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BrightEyes 10-17-2004, 01:15 AM wow the same opinion everyone has at first when comparing it to older games and not having actually played and learned all the weps, skills, etc...
guess what? It has tons of skills and depth, it's just not EFFING identical to the past ones. something tells me this is going to take awhile for people to get because too many are prejudiced at the get go and simply make comparisons, don't bother to play and learn
Is this really a rational explanation? If this was actually the case I could say the same about every Tribes 2 basher; "You just suck at the game!@ That's why YOU think it sucks!".
Then reality sets in, I've played T:V since the early beta and my opinion hasn't changed since. I was hoping retail would actually incorporate some of the suggestions pleaded by many people but nope, they chose to ignore all the frustrations presented to them during beta & beta(demo).
Antares Reign 10-17-2004, 01:16 AM In your mind you probably did, but what you typed was just a bunch of bullshit in a last ditch effort to claim stakes in a rant against T2 players.
It wasn't against T2 players, have you read this thread at all these people are insulting eachother's mothers for christ's sake.
go play ren
Well, that made sense.
dontlike_tv 10-17-2004, 01:22 AM as i said i have my views and you have yours, what skilll is there in tv theres none sking is so easy, if you like it well good on you, i dont. and i will not be buying it.
the dev guys have all gone now theres no reason for them to stay, they never from what i see fixed anything major in the full version.
theres gonna be patch after patch, only 500 players after 2 weeks almost its dead, they made a mess of it, its just turn out like ut2004 and other games like that.
Antares Reign 10-17-2004, 01:28 AM Actually, you said we all have the right to post our views.
I've presented my argument and you haven't responded to it.
Therefore you're just being driven deeper into your own contradictions and idiocy.
:roller:
BitRaiser 10-17-2004, 01:29 AM well i made lots of points and gave some reasons why some see it as ut with jetpacks and sking.
Ok... you don't actually seem to be just trolling, so I'll gice you a rational responce.
I'm an old T2 base(!) fan too. The depth of stratagy in it is huge... lots ta do, lots of thinking involved, teamwork is critical, very inovative... etc, etc, etc.
I pay omage to the game any chance I can. I still consiter it the best design ever (despite bug issues).
When I heard about T:V's focus on faster and more sports-like game play, I baulked. More than that. I got really annoyed. I thought, "Great... those friggen TW trogladites (no offence to anyone here, I'm being litteral) got their way and turned Tribes into just another shooter.". I played the Beta and was not to happy with what I saw.
HOWEVER
Then somthing really odd happened. The final Demo came out with a bunch of tweaks that somehow restored the balance and flow of things to a playable level... an almost magical flow was taking place. I still had issues (and I STILL really miss comand screen functions!) but the more I played, the less I disliked the game.
Now, I'm digging T:V. I enjoy this game for an entirely different set of reasons. It lets me get my guns off, if you know what I mean. There's still alot of though involved in managing your jets, where you are going to be most effetive on the field, how to best set out your deployable assets, and what loadouts are most likely to server you best in any given situation. There's more depth below T:V's not so still waters than you think after a game or two.
Try that demo more. Hopefully you might have some good teammates to join you. Give it a good HARD fair shake... then if you still don't like it, come back later and see what folks are doing with Mods. If nothing engadges you, then I guess you'll have to wait fer the next game.
Good luck, 'n maybe I'll grapple yer arse on the field ;)
BrightEyes 10-17-2004, 01:29 AM as i said i have my views and you have yours, what skilll is there in tv theres none sking is so easy, if you like it well good on you, i dont. and i will not be buying it, the dev guys have all gone now theres no reason for them to stay, they never from what i see fixed anything major in the full version, there gonna be patch after patch, only 500 players after 2 weeks almost its dead they made a mess of it its just turn out like ut2004 and other games like that.
They haven't fixed jack, in my opinion they made things even worse :)
dontlike_tv 10-17-2004, 01:30 AM Actually, you said we all have the right to post our views.
I've presented my argument and you haven't responded to it.
Therefore you're just being driven deeper into your own contradictions and idiocy.
:roller:
i have, just look inbetween the quote of your large post in my post.
