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Wulfen 10-23-2004, 01:52 AM In the couple of scrims I've played on this map, I haven't seen any more than 2-3 caps for either side.
It seems the side-side routes don't work nearly as well as the front-back routes do. I do tend to agree with Orcus that one side has an advantage there.
SaintDude 10-23-2004, 01:59 AM 1 HO that knows wtf he's doing can go in and clear the entire stand area in a few seconds. I really don't know wtf you people are complaining about here. :hrm:
Wulfen 10-23-2004, 02:01 AM 1 HO that knows wtf he's doing can go in and clear the entire stand area in a few seconds. I really don't know wtf you people are complaining about here. :hrm:
If I said that any competent D could handle one HO who's trying to take care of the flagstand, would you believe me?
Undisciplined 10-23-2004, 02:04 AM The bases are unbalanced for capping. It's much easier to cap as BE than as Imperial.
Agreed. I expressed a view here (http://www.tribalwar.com/forums/showthread.php?t=332824), but I am not sure if IG is still taking map feedback. Hopefully they are.
SaintDude 10-23-2004, 02:08 AM If I said that any competent D could handle one HO who's trying to take care of the flagstand, would you believe me?
No ... not really. Not that map with those bases. Highland is a base rapers delight.
JongyFong 10-23-2004, 02:50 AM I'm not suggesting every map be the same or to make a single blueprint for all flagstands, but Highlands has proven, at least to me, to be boring and uneventful everytime I play it for a number of reasons. Low-cap games are great if there's ACTION, but having the flag sit at its stand for all but 2 or 3 lucky grabs isn't any fun. What magnifies it even more is the fact that the terrain kicks ass, and with new base designs and greater distance it has potential to be the best map.
SaintDude 10-23-2004, 03:44 AM Odd. Every time I play Highland I see non stop action. Always fun.
Asura 10-23-2004, 10:48 AM i like the map. the bases arnt the spambait that other bases are, and i can grab and leave quite easily. the lip on the BE base sometimes throws me off, but i got used to it. just migrate, mutate, adapt, or die, as the saying goes.
Nordramor 10-23-2004, 02:11 PM We've scrimmed this map twice against two top tier teams.
Total # of caps on first scrim: 11
Total # of caps on second scrim: 8
It's fine for competition. There are advantages to each side besides the obvious 'BE has easier cap routes'. It's to early to say 'this one side owns' because the rest of the differences are pretty subtle (not obvious like Riverdance).
It is NOT hard to cap on this map. It simply takes some flagstand pressure to remove mines/defenders. Defending the flagstand is a pain in the ass when there's strong pressure keeping your guys away from it; there's nowhere to go to escape the slaughter and you don't really spawn that close to the stand. Cowboy cappers will hate this map because yes, a prepared D with no distractions will butcher a cowboy capper. You must clear to cap, and it must be somewhat coordinated.
And if you're getting HO raped on the map, it's because your base D sucks or you can't apply even minimal HO pressure yourself.
This map may/may not be fun in pubs, but it is absolutely fine for competition at the moment. Requiring coordination does not always mean 'impossible to cap'. This isn't like Thin Ice or Tombstone in T2; the base isn't ridiculously easy to defend and there aren't spawn points all over the cap routes.
LoVer 10-23-2004, 02:40 PM 1 HO that knows wtf he's doing can go in and clear the entire stand area in a few seconds. I really don't know wtf you people are complaining about here. :hrm:
yup
BitRaiser 10-23-2004, 04:51 PM 1 HO that knows wtf he's doing can go in and clear the entire stand area in a few seconds. I really don't know wtf you people are complaining about here. :hrm:
I came up with one even better last night...
I was HOing (and doing a fine job at it too), but our cappers just didn't seem to get the idea that they should wait until I've cleared the flag stand before they go in. Time and time again, I'd see them zip into the base while I'm still out of range and get their numb-arses killed. SO... I adapted.
I started doing my heavy runs, lobbing mortars in first, then going in and spanking defended, then grabbed the flag MYSELF and TOSSED IT OUT THE DOOR! I remained inside for as long as possible to hold off the respawners.
I'll be deamned if it didn't work! And work well for that matter.
It was alos a hell a lotta fun!
:D
°Gn0m3_Gr0wN° 10-23-2004, 04:56 PM sounds like someone is constantly owned on that map :shrug:
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