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I almost exclusively cap medium. I don't understand why people would use a light when you can hit the same routes just as fast as a medium. Shield + medium + good route = kick ass!
rofl, after the info i acquired that makes me laff.
eM.Einsteinium 10-23-2004, 09:02 PM I remember when Uno was the greatest T:V player and he knew everything about the game. Oh wait, no I don't. Just because you're on VuP doesn't make you the end all to everything T:V.
The problem with capping in medium is they are easier to stop in terms of knockback. As was said before, light cappers don't really seem slowed by discing the flag, whereas mediums seem to lose about half the speed. Light mobility also means better gliding to maintain speed, and they have the grappler for quick direction changes.
Mediums however can take a beating, and can achieve fairly good speeds as well. If the defense doesn't get a proper disc, or goes for the ma/bb (hello buckler), the medium is fairly difficult to stop. Given a fairly direct route back to flag, the medium will most likely make it home. This however limits their approaches to the flag. The long looping routes make it easier for mediums to be chased down.
It pretty much comes down to how your offense is setup for which armor is better. For pubbing, light/shield or medium are almost equal. For comp, a coordinate offense will probably do better with light/shield, while a high grab, escort oriented would benefit more from the medium.
Antares Reign 10-23-2004, 09:47 PM I use light simply because they can accelerate more easily.
DonkeyofDoom 10-23-2004, 09:58 PM Dash has some awesome medium routes, you get home in about 20 secs. fly straight over the flag, no mine will touch you, perfectly safe and reach the upper clouds.
LivinDeath 10-25-2004, 01:04 AM Mediums are easy to chain down, they dont have much agility really. It makes them sniper bait as well.
As far as the shield pack vs epack debate, its fairly situational. Can't go wrong either way imo.
WerTicus 10-25-2004, 01:37 AM if a med takes my flag i laugh and kill him.. they almost never get away.
JimBodkins 10-25-2004, 02:13 AM In competition, I would assume routes with coordinated attacks to clear the flag. I wouldnt assume that the FC was going to be disced. That happens of course, but idealy you will avoid that. (Best laid plans ...)
If you are cowboying, who knows. Lights maybe. But if you are coordinating, I would put a speed capper in medium and try and get him through the flag as clean as possible. Remember, there arent any Reversion scale maps in T:V. The routes at the speeds typically hit by speed cappers are very short.
ParoxysM 10-25-2004, 11:46 AM Ho
Silken 10-25-2004, 11:51 AM I've seen mediums with shieldpacks get some incredible entrance and exit speeds on Arid in pubs.
It's almost sickening :/
{RiP}Zarious 10-25-2004, 12:00 PM I've been capping almost exclusively medium with an e-pack. I've designed all my routes around this setup, and it seems to work really well. One thing I try not to do, is to "script" a use of the e-pack into the route. That way if it all goes to hell, I have that extra bost to get back on track, or to help me improvise with. The nice thing about designing the routes with medium, is that it translates well to light with shield. It just depends on the problem I'm having as to how I run it.
Got Haggis? 10-25-2004, 12:05 PM depends on the map
Nikoui 10-25-2004, 12:22 PM I've been capping almost exclusively medium with an e-pack. I've designed all my routes around this setup, and it seems to work really well. One thing I try not to do, is to "script" a use of the e-pack into the route. That way if it all goes to hell, I have that extra bost to get back on track, or to help me improvise with. The nice thing about designing the routes with medium, is that it translates well to light with shield. It just depends on the problem I'm having as to how I run it.
Off topic but :
When reading those kind of words, I know why I am loving this game :)
You know, this sucking-UT-with-jetpack game
AirGibson 10-25-2004, 01:15 PM Comparing lights w/ e-packs to mediums w/ e-packs:
The medium has plenty of effective uses in capping, and light is typically more friendly to the role since it's easier to correct your course at high speeds and they cause less grapple tension on hard turns.
There's a lot to be said for being able to hit the same routes at the same speeds with 33% more health. Saying "oh, I won't need the health because we 'coordinate' " has nothing to do with comparing the two armors.
JimBodkins 10-25-2004, 02:21 PM Comparing lights w/ e-packs to mediums w/ e-packs:
The medium has plenty of effective uses in capping, and light is typically more friendly to the role since it's easier to correct your course at high speeds and they cause less grapple tension on hard turns.
There's a lot to be said for being able to hit the same routes at the same speeds with 33% more health. Saying "oh, I won't need the health because we 'coordinate' " has nothing to do with comparing the two armors.
One of the sickest things I saw in T2 was you doing a backcap on Quag at extreme speed, perfect E management and absolutely no heat signature. Bastard. :)
... or maybe my ML was borqued.
Undisciplined 10-25-2004, 03:30 PM I think mediums in theory would make better cappers, but until people get good with them lights will be preferred. The main reason? Lights have quite a bit more air manipulation, making it much easier to do routes that aren't perfectly straight (ie. most of them). It's also somewhat more difficult to maintain speed with the grappler in medium compared to light.
FIREARMS 10-25-2004, 03:37 PM I cap with both, I prefer my light with energy or shield but a medium whith a shield pack is also very deadly and can go very fast.
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