RA-Jeff
10-23-2004, 09:02 PM
Looked at that url. I see they are having the same problem too. Isn't there a fix or something for this?
[Release] Updated AmmoHud.RA-Jeff 10-23-2004, 09:02 PM Looked at that url. I see they are having the same problem too. Isn't there a fix or something for this? kMz. 10-23-2004, 09:04 PM I just took ammohud out and the problem remains. :( Shad0w 10-23-2004, 09:12 PM errr now thats just plan weird..hmmm well..er. If i remember right the weapons icons dont have labels in the tribeshudini...If i am not mistaken they are made within the script along with the Key Press text. I think mik has the best temp fix..just move it off screen ..I'll play with that this week when i get past a bug in my zoom script. RA-Jeff 10-23-2004, 09:30 PM How do I move it off the screen? MikSchultzy 10-23-2004, 09:36 PM Set an OffsetX/Y or PosX/Y to be off of the screen. kMz. 10-24-2004, 12:15 AM What would be off the screen positions for 1024x768? MonkeyHero 10-24-2004, 12:44 AM just give it like -200 on both offsetX and Y, assuming they're set to align at the top left. kMz. 10-24-2004, 03:53 AM The stuff in the topic left is still there, just the number is changed, used to say 008 now it says 2 and the block is still there too. I set -200 for all the stuff and I remove the ; from the start of all the lines. :( wtfz RA-Jeff 10-24-2004, 10:02 AM There has to be some fix. This is freaky. MikSchultzy 10-24-2004, 01:17 PM [default_grenades] emptyTexture=(drawColor=( R=255,G=255,B=255,A=0),st yle=1) fullTexture=(drawColor=(R =255,G=255,B=255,A=0),sty le=1) rechargingMaterial=(drawC olor=(R=255,G=255,B=0,A=2 55),style=1) bDrawKey=False horizontalAlignment=HALIG N_Right verticalAlignment=VALIGN_ Top Width=80 Height=40 offsetY=0 offsetX=80 How I did it. RA-Jeff 10-24-2004, 01:35 PM Will this make my grenades no longer below my reticle? Because I want my grenades there. Just not that thing at the top left. MikSchultzy 10-24-2004, 04:00 PM That is the grenade icon... kMz. 10-24-2004, 04:06 PM wow thanks it workss. it removes the shit in the top left corner :D <3 mik RA-Jeff 10-24-2004, 04:52 PM Thank you. RA-Jeff 10-25-2004, 01:05 PM Now I don't know the codes or anything so can you explain how do I do these two things? 1. How do I make the Ammo count green like how the grenade count is? 2. And how do I get rid of the blue G# of grenade that I am on? Shad0w 10-25-2004, 03:53 PM grenadeTag="G'" <replace the G with what ya want example "HI-TW". the Fullammo color is your weapons ammo, and halfAmmo color is for when its low. R Means red, G means Green,B Means Blue A means Alpha..(how dark it is on the screen 255 being darkest 0 being invisible). Same goes for the colors.. 255 means pure color or full color..Like R=255 Means 100% red.. I use wotgreal to play with color values..You can use MSPAINT..Double click the color bar..the click on define custom color..You will see red green blue off to the side with numbers..Pick a color and it will give you some numbers..thoses numbers equal that color.. Then just put then in the ammohud.ini ..Like so FullAmmoColor=(R=0,G=255, B=0,A=255) < Green HalfAmmoColor=(R=255,G=0, B=128,A=255)< purple GrenAmmoColor=(R=128,G=25 5,B=128,A=255)<Light Green Play with the value to get the color you want..Hope that helps some. RA-Jeff 10-25-2004, 04:14 PM Tried it didn't work. The AmmoHUD.ini is default. There are no changes. Can you just give some stuff so I can paste it in so that my Ammo count will be the same green as the grenade count and get rid of that G# of grenade I am on please? Shad0w 10-25-2004, 08:49 PM in the AmmoHud.ini replace theses lines and that should help ya out. grenadeTag="'" ;< Green FullAmmoColor=(R=0,G=255, B=0,A=255) ;purple HalfAmmoColor=(R=255,G=0, B=128,A=255) ;Green GrenAmmoColor=(R=0,G=255, B=0,A=255) RA-Jeff 10-25-2004, 08:54 PM Like this: ;Custmizible settings! grenadeTag="'" ;< Green FullAmmoColor=(R=0,G=255, B=0,A=255) ;purple HalfAmmoColor=(R=255,G=0, B=128,A=255) ;Green GrenAmmoColor=(R=0,G=255, B=0,A=255) Shad0w 10-26-2004, 02:38 AM Yeppers perfect.. | ||