Nordramor
10-21-2004, 11:48 PM
I have now recorded several scrim demos, to test how the demos truely hold up in retail under stress.
Results are dissapointing. Out of 6 scrim demos, at least 3 of them break early during the scrim and are worthless (haven't watched them all through yet).
One demo crashes several minutes in when something weird happens in-game when I spawn at a Rover. This is a consistent crash and I can provide the demo if the devs want it.
Two other demos display no HUDs. When the person demoing dies, the camera gets stuck to the corpse and fails to track the person on respawn. These demos are also pretty worthless.
This is unfortunate. T:V demos aren't totally broken like T2 demos on release, but they are unreliable to the point of being near meaningless. T:V demos also appear to lack demo controls (Speedup/Slowdown), further hampering their usefulness.
My machine is fast & new and even when recording demos I rarely go below 40 FPS. Others on my team with vastly different systems have reported similiar issues; demos are unreliable, as many will be broken or crash in the weird ways mentioned above. I doubt this is system specific, as it appears to be a very widespread problem.
I can provide the broken demos to devs if they want, just give me a place to send them. But, given the very high chance of demos having problems, I find it hard to believe the devs can't reproduce these problems internally.
Results are dissapointing. Out of 6 scrim demos, at least 3 of them break early during the scrim and are worthless (haven't watched them all through yet).
One demo crashes several minutes in when something weird happens in-game when I spawn at a Rover. This is a consistent crash and I can provide the demo if the devs want it.
Two other demos display no HUDs. When the person demoing dies, the camera gets stuck to the corpse and fails to track the person on respawn. These demos are also pretty worthless.
This is unfortunate. T:V demos aren't totally broken like T2 demos on release, but they are unreliable to the point of being near meaningless. T:V demos also appear to lack demo controls (Speedup/Slowdown), further hampering their usefulness.
My machine is fast & new and even when recording demos I rarely go below 40 FPS. Others on my team with vastly different systems have reported similiar issues; demos are unreliable, as many will be broken or crash in the weird ways mentioned above. I doubt this is system specific, as it appears to be a very widespread problem.
I can provide the broken demos to devs if they want, just give me a place to send them. But, given the very high chance of demos having problems, I find it hard to believe the devs can't reproduce these problems internally.