What I would like to do is tweak weapons and packs a little.
Shield pack from passive effect 1.0 to 1.5 decrease recharge time by 1/2 and have active effect be boost.
Speed pack from passive effect 1.0 to 1.5 decrease recharge time by 1/2 and have active effect be boost.
Buckler increase range from 1.0 to 1.5 increase damage from 1.0 to 1.5
Rocket pod increase range to 1.5
Blaster increase damage 1.5
G Lancher increase 1.25
Burner increase firing rate from 1.0 to 2.0 decrease spash radius to .25
Vehicle spawn decrease to a few seconds.
Health pack raise health 1/2 full.
Asura
10-16-2004, 10:36 PM
we cant make mutators because UCC is br0ked. oh well, sounds like fun.
Sambuca
10-17-2004, 12:39 AM
Actually some of these (if not all) can be done. You can change values of existing objects without compiling. You just can't create any new objects or add new functionality.
So I have downloaded the TV development tools. I open the TV editor. Then open C:\Program Files\VUGames\Tribes Vengeance\source\Game\Gam eplay\Classes\Shield. This causes a crash of the TVED. I'm thinking I need to edit the effects of each object I want to change.
Questions
Am I correct in assuming the editing is done through the TVED?
Source file are what have to be edited?
After they are edited they have to be saved to where?
I notice I can open the source files with note pad. Can I just edit the variables I need and save it somewhere?
Razer
10-17-2004, 04:49 PM
I notice I can open the source files with note pad. Can I just edit the variables I need and save it somewhere?
No. You need to recompile edited code with UCC (the compiler.) Also, try not to edit original source code. If you're at all familiar with object oriented programming, what you want to do is EXTEND or inherit the original source files you want to edit, rename them, and recompile them as a mod. It's bad programming practice to edit source files rather than extend and edit their subclasses.
If all of this is greek to you, you should check out some of the coding tutorials for UT2k3 and UT2k4. TV uses a very similar setup, so any general coding knowledge you would get from those tutorials would apply to T:V as well. I don't believe there are any T:V coding tutorials done yet.
http://sv2.3dbuzz.com/vbforum/unr_main.php has a good UnrealScript tutorial. The coding syntax is very similar to java.
Razer
10-17-2004, 04:51 PM
Looks like someone has made a Wiki entry to explain some of the changes from Unrealscript to T:V script.
http://wiki.beyondunreal.com/wiki/Tribes_Vengeance
Thanks, yes it is all greek to me. I'll check it out. I'm a psychologist not a coder so I have a lot to learn. I would think you could just set these in the server .ini file like other parameters in the game. Shows how much I know. Thanks.
byteasc
10-17-2004, 07:28 PM
Looks like someone has made a Wiki entry to explain some of the changes from Unrealscript to T:V script.
http://wiki.beyondunreal.com/wiki/Tribes_Vengeance
Yep, that is the preliminary changes.. and some of that is important and some of it isnt
Razer
10-17-2004, 07:43 PM
Thanks, yes it is all greek to me. I'll check it out. I'm a psychologist not a coder so I have a lot to learn. I would think you could just set these in the server .ini file like other parameters in the game. Shows how much I know. Thanks.
Ok, let me first just say I'm talking out of my butt a little bit here. I'm by no means an expert coder or anything.
I believe that the sorts of parameters you want to edit are purposely left out of ini type files so that there's a consistency. If those values were easily modifiable, then a player joining Server A would have a different experience than if they joined Server B. If one of those experiences is bad, and the player thinks that the game is intended to play that way, then it reflects badly on the game as a whole. If the changed settings are part of a mod, however, then at least the player knows they're on a modified server.
Yes that makes sense. There is a server speed in the .ini which can change the game dramatically and have the same effect. I also noticed there was a cloak pack in the source code so I am assuming it won't be that hard to make a mod with a cloak pack.
I'll probably have to find a programer to help me with this.