EbolaVirus
10-22-2004, 08:53 AM
Dont know if this has been posted but here is a Auto Kick Tker's mod. If it was posted prevously I aplogize.
http://byte.zenegg.com/main.html
http://byte.zenegg.com/main.html
Auto Kick TkersEbolaVirus 10-22-2004, 08:53 AM Dont know if this has been posted but here is a Auto Kick Tker's mod. If it was posted prevously I aplogize. http://byte.zenegg.com/main.html Pachacutec 10-22-2004, 10:12 AM yeah i dont understand why this took 4 years in the making. of course it should be off for tourney's but for pubs? should be standard fare. its pretty easy to figure out, if tks exceed x number in y amount of time, kick. tmc 10-22-2004, 11:43 AM many HOs will simply LOVE this idea. crouton 10-22-2004, 11:43 AM Then you wouldn't mind showing us the code to do that, Pach? :domotwak: Pachacutec 10-22-2004, 12:41 PM ontk { if { time_since_last_tk < 1 minute && tourney_mode == off && ( total_tk_count > 15 || score < -5 ) } { player.kick(); } } something to that effect? i have no idea what unreal script looks like. byteasc 10-22-2004, 01:12 PM Similiar concept, but a couple functions are a bit meh, so it basically cycles thru players and checks for a Negative score that is Admin defined... If a player is 1-2 away from the limit, he will be warned during each Cycle check, then if well he goes over... goodbye ! So it wont quite affect Heavys, but for the habitual losers, it should help a bit crouton 10-22-2004, 02:24 PM We'll give it a try tonight byteasc. It'd certainly make admin'ing servers a bit easier. °Gn0m3_Gr0wN° 10-22-2004, 02:28 PM but i like pushing the kick button :( byteasc 10-22-2004, 02:50 PM yeah i dont understand why this took 4 years in the making. of course it should be off for tourney's but for pubs? should be standard fare. its pretty easy to figure out, if tks exceed x number in y amount of time, kick. It checks for Tournament Mode as it stands, so for those servers who use their Pub for practice, scrims, games - should be safe.. Though I know Tournament tends to be turned off due to lagginess it causes, but its the initial load that counts Pachacutec 10-22-2004, 02:53 PM good stuff either way, thanks for being proactive about this :) i'm sure a lot of pubs will benefit. | ||