[Map:Beta] MP-Dash

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señor kevnín
10-24-2004, 09:40 PM
i'm liking what i see- however a friend of mine has issues when he runs this map. Whenever he joins the server- his Tribes crashes and it wont let him delete the map file. The game wont start either- he has to reinstall the game. I know it sounds really weird (and frankly i blame his stupidity that it doesnt let him delete the map file), but the fact that Tribes wont start again has me wondering. He runs a p4 3.0 ghtz and an ATi x800Pro... if you guys have had similar problems let me know - and btw I like the map alot.

ZenTseTse
10-25-2004, 12:39 AM
I simply... dont think the map caused that. Sounds like a corrupt file one way or another... if he cant delete something. Hope it works out ok.

Anyways...

Zen, how did you get your command map working, when I try to generate mine, the bottom 1/4th of it is scrambled for some reason , ive seen the issue on other maps too. ideas?

Well, the menu link for generating the map just works ok for me.

Very odd, cuz most people are not able to get it to work. I'm not sure what i may have done to help it along.

Nefilim
10-25-2004, 04:49 AM
I simply... dont think the map caused that. Sounds like a corrupt file one way or another... if he cant delete something. Hope it works out ok.

Anyways...



Well, the menu link for generating the map just works ok for me.

Very odd, cuz most people are not able to get it to work. I'm not sure what i may have done to help it along.

I havent had any problems with it yet either

ZenTseTse
10-25-2004, 04:53 AM
I havent had any problems with it yet either

shouldnt you be playing GTA:SA... or mapping? :)

Monkee07
10-25-2004, 05:26 AM
Awesome looking map; will try this out.

FishStix
10-31-2004, 01:31 PM
I just played Dash in a pub. Plays great! I love it! Keep cranking them maps out, TseTse :D

PS: i already had the map, im just wondering: has anyone tried DLing maps trhough the server? Joining and DLING in the join screen. I'm wondering if it works.

ZenTseTse
11-01-2004, 04:10 AM
glad yall like it.

i have a final version just about ready to release. ive been in no rush (i.e. whoring guild wars, etc)

FlopEJoe
11-01-2004, 10:52 AM
Me... I like it but haven't seen/played it online yet. The hills seem a bit extreme (and I don't mean that as cool X-treme). Some of the valleys are crazy narrow.

I could be way off. I come from t2 pubs, didn't play Slapdash much, but saw a few demos with the top teams. YMMV

Psyman911
11-01-2004, 02:32 PM
i look fwd to playing the map, i am however, still on the demo... its sounds sick though. i would have kept the coloumns and the platforms, but put some structures below them to keep the monkeys out.

rookie
11-08-2004, 01:29 PM
*bump*
Just had to say that I just got this map and tried it out. What an awesome map. It easily kicks some of the retail maps' asses. The only negative thing I can think of would be that landings are a little rough as the ground next to a hill isn't as smooth as it could be.

mc-fine
11-08-2004, 02:00 PM
Zen what happened with the final release?

ZenTseTse
11-08-2004, 06:02 PM
Zen what happened with the final release?

one thing those who know me know... i'm very patient.

if folks are playing and enjoying this beta, im in no rush. final is basically done, but i like to take my time and chew on things instead of rushing to get them out.

this map was initially done in like 2-3 days, so some time away from it is a good thing.





in other words, ive been too busy playing WoW and GW.

Nefilim
11-08-2004, 06:17 PM
in other words, ive been too busy playing WoW and GW.

lol, i hear that

I'd better finish up some of my maps before Guild Wars is released, or I will never get anything done... it's hard enough now to set aside GTA:SA.

mc-fine
11-08-2004, 07:58 PM
in other words, ive been too busy playing WoW and GW.

lol :D

ZenTseTse
03-10-2005, 04:15 AM
btw...

if folks have bugs or requests for changes in this map, post them on THIS thread.

i do NOT support ANY other versions of this map.

a final beta has been on my computer for a long time. if there really is a lot of interest in it, i'll finish it.

BitRaiser
03-10-2005, 04:25 AM
FINISH IT!

I'm actually glad ta know ya ain't done... been playing on it at Mofo's for awhile and there's some issues that I'm sure you are aware of.

ZenTseTse
03-10-2005, 04:28 AM
i havent touched it or played much TV in months so dont assume i caught the bugs in the version i have. please do tell :)

Mindflayr
03-10-2005, 05:13 AM
What a group of us that are admittedly Competition minded found was 1 TerraiN Whole (Pm Validuz - im sorry) since he was the 1 who found it and the bases were easily rapeable - thats it. map plays great otherwise.

Suggestion was simply:
(1) Rotate the Main base 180 Degrees to prevent Ho from spamming down INVs inside or disc spamming it from halfway across map.
(2) Use a diff bunker for secondary base- i like the placeent of both bases but the secondary is super easy to mortro from any angle and/or disc spam and even on a pub would be hard pressed to stay alive if even 1 player focuses on keeping it down.. killing the othewrwise fast and nice gameplay. Even tho im sure you can come up witha better 1- if not id say the basic Clam bunker (like Mino t2 bunker) offers a decent range of protection but is still rapeable by anyone dedicated to killing it.. just not spambait. Maybe facing back ofr the mainbase.(im thinking mainbase facing entrace would be cool )

Just our ideas. thats it. Hope to see it in comp someday - if not im sure Ill see it in pubs.

ZenTseTse
03-10-2005, 05:15 AM
terrain had a major overhaul with tons and tons of tweaking, and tons of nicer routes.

a lot of great feedback and playtesting in oct/nov helped push it along.

as for base rape, that was intentional and im not changing it. i am not sure what you mean by 180 change since the entrances already face down towards the flag areas (perhaps the people who hacked this map for one of the mappacks decided they knew better).

anyways, base rape was an intentional dynamic in this map.

there is a reason there are 2 rovers... and id assume "comp" players can figure out why :)

the rovers are there as spawn options to be used strategically. that's also why i do not have spawns right next to the flag (i wanted to slow down this aspect of gameplay to focus more on the real skilled aspect of gameplay rather than the "BAM, RESPAWN, SPAM SPMA SPAM" aspect).

it's essentially akin to Emerald (which was by far the most popular map at the time i did this) but with larger area of play and much more of a focus on SKIING.

emerald has a lot of base rape and that's part of the competitive fun.

if the so-called "comp" community doesnt like base rape (when you also have 2 rovers), doesnt liek rovers, doesnt like skiing... then oh well, they can play other maps.

Homerpf
03-10-2005, 08:08 AM
Well tse, now that you have pointed me to this thread I will give you my 2 opinions on changes and reasoning behind them. Hopefully you will be willing to take them into consideration.

Based on how rovers are used in T:V, 1 per team should be fine. In t2, you could plant a rover and it could basically defend itself. In TV, its extremely easy to steal a rover sitting around for defensive purposes. If the rover in TV was a bit different I think this idea would be fine. On the topic of rape, I have no problem with you wanting the bases to be easily raped, however the way that teams will do it is another story. The invs are easily placed so that players can disc spam or mortar spam from afar with little to no effort at all.

Secondly I think that a platform or two around the flag would be nice for LD/HoF. As you said you wanted a lot of grabs but not so many caps. That would be a lot easier if LD had a better place to defend the flag instead of on the ground. Would be very hard for a ld to get in place if a capper was coming in at a decent speed constantly.