Geiss
10-31-2004, 11:48 PM
here are links to the imagedump place thats hosting them...
http://www.imagedump.com/index.cgi?pick=get&tp=144370
^^ imperial flag stand, still needs a few last pieces
http://www.imagedump.com/index.cgi?pick=get&tp=144371
^^ phoenix flag stand, as well needing a few last touchups
http://www.imagedump.com/index.cgi?pick=get&tp=144373
^^ just random terrain
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overall comments of mine on this map:
i loved feign in the dying days of t2, so i started my mapping quest with trying to port this over to T:V. before anyone starts yelling about everyone else porting, i first wanna say that i've messed with the terrain settings, compared it to t2 play, and it's pretty damned close in terms of time it takes to get across the map, terrain heights, etc. take into account that T:V has the little side-to-side jets and t2 didnt, but thats something little.
the other thing you can see is that it's a night time map. alot of ppl in #tvmappers were suggesting against it, but i'm still sticking firmly by this. a darker map (and hell, you can see it's even still decently lit) gives a little bit more of an element of fun to the game. defenders have to stay awake and aware to be able to see incoming enemies, and if you're capping you have to make sure your heavies have cleared out the defenders around teh flag if you cant see them. overall i wanted it to be a little bit more challenging than the original, and the night time effect i think will play well with the game engine and the community.
i'm hoping to get my first beta of the map out by next weekend, just with very very sketched out team infos and bases, just to give it a try with a few friends. hoping no more than two weeks after that to have a full beta release to you guys (ps i've been working up to this point for about 2 weeks learning the system, so dont think i threw it all together today...), and after the community runs it through the gauntlet for a lil while, i'll hopefully fix the final tweaks and release a full version in time for xmas ;)
http://www.imagedump.com/index.cgi?pick=get&tp=144370
^^ imperial flag stand, still needs a few last pieces
http://www.imagedump.com/index.cgi?pick=get&tp=144371
^^ phoenix flag stand, as well needing a few last touchups
http://www.imagedump.com/index.cgi?pick=get&tp=144373
^^ just random terrain
----------------------------------------
overall comments of mine on this map:
i loved feign in the dying days of t2, so i started my mapping quest with trying to port this over to T:V. before anyone starts yelling about everyone else porting, i first wanna say that i've messed with the terrain settings, compared it to t2 play, and it's pretty damned close in terms of time it takes to get across the map, terrain heights, etc. take into account that T:V has the little side-to-side jets and t2 didnt, but thats something little.
the other thing you can see is that it's a night time map. alot of ppl in #tvmappers were suggesting against it, but i'm still sticking firmly by this. a darker map (and hell, you can see it's even still decently lit) gives a little bit more of an element of fun to the game. defenders have to stay awake and aware to be able to see incoming enemies, and if you're capping you have to make sure your heavies have cleared out the defenders around teh flag if you cant see them. overall i wanted it to be a little bit more challenging than the original, and the night time effect i think will play well with the game engine and the community.
i'm hoping to get my first beta of the map out by next weekend, just with very very sketched out team infos and bases, just to give it a try with a few friends. hoping no more than two weeks after that to have a full beta release to you guys (ps i've been working up to this point for about 2 weeks learning the system, so dont think i threw it all together today...), and after the community runs it through the gauntlet for a lil while, i'll hopefully fix the final tweaks and release a full version in time for xmas ;)