BitRaiser 10-17-2004, 01:33 AM Antares Reign: Thanks for giving me something that's finaly Sig worthy ;)
Antares Reign 10-17-2004, 01:40 AM LOL
Yes, "never" is one hell of an argument man. I want to take you seriously, but you aren't giving me a picture of your perspective.
dontlike_tv 10-17-2004, 01:46 AM i just dont like it sorry but i dont.
dudeman 10-17-2004, 01:47 AM as i said i have my views and you have yours, what skilll is there in tv theres none sking is so easy,
Every weapon is a unique skill, you will not know how to use some of them properly without playing SP... grapple - many techniques and uses, drop ski (hold spacebar in air and fall on a slope lip), speed pack and how it changes things, water ski and water bounce, being able to freeform routes... (yes you can eventually do it but you have to learn enough about skiing and momentum first), defense set up and nesting, setting d against the dark textures so it's nearly invisible, vehicles and uses and staying alive in them, capping strats (and manners)... what ISN'T a skill?
the problem is people are looking at this as... well this doesn't "feel" the same right away and putting it off... well as I've said countless times, duh, it's a different game. anyone who takes it on as a new game though finds its quite good...
but whatever... if you havent bought it and put some time into it, it's easy to just make assumptions and whine, I just want you to know that if you're expecting the devs to change things for you, well it's you who hasn't even looked to see what game IS there yet, you just want a remake of something else
BitRaiser 10-17-2004, 01:48 AM i just dont like it sorry but i dont.
K... that's cool. If ya don't dig it, thre's nothing wrong with that.
There's also no point in hanging out in these forums.
dontlike_tv 10-17-2004, 01:57 AM ive played the demo didnt like it pod aiming is too easy i had a pod for most of the game just going round and round in the air as high i as i could with zoom and shooting rockets at players and killing other pods. its to simple of a game
Antares Reign 10-17-2004, 01:58 AM Yeah, you don't have to like it (but your other choice is DOOOM ;)), but the forums aren't really about hate (despite what some people seem to think); they're about discussion.
Edit: Yes, the pod definately needs a range down or some other nerf.
dontlike_tv 10-17-2004, 01:58 AM K... that's cool. If ya don't dig it, thre's nothing wrong with that.
There's also no point in hanging out in these forums.
well i still play tribes just not tv
LoVer 10-17-2004, 02:15 AM This entire thread and practically every post in it were worthless
dontlike_tv 10-17-2004, 02:26 AM This entire thread and tv is worthless
:)
Cinderkarst 10-17-2004, 04:01 AM My take on this, point by point yo.
ive been reading these forums for a few years and i think now is the time for me to join and point my views out about tv. i know most here are t1 fans and they dont like t2 but i think over time as seen over these past few weeks more and more t2 players are signing up here, posting there views, the reason well some vu representatives have been posting here plus t2 players are scattered over so many different forums thats why theres a lack of t2 posts and the love you guys have for us :wave:
As a one-time devout T2 Classic player and avowed mapper for the game, I have yet to be crucified.
well as the name says it i dont like it you can flame me all you want but i just dont like it and i have the same right to post and argue my points as you have.
You sure do, Skippy. Shoot.
Comparision of T:V vehicles to UT vehicles.
I'll disregard your statements on the technological aspects of the universe, as you obviously have little background regarding the state of Tribal and Imperial technology and how they have differed over the years. Roughly, it equates to Imperials innovate, Tribals refine. This would apply to vehicles as well. Essentially, any vehicle can be taken as being "borrowed" from the Imperials in T:V. There are still some continuity issues, but that's essentially it.
By your logic, a ground vehicle is equal in all ways to an air vehicle. And somehow, something that carries 3 people and fires bombs is equal to something that crawls slowly along the ground and deploys to become a weapons platform of sorts.
Holy crap, am I talking Leviathan or the Jericho MPB? Huh...
T2 had a tank "before it was cool." Just because it has treads and a turret (which are very popular options on tanks I hear) doesn't mean it's a copy. By your reckoning, Halo predates both. It had the treads and the turret before either of the other franchises got their mitts on them.
I don't like the fighter design-wise, so I won't comment on it. But it isn't nearly as annoying as the Shrike was in base T2. And I don't think anyone said it was supposed to be a Shrike replacement. Much like the game itself was never intended to replace T2.
Your poor attempt at humor regarding the Rover smacks of "amirite"-ish commentary. I'll disregard it.
Complaint about the deployable and inventory systems of T:V vis-a-vis T2.
I think it benefits the defense to have both a pack and a deployable. It still doesn't eliminate the farming turnaround (thankfully), but at the same time allows the D to be more vesatile. The mine-disc is reborn in the form of the nade-disc. You can take out a light with one of those as you could with a MD in T2.
I'm sorry that the new inventory system makes you "bust your ass" so to speak. Imagine, having to spend a second holding down one button and pressing another. Savages.
Your complaint about the visibility of mines is pretty funny, as I've seen enough guys turn a corner and step on one in T:V. If people aren't looking for them, they'll hit them just the same. Plus, since the mines are harder to kill in T:V, a capper coming in can't blow it up in time when they're in mid-route. This in turn emphasizes flag-clearing and teamwork instead of derf-derf Shrike capping.
