Geiss
11-11-2004, 05:38 PM
omg i posted close to zod
that rhymed
that rhymed
Remember when coke changed it's formula?Geiss 11-11-2004, 05:38 PM omg i posted close to zod that rhymed Geiss 11-11-2004, 05:39 PM sh*t wtf is this, i get kicked to a new page??? I WANT JUSTICE PUT ME CLOSE TO ZOD menes 11-11-2004, 05:40 PM So what you're saying is they lack adequate funding? Funding has a way of making all of the above non-issues. Yeah, VUG can mess up a wet dream just by sticking Julia in your face BitRaiser 11-11-2004, 05:44 PM There were things I disliked about Classic as well. I thought it was to easy to ski, thought mine disking was un-necessary and stupid, thought locking missiles were stupid and limited grenade use to flares. Vehicles could have used a bit more tweaking. But, I still preferred it 10 fold to base T2. :bigthumb: I've wanted to post my gripes with classic fer awhile, but didn't want to step on yer toes. Funny that you managed to bring up my gripes fer me. :) Xonze 11-11-2004, 05:45 PM As far as I know GG holds no rights to Tribes(or the Starsiege Universe) so they are not able to make another Tribes game unless VU hires them to do so. Now they could make a game close to it, but could not call it Tribes, nor be too close to Tribes in gameplay/presentation, without stepping on some legal toes... later, Erok 11-11-2004, 06:02 PM I like what they have made so far. I just want to hear from VU that there will be a mod that brings back the best of the old features. Or that the community is working on it. Yes I do want T-2 with TV graphics and physics and everything else T-2 had. If they want to be really inovative they can add more usefull features. I think this horse is beaten to death. Hoping for a miracle to bring it back to life is fruitless. Plasmatic 11-11-2004, 06:14 PM Tribalwar: Raising idiocy to new levels. Plasmatic 11-11-2004, 06:16 PM I like what they have made so far. I just want to hear from VU that there will be a mod that brings back the best of the old features. Or that the community is working on it.Yes, we're working on it. Erok 11-11-2004, 06:20 PM Thanks, Thats all I want to hear. I wish I had the brains to help. menes 11-11-2004, 07:05 PM Great! Will jets fly underwater again? BitRaiser 11-11-2004, 07:09 PM Umm... Pods fly very well under water now... Wulfen 11-11-2004, 07:48 PM Actually the cloak pack was dumped waaaaay earlier in the design process. It was decided that it was simply not a good gameplay element and was not dropped because of time constraints. I've said it before and I'll say it again - the game was completed by us exactly to our long-established schedule. It was released a week or so earlier by the publisher. Total development time was around two and a half years. Don't you dare say the game is complete, because it's not. Trajan 11-11-2004, 08:17 PM Cinder, read your PM's again. menes 11-11-2004, 10:41 PM Damn crumbsnatchers Speak up like men. Not little sissy TVers ?B-MAN 11-12-2004, 01:15 AM 512 x 512 boundries make for limitations...remove the grid or figure your in a really big deathmatch level. ?B-MAN 11-12-2004, 01:21 AM T1 was the basis which all titles in the series should "build" upon. Things like how packs work etc. should not stray from the original successful methods. Yes you can "add" new things to the titles but you shouldn't change from the fundamental workings of the original. Changing things so that they become more efficient without changing how they worked before is the best bet (if you want to change anything). Now while I think T:V is a good game in it's own rights, it is not a game I would play and I do not consider it true to the original. Tribes originally was intended to be a large scale futuristic war-game, not Tony Hawk on ice. This is not to say I agree with the base T2/T1 base plus slower makes better decisions, but the scale, feel and worlds were still proper. :signed: Changing things so that they become more efficient without changing how they worked before is the best bet (if you want to change anything). YES. Tribes originally was intended to be a large scale futuristic war-game, not Tony Hawk on ice. This is not to say I agree with the base T2/T1 base plus slower makes better decisions, but the scale, feel and worlds were still proper Well said. And yes I like TV for some elements. The skiing is awesome, grapple is a cool addition, but thats about it (so far), there was so much focus on the SKIING, that it seems a lot of everything else was given the nose up. My issues with the sense of spaciousness is probaly a lost cause simply due to the nature of the Unreal Engine. BitRaiser 11-12-2004, 01:25 AM 512 x 512 boundries make for limitations...remove the grid or figure your in a really big deathmatch level. I'm not quite following you here... what boudries are you talking about? The OOB grid is totally flexible and can be set to just about any size. If you use the tile terrain option it can be ver close to the sides of your "world zone". I've already experimented with 1024 x 1024 terrains and they haven't caused me any grief... other than them being really large and hard to fill with texture detail. The only *real* constraint on map sizes is the total workspace which is HUGE. About 4 to 6 times larger than the biggest retail map. That might not sound like much, but that's squared, so are really are talking huge. Cinderkarst 11-12-2004, 01:36 AM 512 x 512 boundries make for limitations...remove the grid or figure your in a really big deathmatch level. 512x512? My next map is well over that sort of size. 900+ flag to flag and plenty of breathing room on either side. I'm done arguing about it. IG has, as far as I know, hit the mark they set for themselves. Whether or not you agree with that mark is entirely your problem. I, for one, enjoy the game as is and will enjoy its various mods as well I'm sure. This is what Tribes is to me, speed and skill-based. It was never the number of different kinds of turrets there were nor Shrikes. All Tribes was and still is to me was finding a smooth incline and flying down it only to climb up the next. Take that however you want. Bitch all you like. Argue. Moan. Damn. Lament. Make a new thread that says nothing new or revolutionary. Just create new and ever-more retarded analogies on how "T:V is th wurst thng ever". I'm working to give this game a part of what we, the community, feel it needs. If you're just going to sit there and bemoan the game not being what you want, then why not do something about it? If you are truly a Tribes fan, just not some tool spouting how T1/2 was better, then you'll effing roll up your sleeves and contribute. "I don't have talent" isn't an answer. Learn, contribute, or sink back into your comfy little niche in T1/2. Your call. ?B-MAN 11-12-2004, 01:45 AM 512x512? My next map is well over that sort of size. 900+ flag to flag and plenty of breathing room on either side. cool. Hey I appreciate the work you do. My thing about TV and the underpinnings of the Unreal Engine isnt just making the maps bigger, there is something about how it draws images in the distance that seems weird to me. I dont know how to explain it. I know Torque and most game engines do the same thing, but its as if the distance of viewing say a mountain in the far distance and how it is drawn out to the screen in Unreal is less than it was in The Torque engine or othe engines for that matter. Plus that persistent grid can be annoying in certain situations and maps. BitRaiser 11-12-2004, 01:59 AM Hrmph... no love for my more detailed explination of the issue, eh? :p BTW, if you are having preseption problems you might want to fiddle with your FOV. I've heard about this from several folks and all of 'em managed to resolve them by tweaking their FOV. | ||