[Release] Updated AmmoHud.

Pages : 1 [2] 3

RA-Jeff
10-23-2004, 09:02 PM
Looked at that url. I see they are having the same problem too. Isn't there a fix or something for this?

kMz.
10-23-2004, 09:04 PM
I just took ammohud out and the problem remains. :(

Shad0w
10-23-2004, 09:12 PM
errr now thats just plan weird..hmmm well..er.
If i remember right the weapons icons dont have labels in the tribeshudini...If i am not mistaken they are made within the script along with the Key Press text.
I think mik has the best temp fix..just move it off screen ..I'll play with that this week when i get past a bug in my zoom script.

RA-Jeff
10-23-2004, 09:30 PM
How do I move it off the screen?

MikSchultzy
10-23-2004, 09:36 PM
Set an OffsetX/Y or PosX/Y to be off of the screen.

kMz.
10-24-2004, 12:15 AM
What would be off the screen positions for 1024x768?

MonkeyHero
10-24-2004, 12:44 AM
just give it like -200 on both offsetX and Y, assuming they're set to align at the top left.

kMz.
10-24-2004, 03:53 AM
The stuff in the topic left is still there, just the number is changed, used to say 008 now it says 2 and the block is still there too. I set -200 for all the stuff and I remove the ; from the start of all the lines. :( wtfz

RA-Jeff
10-24-2004, 10:02 AM
There has to be some fix. This is freaky.

MikSchultzy
10-24-2004, 01:17 PM
[default_grenades]
emptyTexture=(drawColor=( R=255,G=255,B=255,A=0),st yle=1)
fullTexture=(drawColor=(R =255,G=255,B=255,A=0),sty le=1)
rechargingMaterial=(drawC olor=(R=255,G=255,B=0,A=2 55),style=1)
bDrawKey=False
horizontalAlignment=HALIG N_Right
verticalAlignment=VALIGN_ Top
Width=80
Height=40
offsetY=0
offsetX=80


How I did it.

RA-Jeff
10-24-2004, 01:35 PM
Will this make my grenades no longer below my reticle? Because I want my grenades there. Just not that thing at the top left.

MikSchultzy
10-24-2004, 04:00 PM
That is the grenade icon...

kMz.
10-24-2004, 04:06 PM
wow thanks it workss. it removes the shit in the top left corner :D
<3 mik

RA-Jeff
10-24-2004, 04:52 PM
Thank you.

RA-Jeff
10-25-2004, 01:05 PM
Now I don't know the codes or anything so can you explain how do I do these two things?

1. How do I make the Ammo count green like how the grenade count is?

2. And how do I get rid of the blue G# of grenade that I am on?

Shad0w
10-25-2004, 03:53 PM
grenadeTag="G'" <replace the G with what ya want example "HI-TW".

the Fullammo color is your weapons ammo, and halfAmmo color is for when its low.
R Means red, G means Green,B Means Blue A means Alpha..(how dark it is on the screen 255 being darkest 0 being invisible).

Same goes for the colors.. 255 means pure color or full color..Like R=255 Means 100% red..
I use wotgreal to play with color values..You can use MSPAINT..Double click the color bar..the click on define custom color..You will see red green blue off to the side with numbers..Pick a color and it will give you some numbers..thoses numbers equal that color..
Then just put then in the ammohud.ini ..Like so
FullAmmoColor=(R=0,G=255, B=0,A=255) < Green
HalfAmmoColor=(R=255,G=0, B=128,A=255)< purple

GrenAmmoColor=(R=128,G=25 5,B=128,A=255)<Light Green

Play with the value to get the color you want..Hope that helps some.

RA-Jeff
10-25-2004, 04:14 PM
Tried it didn't work. The AmmoHUD.ini is default. There are no changes. Can you just give some stuff so I can paste it in so that my Ammo count will be the same green as the grenade count and get rid of that G# of grenade I am on please?

Shad0w
10-25-2004, 08:49 PM
in the AmmoHud.ini replace theses lines and that should help ya out.

grenadeTag="'"
;< Green
FullAmmoColor=(R=0,G=255, B=0,A=255)

;purple
HalfAmmoColor=(R=255,G=0, B=128,A=255)

;Green
GrenAmmoColor=(R=0,G=255, B=0,A=255)

RA-Jeff
10-25-2004, 08:54 PM
Like this:

;Custmizible settings!
grenadeTag="'"
;< Green
FullAmmoColor=(R=0,G=255, B=0,A=255)

;purple
HalfAmmoColor=(R=255,G=0, B=128,A=255)

;Green
GrenAmmoColor=(R=0,G=255, B=0,A=255)

Shad0w
10-26-2004, 02:38 AM
Yeppers perfect..