And BTW, when the hell do you have to go to an Inventory and select a mine? The only time I can remember having to do that is in T2...
Complaint regarding selection of grenades.
No need for flares due to the ScriptLauncher being taken out of the equation.
Concussion grenades were used regularly by maybe five people in Classic. Everyone else was using flares or normal frags.
Whiteouts were used by bad cloakers, bad HOFs, and new players who didn't know better.
The T2 browser system was very good.
You could also use real email. You could visit their site or page on whatever leagues they in which they were active on the real internet. And that's down a whole lot less than the T2 browser. It helps cut down on 15-year olds starting clans called =-=-=[.:PENIS:.]=-=-= when there's an actual real-net component.
Complaint about manned turrets in T:V.
This I agree with to a point. Automated turrets with a control panel similar to that Mothership level in UT2k4 would have been a better choice. I'd say no to switching them out.
Questioning of pack mechanics and item exclusions, as well as pack mechanics.
Also, a great deal of reaching.
The SL is right out due to the place in the storyline and possibly autofire concerns. Not that it would be hard to mod it in anyway.
I can't say many people miss the ELF. And I seriously doubt you had it in your common loadout. If you did, there were a a few better weapons you could of been using. Especially in Classic.
The energy linkage detracted from the speed of gameplay. Since the focus of IG was speed for this game, it was one of the first things to go. I'm happy to report, however, that it's still linked to the jetpack. So you can put that concern to rest.
Satchel was used exclusively for screwing around or for Katabatic "flag D".
Sensor Jammer isn't neccessary due to the new sensor system. This also applies to the sensor packs.
Beacons led to spam scripts, which a lot of competitive players took issue with as they can be construed as cheats. They essentially eliminated the necessity of skill in spamming.
The flag complaint is just retarded. Sorry, but if you're upset over the flag not bouncing up and down when you shoot at it then you should reassess your life.
The "Spawn-Pick" system was originated in the BF series, if not sooner. Again, it's a tactical consideration. As was the timed vehicle spawns (which, BTW, was done in T2 as well). I thought it was a good addition, as it does allow a team to choose which of its assets it will defend.
Complaint about graphics and engine.
I love this "graphics are childish" crap. You people fail to see the greatness of the water surfaces, of the sunlight actors. This is lightyears ahead of the Torque engine. From a technical standpoint, they're much better. Please quit lamenting the loss of your "one-model-fits-all" characters and the low-poly Derms.
Your console analogy is irrelevant, as I'm pretty sure PS has had its share of Spyros and Bandicoots.
The size limits are totally up to the mapper. While it doesn't repeat eternally like Torque, a mapper could technically make a 3km map if they so pleased.
Your skill argument is flawed. Many of the things you've mentioned, I would argue, actually make the prior games (especially T2) easier rather than harder. Automated turrets, multiple mines per player, mine-disc, satchel charges, energy-linked instead of time-based shield packs, Shrikes, the ScriptLauncher, beacons and the resulting scripts, totally energy-based laser rifle with a "restriction", "no-thought" spawning, etc.
The base design is easily rectified by modders, but yes there are issues present.
The modding argument you present sucks. Half of the mods created in T2 were horrible knockoffs of some other mod anyway. Most of the noteworthy mods made involved a client (either to include more features or simply to function) being downloaded as well.
War2003 wasn't good. It just wasn't.
It's obvious from your "middle-switch" argument that you're one of those smacktards who never bothered to play retail or read up on the game. Looking back, it seems like you never made it past the Beta before passing judgment on an unfinished game. Good job on that score. There are switches in T:V. See Utopia.
I'd like to say that, at this point, you start contradicting yourself. I'll take your original quotes from here on.
from what ive seem vu should have expanded on t2 what tv has done is fragment the tribes community like what happened with t1 and t2. if they used t2 as the basis and added to that, they would have all the t2 players some t1 players and some new players as most are sick of the quake and ut game play.
"T2 with better graphics and maybe some more stuff."
most of the great points and items of tribes have gone in favour of more mainstream games that were about 2 years ago. personally i think if t2 was relased with an upgraded torque engine with better graphics, a few changes like auto down load of maps,being able to interact with bases like blow up base walls etc maybe have extra armour like engineer to rebuild, patch up the base and different, more imaginative packs, it would hit number1, really there’s not much to do in tv as people say you play it for 20 min then put it away.
"T2 with better graphics and a touch of Renegades."
It's funny that you told someone to "Go play Ren" when you essentially lobby for one of its classes.
another point serria should have said use the dynamix engine and update it ,why well the ut engine has so many flaws in the cheating department, really the only cheat in tribes was happymod and to me well it didnt really affect me, with ut threes aimbot speed hack etc...
