MuNansen
10-18-2004, 11:27 PM
I haven't heard any word about any User Guides or anything being made available, so let's try to figure this thing out through cooperation and shared info. Hopefully I'm not the only one that wants to unlock the secrets of this sucker. Here's some things I've found:
- The camera icon below the Play options has a light below it that is Red or Green. When Green, if you hit Play, your view will jump to the cutscene's camera location. When Red, you basically have a Free Camera while the scene plays. Click the camera icon to switch the light.
- When opening the cutscene .tvm in TribesEd, the Actors are pawns, given the Tag "CutsceneActor#"
- Camera moves the same way as in TribesEd
- The Properties window for all the objects, at least for me, starts off scrunched-up on the right side. You have to actually pull it out to be able to do anything to the Actors.
- Subtitle text is stored in Program\System\Localisati on\CutScenes\text files
- CutsceneCharacter Actors are in the Class: Pawn-Rook-Ragdoll-Character-CutsceneCharacter
Things I'm trying to figure out:
- How exactly to set up the camera movements
- Where the Lip Sync animation files reside
- The camera icon below the Play options has a light below it that is Red or Green. When Green, if you hit Play, your view will jump to the cutscene's camera location. When Red, you basically have a Free Camera while the scene plays. Click the camera icon to switch the light.
- When opening the cutscene .tvm in TribesEd, the Actors are pawns, given the Tag "CutsceneActor#"
- Camera moves the same way as in TribesEd
- The Properties window for all the objects, at least for me, starts off scrunched-up on the right side. You have to actually pull it out to be able to do anything to the Actors.
- Subtitle text is stored in Program\System\Localisati on\CutScenes\text files
- CutsceneCharacter Actors are in the Class: Pawn-Rook-Ragdoll-Character-CutsceneCharacter
Things I'm trying to figure out:
- How exactly to set up the camera movements
- Where the Lip Sync animation files reside