? Calder 11-21-2004, 09:32 PM #tvmappers And yes, in terrain info, mess with the scale (x,y,z) FishStix 11-21-2004, 09:41 PM yes there is. click the actors browser, fin terrain info. right click terrain info and select properties. the x y and z values are right there. Greywolf 11-21-2004, 09:54 PM Where can i find the OOB grid properties, and is there a way i can increase the Z axis without it going down as well? Greywolf 11-21-2004, 10:03 PM And yea by changing the xy values, it also stretches the map, not keeping all the hills in the same location ...is there another way to do it, but keep the hills in the same position? Arcanox 11-21-2004, 10:08 PM You can always PS the heightmap. Just do some math and your golden. IrritAnt 11-21-2004, 10:08 PM Er, by definition resizing the terrain means either resizing the terrain features or creating a bunch of flat, unedited terrain. For example, exporting the heightmap, pasting it into a 512x512 image and reimporting it would work, but you'd end up with all this terrain "blank space" around the original area. Greywolf 11-21-2004, 10:13 PM Blank space? what do you mean? Im wanting to do this, to create basically a crap load of space around the actual map, then extending the OOB to 512x512, without changing the map itself, so bridges/bases are all fucked up Greywolf 11-21-2004, 10:13 PM you moved my thread! you bastard....lol Arcanox 11-22-2004, 08:00 AM He was refering to what I was saying. What you have to do is take your heightmap and edit it photoshop. Then take 1 solid grey tone and color that in as the background. Then take your original heightmap layer and resize it smaller so you get "blank" flat, grey space around it. If you do a shitload of math, you can probably get the exact ratio that you need to put in to keep everything scaled so you want have to move models around, but it's pretty likely that you will eventually have to. Devo_N 11-22-2004, 01:43 PM Blank space? what do you mean? Im wanting to do this, to create basically a crap load of space around the actual map, then extending the OOB to 512x512, without changing the map itself, so bridges/bases are all fucked up If you go to 'groups' and save each base / bridge / etc as a group, that will save you a lot of time and hassle when you re-position the bases. | ||