Pachacutec
11-01-2004, 09:34 AM
I was discussing some possibilities for mutators with the scripting folks, Just wanted to see if the following is available to us in T:V mutators, if not please note this thread as a request for them
1. Skiing physics constants/variables (physics in general? no-grav?)
2. Inventory over-writing (extra weapons)/extra weapons for armors
With regard to 2, the consensus seems to be it would require a TC to implement, as opposed to adding the functionality via mutators. I would argue if possible to move as much of this as possible to mutators since they just seem like such handy and flexible beasts, and very similar to the concept of server-side mods in T1.
TCs should be what you would need if you wanted to convert T:V to a Ninja game ;)
Thanks devs.
p.s. I haven't poked too much around in the dev wiki yet, but I've heard its pretty empty. If anyone has a good idea of what could be accomplished via a T:V mutator let me know!
1. Skiing physics constants/variables (physics in general? no-grav?)
2. Inventory over-writing (extra weapons)/extra weapons for armors
With regard to 2, the consensus seems to be it would require a TC to implement, as opposed to adding the functionality via mutators. I would argue if possible to move as much of this as possible to mutators since they just seem like such handy and flexible beasts, and very similar to the concept of server-side mods in T1.
TCs should be what you would need if you wanted to convert T:V to a Ninja game ;)
Thanks devs.
p.s. I haven't poked too much around in the dev wiki yet, but I've heard its pretty empty. If anyone has a good idea of what could be accomplished via a T:V mutator let me know!