[MAPPING] Alpha pics of Feign (work in progress, about 2 weeks so far)

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Geiss
10-31-2004, 11:48 PM
here are links to the imagedump place thats hosting them...

http://www.imagedump.com/index.cgi?pick=get&tp=144370

^^ imperial flag stand, still needs a few last pieces

http://www.imagedump.com/index.cgi?pick=get&tp=144371

^^ phoenix flag stand, as well needing a few last touchups

http://www.imagedump.com/index.cgi?pick=get&tp=144373

^^ just random terrain


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overall comments of mine on this map:

i loved feign in the dying days of t2, so i started my mapping quest with trying to port this over to T:V. before anyone starts yelling about everyone else porting, i first wanna say that i've messed with the terrain settings, compared it to t2 play, and it's pretty damned close in terms of time it takes to get across the map, terrain heights, etc. take into account that T:V has the little side-to-side jets and t2 didnt, but thats something little.

the other thing you can see is that it's a night time map. alot of ppl in #tvmappers were suggesting against it, but i'm still sticking firmly by this. a darker map (and hell, you can see it's even still decently lit) gives a little bit more of an element of fun to the game. defenders have to stay awake and aware to be able to see incoming enemies, and if you're capping you have to make sure your heavies have cleared out the defenders around teh flag if you cant see them. overall i wanted it to be a little bit more challenging than the original, and the night time effect i think will play well with the game engine and the community.

i'm hoping to get my first beta of the map out by next weekend, just with very very sketched out team infos and bases, just to give it a try with a few friends. hoping no more than two weeks after that to have a full beta release to you guys (ps i've been working up to this point for about 2 weeks learning the system, so dont think i threw it all together today...), and after the community runs it through the gauntlet for a lil while, i'll hopefully fix the final tweaks and release a full version in time for xmas ;)

Calder
10-31-2004, 11:58 PM
Awesome

^Jadakiss
10-31-2004, 11:58 PM
Nice work so far geiss. Seems like you got the terrain layout down pretty well. All that needs work is the flag stand like you mentioned.

FishStix
11-01-2004, 12:00 AM
nice looking map you got there :D

Vicelord
11-01-2004, 07:41 AM
I <3 feign!

Geiss
11-01-2004, 08:13 AM
in terms of the bases im gonna try to make them close to the originals.

ideas on those:

- generator at side bases power the invos at those bases, plus a force field in front of the smaller invo stations at the flag area base. ie heavies will HAVE to visit those side bases to be able to rape the main base area.

- single sensor for each team, in the same spot near the flag area as before. again, if this goes down, makes the defense's job a bit more interesting.

- no base turrets (stupid plus who wants to sit in one all the time?)

- limiting map to 4 deployable turrets, 3 at flag stand invo hut, 1 at side invo base, and 1 dep invo for each team.

Geiss
11-01-2004, 02:04 PM
bump for more input plz =)

Devo_N
11-01-2004, 02:35 PM
I've created the little shell base (by the flagstand) that you can use if you'd like. Maybe that'll speed things up for you.

Also, try scaling up the terrain textures U and V values so they don't look so tiled. it's in the layers settings of the terraininfo. (if you didn't already know). And I think paint some pure grass over the splotched grass / dirt areas to break up the tiling and make the splotches look more random. And a decolayer for 3d grass will be very nice too (but I can't figure out how to make it work).

Nice work so far. I love feign; I think it's our team's favorite map.

Geiss
11-01-2004, 11:32 PM
alpha test is released right now to the folks in #tvmappers to try out on riven - solaris prime. more screenies tomorrow i hope.

Starwind
11-02-2004, 04:27 PM
should include a deployable repairer

Rosdower
11-02-2004, 04:31 PM
feign was an awful map

Strik3r
11-02-2004, 04:42 PM
Just wondering about the flag stands (I know you said you were going to work on them). The way they are currently set up makes it difficult to grab simply because of the style of it. I'd have to look more at the surrounding terrain, but if you stick with the elevated stand, you need to make sure the surrounding terrain accentuates that style, and it doesn't become a stumbling block

keep up the good work

KillerONE
11-02-2004, 04:48 PM
feign was an awfully fun map

Fixed!

Geiss
11-03-2004, 01:39 PM
Just wondering about the flag stands (I know you said you were going to work on them). The way they are currently set up makes it difficult to grab simply because of the style of it. I'd have to look more at the surrounding terrain, but if you stick with the elevated stand, you need to make sure the surrounding terrain accentuates that style, and it doesn't become a stumbling block

keep up the good work


yes right now, as we found out the other night, the little ramps that lead up to the flag stand have too much slope to them, so that's another thing on my tweak list. currently im working on getting the bases up and running, there's a thread on twl that has pics linked to the little bases by the flag areas... but overall map is coming along.

only one huge bug that i'm unable to fix as of right now, i cant get my spawn/CC map to develop for some reason... pissing me off to no end.

Devo_N
11-03-2004, 01:57 PM
only one huge bug that i'm unable to fix as of right now, i cant get my spawn/CC map to develop for some reason... pissing me off to no end.

Please tell me how that works when you get it.

Geiss
11-04-2004, 02:03 PM
FAIK all ur supposed to do is go to build -> generate map image and its supposed to work out fine for ya, appearing in "myLevel package" but mine isnt working. i'll have to send to PR24 or something and hope i can find someone for whom this works out.

Devo_N
11-04-2004, 02:30 PM
FAIK all ur supposed to do is go to build -> generate map image and its supposed to work out fine for ya, appearing in "myLevel package" but mine isnt working.

Ditto.

Fadge
11-04-2004, 03:02 PM
FAIK all ur supposed to do is go to build -> generate map image and its supposed to work out fine for ya, appearing in "myLevel package" but mine isnt working. i'll have to send to PR24 or something and hope i can find someone for whom this works out.

Have you set a boundary volume yet? If you haven't, all you'll get is a solid black texture. If it still doesn't work, hit me up in IRC and I can render it for you.

Geiss
11-04-2004, 03:24 PM
Have you set a boundary volume yet? If you haven't, all you'll get is a solid black texture. If it still doesn't work, hit me up in IRC and I can render it for you.
this is exactly what im getting. OMFG u are l33t, thanks =)


edit where the feck am i to be finding the boundary volume...

SmOkkin' Joe
11-04-2004, 03:30 PM
Geiss, foir the boundary make a large cube(or other shape), then go to the little white cube button and click scroll to boundary volume and presto.

For the map image, mine are screwed up too, i believe its an editor thing, the bottom 4th of your map is scrambled right?