BFGanksta
10-19-2004, 01:49 PM
I'm trying to separate TribesHUD.ini into separate ini files, for ease of use reasons. However when ever I choose to spawn I get this error
1.0.1(63446)
Crash Time: 10/19/04 13:44:50
OS: Windows XP 5.1 (Build: 2600)
CPU: GenuineIntel Unknown processor @ 3010 MHz with 1023MB RAM
Video: RADEON 9700 PRO (6476)
TV Build Number: 63446
Access Violation caused General protection fault!
History: Process_Native_Func <- UObject::CallFunction [SCRIPT='TribesGui.HUDElem ent.Layout' OBJ='default_CharacterHUD '] <- UObject::CallFunction [SCRIPT='TribesGui.HUDElem ent.DoLayout' OBJ='default_CharacterHUD '] <- UObject::CallFunction [SCRIPT='TribesGui.TribesH UDScript.DoUpdate' OBJ='default_CharacterHUD '] <- UObject::CallFunction [SCRIPT='TribesGui.TribesH UD.DrawHUD' OBJ='TribesCharacterHUD0'] <- UObject::CallFunction [SCRIPT='Engine.HUD.PostRe nder' OBJ='TribesCharacterHUD0'] <- UObject::ProcessEvent [Function TribesGui.TribesHUD.PostR ender() on TribesCharacterHUD MP-Emerald.TribesCharacterHU D0] <- FPlayerSceneNode::Render <- UGameEngine::Draw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- UpdateWorld <- MainLoop
I'm assuming this is because I'm not linking them right in the tribeshud.ini file. Could someone help out please.
1.0.1(63446)
Crash Time: 10/19/04 13:44:50
OS: Windows XP 5.1 (Build: 2600)
CPU: GenuineIntel Unknown processor @ 3010 MHz with 1023MB RAM
Video: RADEON 9700 PRO (6476)
TV Build Number: 63446
Access Violation caused General protection fault!
History: Process_Native_Func <- UObject::CallFunction [SCRIPT='TribesGui.HUDElem ent.Layout' OBJ='default_CharacterHUD '] <- UObject::CallFunction [SCRIPT='TribesGui.HUDElem ent.DoLayout' OBJ='default_CharacterHUD '] <- UObject::CallFunction [SCRIPT='TribesGui.TribesH UDScript.DoUpdate' OBJ='default_CharacterHUD '] <- UObject::CallFunction [SCRIPT='TribesGui.TribesH UD.DrawHUD' OBJ='TribesCharacterHUD0'] <- UObject::CallFunction [SCRIPT='Engine.HUD.PostRe nder' OBJ='TribesCharacterHUD0'] <- UObject::ProcessEvent [Function TribesGui.TribesHUD.PostR ender() on TribesCharacterHUD MP-Emerald.TribesCharacterHU D0] <- FPlayerSceneNode::Render <- UGameEngine::Draw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- UpdateWorld <- MainLoop
I'm assuming this is because I'm not linking them right in the tribeshud.ini file. Could someone help out please.