bdm
10-16-2004, 07:31 PM
After finishing the Single Player game (or tutorial); I didnt hate it.. but I dont think i'll play it again. That made me kind of sad. I enjoy SP games, but this didnt grab me like some other SP FPS's (max payne, deus ex, thief, half-life, doom) did.
FIrstly, I'll just say I give Sierra/Irrational credit for trying to make a MP game into a SP game. But thats kind of the problem. T:V single player should have been its own entity. Much like Unreal and Unreal Tourneyment. T:V single player wasnt very 'epic'. The story is decent, but 1/2* the game is 'learn how to play". Maybe if I was new to tribes it would have seemed so obvious/preachy (at times, it was like what does this have to do with the story). If another SP game took the time to introduce me to the game that this did.. i think i'd find it just weird. That being said, the 'tutorials were actually nice/fun (yet made me sad that they had C&H, and what i thought was a better version of fuel, in the SP game).
As for the other 1/2* of the game (the story part), I felt IG did a good job with it, but I guess i was wanting something more. While most FPS are just kill kill kill (i dont have a problem with that), I was thought that there might be more to it. Being a single player game, the game could add elements that MP game couldnt. Add a puzzle game to 'hacking the system'. Or, have an inspace battle (with starships) or maybe a HERC scene. . Something to draw more upon the Starsiege Universe. SHAZBOT, maybe throw in a monster boss or something ;) . The look of the game was pretty cool, and the atmosphere (shadowing) I kept hoping for a monster to pop out and make me need to change my underwear . As running around inside bases made me feel like i was playing UT/Quake/whatever.
*NOTE: 1/2 =figure of speach, not actual play time (though it felt like it)
A question was put before me by a friend "why did they bother making a SP game?'". My answer was that not everyone wants to play multiplayer games on-line. So of possible buyers, that elimates them from buying straight off. But also, to introduce new players to the game. Though after playing the SP part, I'm not sure the full blown game will make someone more MP aware. There are 3 scenes (Julia's arena game, daniels arena, and the phoenix 'trial') that could have stood alone as tutorials (like T1/T2's did).
Obviously a lot of time had to go into the SP part of the game, and so the question is not so much "why bother?" as "was it worth while?" And while I give props to IG, i'd still have to say it was not. The SP game doesnt have the excitement/appeal as other FPSs. Sadly it doesnt have a lot of replay value. (After finishing the game it might have been nice for them to 'unlock' the chapters, so you could jump to the different tutorials if you wanted). Most people buying the game, I'd bet, are mainly wanting the MP game. Therefore, a lot of levels are wasted (and by that I mean; the structures wont likely be used by mapmakers for MP maps.) There are some items/elements in the SP that could be useful for people wanting to make C&H, F&R, D&D/seige, ball, or other game types... (assuming they know how to work the TVed, have 3dMax, and know how to script or in otherword do the job of a IG). So instead of having these gamestypes/maps ready to go out of box, the community has to wait for them.
FIrstly, I'll just say I give Sierra/Irrational credit for trying to make a MP game into a SP game. But thats kind of the problem. T:V single player should have been its own entity. Much like Unreal and Unreal Tourneyment. T:V single player wasnt very 'epic'. The story is decent, but 1/2* the game is 'learn how to play". Maybe if I was new to tribes it would have seemed so obvious/preachy (at times, it was like what does this have to do with the story). If another SP game took the time to introduce me to the game that this did.. i think i'd find it just weird. That being said, the 'tutorials were actually nice/fun (yet made me sad that they had C&H, and what i thought was a better version of fuel, in the SP game).
As for the other 1/2* of the game (the story part), I felt IG did a good job with it, but I guess i was wanting something more. While most FPS are just kill kill kill (i dont have a problem with that), I was thought that there might be more to it. Being a single player game, the game could add elements that MP game couldnt. Add a puzzle game to 'hacking the system'. Or, have an inspace battle (with starships) or maybe a HERC scene. . Something to draw more upon the Starsiege Universe. SHAZBOT, maybe throw in a monster boss or something ;) . The look of the game was pretty cool, and the atmosphere (shadowing) I kept hoping for a monster to pop out and make me need to change my underwear . As running around inside bases made me feel like i was playing UT/Quake/whatever.
*NOTE: 1/2 =figure of speach, not actual play time (though it felt like it)
A question was put before me by a friend "why did they bother making a SP game?'". My answer was that not everyone wants to play multiplayer games on-line. So of possible buyers, that elimates them from buying straight off. But also, to introduce new players to the game. Though after playing the SP part, I'm not sure the full blown game will make someone more MP aware. There are 3 scenes (Julia's arena game, daniels arena, and the phoenix 'trial') that could have stood alone as tutorials (like T1/T2's did).
Obviously a lot of time had to go into the SP part of the game, and so the question is not so much "why bother?" as "was it worth while?" And while I give props to IG, i'd still have to say it was not. The SP game doesnt have the excitement/appeal as other FPSs. Sadly it doesnt have a lot of replay value. (After finishing the game it might have been nice for them to 'unlock' the chapters, so you could jump to the different tutorials if you wanted). Most people buying the game, I'd bet, are mainly wanting the MP game. Therefore, a lot of levels are wasted (and by that I mean; the structures wont likely be used by mapmakers for MP maps.) There are some items/elements in the SP that could be useful for people wanting to make C&H, F&R, D&D/seige, ball, or other game types... (assuming they know how to work the TVed, have 3dMax, and know how to script or in otherword do the job of a IG). So instead of having these gamestypes/maps ready to go out of box, the community has to wait for them.