mapping question

diskmagnet
11-21-2004, 03:23 PM
how can i change terrain horizontally?
I want to create an overhang or tunnel or bridge, can this be done using terrain? Or do I need to edit out a spere or cube?
Yes I'm a newb

so......

I can do this | |
I want this \/


oh yeah , this is in tved, :p

FishStix
11-21-2004, 03:40 PM
go into the terrain browser and select painting. hold control and left/right click to add/subrtract terrain. i suggest you watch santa's tutorial (and bump it to the top of the forums, for that matter) because it is very useful and very well done.

<3 santa :o

diskmagnet
11-21-2004, 03:52 PM
yeah i watched it, shows how to make hills.
I can add subract terrian nps VERTICALLY
but not horizontal, or give an overhang effect

diskmagnet
11-21-2004, 03:53 PM
I swear your the only one that reads my posts fish:)

IrritAnt
11-21-2004, 04:02 PM
You can't create overhangs using terrain. Terrain is a heightfield using a greyscale bitmap with dark colours representing low areas, and light colours representing high areas. There's no way to create an overhang with a single terrain.

However... :)

You can have two terrains, one flipped on top of the other, to form a cave-like environment. This is VERY CPU-intensive so any terrains like this should be made as small as possible.

diskmagnet
11-21-2004, 04:08 PM
bah, thx ant
can you rotate only 90 degrees as well?
Oh and how did you guys do it on winter lake ?
Are they just models shaped like rock stuck into terrain?

Can I add a very small terrain ( like size of a rock )? rotate 90 degrees
And if so, how would this effect the cpu?

Cinderkarst
11-21-2004, 04:47 PM
bah, thx ant
can you rotate only 90 degrees as well?
Oh and how did you guys do it on winter lake ?
Are they just models shaped like rock stuck into terrain?

Can I add a very small terrain ( like size of a rock )? rotate 90 degrees
And if so, how would this effect the cpu?

The rocks on Winterlake are indeed static mesh.

IrritAnt
11-21-2004, 05:00 PM
bah, thx ant
can you rotate only 90 degrees as well?
Oh and how did you guys do it on winter lake ?
Are they just models shaped like rock stuck into terrain?

Can I add a very small terrain ( like size of a rock )? rotate 90 degrees
And if so, how would this effect the cpu?

Yes, those are static meshes. Have a look at the meshes in the wastelands package.

I don't think you can have a sideways terrain, but I'm not sure. You're far better off designing a custom static mesh and using that instead.

diskmagnet
11-21-2004, 05:14 PM
Thx again