T:V Point System

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RunningWolf
11-09-2004, 01:26 PM
I think a style point should be added for a e-blade kill.

Yea no shazbot.

Phantom
11-09-2004, 01:28 PM
You get style points for MA e-blade kills...

Amadeus
11-09-2004, 01:29 PM
I think you should get:


+2 style point for a MA nade hit
+3 style point for a MA mortar
+2 style point for an EB kill
+1 style point for every hit after the first one in one throw of the buckler
+1 style point for killing a pod's pilot without killing the vehicle
+1 style point for taking down an enemy generator and every sensor, inventory and deployable station that it had powered without dying

Pachacutec
11-09-2004, 02:41 PM
I think you should get:


+2 style point for a MA nade hit
+3 style point for a MA mortar
+2 style point for an EB kill
+1 style point for every hit after the first one in one throw of the buckler
+1 style point for killing a pod's pilot without killing the vehicle
+1 style point for taking down an enemy generator and every sensor, inventory and deployable station that it had powered without dying


hey this is nice.

make that 3 for the pilot kill, dunno about the last item. those fall under more "offense and defense" points

F [a] C E
11-09-2004, 02:49 PM
what i don't like about the point system is how offensive/defensive points get assigned to kills. ive nailed enemy o @ our base and gotten an extra "offensive" point for killing a "flag defender" when it seems more reasonable to get defensive points.. its superficial sure but why not chime in...

i LOVE the "style" points, btw. MA detection is a little sketchy but it's a cool ass feature, i used to play slow ass euro fstat servers just for that feature in t1 lol :/

wrEk
11-09-2004, 04:39 PM
points dont matter, just play.