First and foremost, the gameplay of Tribes usually nullifies the effect of any sort of autoaim. The last sort of cheat in this respect in the series that I know of was the autolance script. And trust me, Happymod was worse than what we've seen so far on the T:V front.
The only reason there aren't as many known cheats for the Torque engine is because T2 was built on an unfinished version. By the time it was totally patched was very much on the outs with the bulk of the gaming world. Trust me, if a Torque engine game hit it big there'd be cheats out within a matter of months if not weeks.
and thats why some people relate it too UT, as some of my points state. some say its good that tv is different from t1 or t2 but is it really good thats its so different? the answer well look at the amount of players that are on the servers i remem ber when t1 and t2 came out there was 10 times the amount in the 1st 2 weeks.
I call bullshazbot on the T1 front, as it was very grassroots if memory serves and took a while to get to the status it enjoyed. T2 was an exercise in catastrophe at release and fractured the community you believe it could unite, if only we added a class from Team Fortress Classic and a Nuke pack.
ps i wonder how may players in tv play ut? and how many people play tribes 1and 2 play ut, that now play tv and how many players thats only play t1 or 2 play tv.
my guess it that the people who only play t1 and t2 dont play tv and half the people that play both ut and t1 or t2 play tv.
So, essentially, because people play Tribes and UT they are somehow of lesser importance? That's a pathetic jab if I've ever seen one.
oh btw watch out for new members posting great posts about tv and telling people to buy the game some1 on another forum caught the guy out he actually worked for irrational think he was 1 of the graphic artists.
I'd like to see this thread. Link me.
This smells like a 15 year-old with a low-end PC griping due to circumstances he can't control.
I'm not employed by VU or Irrational and I love the game. So I don't think it's some conspiracy.
It's painfully apparent that you have no new ideas to add to the well-established "T2 with Better Graphics" camp. Not only did you come in here uninformed, but your points are easily rebutted and poorly argued.
You have wasted enough time. Come back when your testicles descend.
mrkshammerhand 10-17-2004, 04:36 AM "the graphics look very good but childish, it some how reminds me of n64 graphics, not the playstation graphics."
from reading your further posts you are playing with an underpowered graphics card.
go upgrade and report back what you find.
?B-MAN 10-17-2004, 04:49 AM Ok fellas give the guy a break. He has some points but a lot of them have already been mentioned in other posts.
I was a long time Tribes 1 player and like many here I didnt like T2 out of the box. It was horribly slow and buggy. But T2 did become a great game after the final patches and the uber classic mod which became my main staple, never could play T1 again after T2 classic.
I think his point like many others that played T2, is that the thinktank behind TV didnt really give much consideration to what folks liked about T2 or specifically T2 classic. Its kind of a small number of old time leet players from the old T1 days (i.e KP). I think those small numbers underestimated how many folks actually liked T2. (you know it did grow beyond that first upsetting week when you dumped the box and disc and never left T1)
Personally, I think what made T2 classic or T2 base++ so fun was that it offered both the fast twitch style gameplay of T1 AND the strategy based gameplay with weapons, packs waypoints etc all in one great game. If T2 out of the box was classic without the bugs it probaly would have taken off like wildfire.
I play T.V, I like it but I dont love it yet. I know the MODS and new maps will come. Be patient, remember T2 sucked for quite sometime until mods came along and fixed it.
The only bad thing about depending on MODS to please the community as a whole is that it always wields a Tribes game that upon its launch is a bit dissapointing and that hurts sales and the growth of the franchise.
At least the base T.V gameplay isn't slow as hell and offers a decent platform for mod development.
In regards to the following comments:
The flag complaint is just retarded. Sorry, but if you're upset over the flag not bouncing up and down when you shoot at it then you should reassess your life.
I actually have to disagree with you on this comment Cinderkast. I also like the fact that you could shoot the flag and move it. It was a bit of a strategy play to move a dropped flag to a location where it would be hard to grab. Not a big deal, but its missed. Still I bow down to before your map making greatness =)
the graphics look very good but childish, it some how reminds me of n64 graphics, not the playstation graphics.
The graphics are great, Its the player models that look a bit cheesy with wings and all. Also some feel it may look cartoonish because TV has a richer color pallete than the dark blue green look of T2. Thats not a problem just look at the kick ass remake of this classic that santa is working on
http://www.tribalwar.com/forums/showthread.php?p=7307262# 7307262
One good thing the Unreal engine can offer is better graphics. Dont worry about the graphics.
My concern with TV right now isnt the gameplay, but the netcode, server and voting system. Its current state tells me Irrational focus was more on the Single Player game. (For the love of god who's monkey ass ideas went into developing the voting and admin features of the game they suck hard...Perfect example of someone taking something that works just fine, re-thinking it to death and turning it into garbage.)
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