strez 10-19-2004, 12:42 AM Hi All,
I'm starting this thread for anyone who has questions regarding the process of creating and importing new art for T:V. This could include creating staticmesh, textures, characters, animations, weapons and skins.
So ask away and I'll try to answer your questions as best I can.
Strez
Halfscan 10-19-2004, 01:09 AM K.. here's one that's been asked around a bit...
When (or will) any .max files get released?
Nothing clears things up like having a few official files to look off of for reference. ;P
-half
thx Strez, your help will be much appreciated.
I know theres a lot of people wanting to make there own player skins. So could u start with that. export and repackaging. DDS files? alpha file/bumpmapping?
Mayhem50 10-19-2004, 03:43 AM How about some recommended polycounts for player models, map models etc...
Thanks for your time Strez
On a side Strez note wasn't tribes developed in Canberra in NSW?? So what’s with the VB label?? shouldn't be XXXX or somthing up that way?
Reaper 10-19-2004, 04:13 AM I like your sig strez :lol:
KroniK 10-19-2004, 05:16 AM Yeah what to use etc and a how to on skinning would be great.
And no XXXX beer is up in QLD mainly, Canberra is down south near Victoria :b
strez 10-19-2004, 05:57 AM K.. here's one that's been asked around a bit...
When (or will) any .max files get released?
Nothing clears things up like having a few official files to look off of for reference. ;P
-half
Some sample files and a manual have been prepared, but since I've been on holidays for a few weeks, we just sent them to VUG today. Expect to see some source files soon, in the mean time this will have to do. :)
Asura 10-19-2004, 05:59 AM is it possible to take an ingame skin and edit it for multi? im a skinning newb.
.footloose. 10-19-2004, 07:11 AM is it possible to take an ingame skin and edit it for multi? im a skinning newb.
Somebody wan't teh Mercury skin ;)
insaneferret 10-19-2004, 07:16 AM most requested thing so far seems to be skinning information
a full skinning tutorial would be nice, especially with regard to importing the skins into the game
Hybrid 10-19-2004, 08:36 AM Yeah imalso curious about the skinning information. Especially about how to get SP skins into MP (i want julia dammit)
Asura 10-19-2004, 08:37 AM Somebody wan't teh Mercury skin ;)
damn straight.
MonkeyHero 10-19-2004, 09:22 AM Is there any way for us to use custom weapon skins in game without failing CRC? I've set up a new package for a spinfusor skin with all the different maps combined into a shader. It works fine if I just overwrite it in weapons.pkg, but of course I fail CRC that way.
I've been looking at the way custom reticles are loaded with an ini file in the bin folder, but haven't been able to figure out the command/variable to load a custom skin for the weapon.
Is this even possible?
}x{ EViL JiM 10-19-2004, 09:26 AM An Art question (if you can answer.)
For the painted surfaces of many of the armors, there is some nice dual color texturing. Is this done with layer masks of the texture with an undercolor, an overlay layer, or is it done freehand?
Are there any tips you could give for creating a similar effect?
BlodBath-VuP- 10-19-2004, 12:23 PM Is there any way to override/replace the HUD content not exposed through TribesHUD.ini (aka: markers & the radar map underlay)?
Halfscan 10-19-2004, 05:03 PM Is there any way to override/replace the HUD content not exposed through TribesHUD.ini (aka: markers & the radar map underlay)?
Same question... but regarding the weapon icons (tabs).
-Half
Agent dub 10-19-2004, 06:36 PM Is there any way for us to use custom weapon skins in game without failing CRC? I've set up a new package for a spinfusor skin with all the different maps combined into a shader. It works fine if I just overwrite it in weapons.pkg, but of course I fail CRC that way.
I've been looking at the way custom reticles are loaded with an ini file in the bin folder, but haven't been able to figure out the command/variable to load a custom skin for the weapon.
Is this even possible?
Yes this is what I'm looking for as well. I have all my weapons already made, but have no idea how to get them to work in MP. Any help on this subject would be most appreciated.
BlodBath-VuP- 10-19-2004, 07:43 PM Same question... but regarding the weapon icons (tabs).
-Half
Yes, those as well.
strez 10-20-2004, 02:50 AM most requested thing so far seems to be skinning information
a full skinning tutorial would be nice, especially with regard to importing the skins into the game
Create a custom Character Skin.
-Open the texture browser and select "file/import" browse to your skin files.
-In the "package name" field type in the name of your new skin.(eg Myskin) press OK
-If you want to make a Shader for the skin do this now too
-Save the package in the "content/skins" folder
-Go to the Class browser and find "gameplay.skininfo", right-click it and select "new" Choose a name .(eg Myskin) and also add the same package name .(eg Myskin) you just created for the textures. (I always make the package, class and skin name the same)
-You can now use the dropdown list in the class browser to select your package. (eg Myskin)
-Open your new skin class. To assign the appropriate textures you have imported in the skin package, press the arrow next the right of “Meshskins” and “add” 2 new skin slots. Change to the texture browser, select the appropriate skin, and “use” them in the skin slot.
-To assign the mesh, open the Animation Browser (A icon) and load the package containing the mesh you have skinned, (eg LightArmour.pkg). Select the mesh you want, go back to the skin class and select “use” in the “applicablemesh” field
- Save package again in the content/skins directory.
-In-game the skin will now appear in on that mesh when you press the prev/next skin buttons in the inventory station.
strez 10-20-2004, 02:51 AM Is there any way for us to use custom weapon skins in game without failing CRC? I've set up a new package for a spinfusor skin with all the different maps combined into a shader. It works fine if I just overwrite it in weapons.pkg, but of course I fail CRC that way.
I've been looking at the way custom reticles are loaded with an ini file in the bin folder, but haven't been able to figure out the command/variable to load a custom skin for the weapon.
Is this even possible?
I'll have to ask as some programmers about this for you..
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