ZenTseTse
10-22-2004, 08:42 AM
EDIT: i do not recognize or appreciate the butchered version of this map released by Geiss without my permission. Please await the final release of this map and dont run that butchered version. Thanks :D
http://www.zenegg.com/tsetse/dash.jpg
I thought I'd take a step away from my other mapping to do a quick map, as an experiment in gameplay. It's VERY simple and inspired by old school style gameplay.
Old school, ROUTE oriented gameplay
No gens
Only rovers (no other vehicles)
Open flags, but some wide areas around the flags for defense
Designed for both pubbing and comp play
I want honest feedback based on real playtesting. This was done in just a few days as a gameplay experiment, so don't expect bind-blowing new bases and such.
This design is done for a very specific reason as a real test of some slight variation on normal TV gameplay. I wanted to make slightly larger, old school gameplay without the air vehicles and tanks. I want to see how this actually plays out before going back to other map projects.
It's basically the "emerald formula" with no gens and only rovers, but it's bigger with larger rolling hills. I want to see more skiing, less turtling. This is an attempt to try some twists to see how it works.
There are still some minor bumps here/there, and obviously i didnt use any real custom assets within the map. This was done in about 2 days time (normally i spend 1-3 months on a map).
It's beta, so CONSTRUCTIVE feedback please... (and not just for me, but for other mappers who may read).
Questions:
Is having two rovers per team interesting & worth doing again?
Is having such open flags in TV lending itself to constant turtle situations or the opposite?
Is having grappler opportunities around the flag a good thing or a bit too much?
The distance flag-to-flag is the same as Isle. Can the distance be increased in a good way?
Does this map have lots of active skiing routes and flag CHASES instead of people just grabbing and letting them basically get home safely?
If servers run it even for a limited time, please share the info.
DOWNLOAD MP-Dash Beta 1:
http://www.zenegg.com/tsetse/MP-Dash_Beta.zip
:fro:
To Install:
The *.tvm goes in \Content\Maps\
The *.mopp goes in \Content\HavokData\
Final coming soon...
http://www.zenegg.com/tsetse/dash.jpg
I thought I'd take a step away from my other mapping to do a quick map, as an experiment in gameplay. It's VERY simple and inspired by old school style gameplay.
Old school, ROUTE oriented gameplay
No gens
Only rovers (no other vehicles)
Open flags, but some wide areas around the flags for defense
Designed for both pubbing and comp play
I want honest feedback based on real playtesting. This was done in just a few days as a gameplay experiment, so don't expect bind-blowing new bases and such.
This design is done for a very specific reason as a real test of some slight variation on normal TV gameplay. I wanted to make slightly larger, old school gameplay without the air vehicles and tanks. I want to see how this actually plays out before going back to other map projects.
It's basically the "emerald formula" with no gens and only rovers, but it's bigger with larger rolling hills. I want to see more skiing, less turtling. This is an attempt to try some twists to see how it works.
There are still some minor bumps here/there, and obviously i didnt use any real custom assets within the map. This was done in about 2 days time (normally i spend 1-3 months on a map).
It's beta, so CONSTRUCTIVE feedback please... (and not just for me, but for other mappers who may read).
Questions:
Is having two rovers per team interesting & worth doing again?
Is having such open flags in TV lending itself to constant turtle situations or the opposite?
Is having grappler opportunities around the flag a good thing or a bit too much?
The distance flag-to-flag is the same as Isle. Can the distance be increased in a good way?
Does this map have lots of active skiing routes and flag CHASES instead of people just grabbing and letting them basically get home safely?
If servers run it even for a limited time, please share the info.
DOWNLOAD MP-Dash Beta 1:
http://www.zenegg.com/tsetse/MP-Dash_Beta.zip
:fro:
To Install:
The *.tvm goes in \Content\Maps\
The *.mopp goes in \Content\HavokData\
Final coming soon...