nixor
10-16-2004, 02:30 PM
Modified the info posted by Expunged over at this site (http://forums.theplatoon.com/topic.asp?TOPIC_ID=18791) . Just tweaked her up to work with Tribes:Veng. Hope this clears the air. This is some good info though. Expunged's examples works great.
Example compression:
I compressed this map and received the following results.
before:
MP-Spiridian-NoRape.tvm - 11.8 MB (12,447,946 bytes)
after:
MP-Spiridian-NoRape.tvm.uz2 - 2.48 MB (2,604,771 bytes)
Here you go.
Step 1: Getting ready for compression
* Depending on your computer, some files take a very long time to compress. It might take you a few minutes to a few hours, so patience is required.
Step 2: Compressing
* To compress the file some knowledge of command prompt and navigating in dos is required
* so, under command prompt, navigate to the Tribes Vengeance\Program\Bin folder where you copied those map files.
* Once there, type ucc compress filename including the extension and hit enter. You can also use wildcards such as ucc compress *.tvm which will compress one tvm file after another.
* When the compression is complete, a file with the .uz extension will be sitting in the system folder.
example:
C:\Program Files\VUGames\Tribes Vengeance\Program\Bin>ucc compress *.tvm
Step 3: Setting up a redirect server with the compressed files
Don't know what a redirect server is? Well, as a server admin, you dump all your map files on a fast webserver somewhere. Say, www.yourwebsite.com/tvmaps/. Now when a player connects to your game server, he/she will actually be downloading those maps from your website instead of the game server which caps it maximum upload at around 2.5Kbytes/s.
* Open up the Beta_Dedicated_Server.ini file on your server and locate usecompression. If you have already been using a redirect server, chances are this is set to false. Set this value to true.
* Next find AllowDownloads and set it to false. Again, if you already have a redirect server setup, chances are that this value is already set to false. False meaning that you don't wish to download off of the game server but wish to use the redirect server.
* And finally, find RedirecToRUL and add the path to your webserver where the map files reside. Remember to end the path with a /. For example RedirectToURL=http://www.yourwebsite.com/tvmaps/
You did remember to send all the compressed map files to the website didn't you? When copying them to the website, you don't have to preserve the directory path for those maps. All the files, map, sound, texture, staticmeshes, must reside under one directory as in the above case /tvmaps/ or whatever you decide to call it. That's it, you are done.
I guess http redirect doesn't work at this time, but hopefully it will be fixed soon.
Example compression:
I compressed this map and received the following results.
before:
MP-Spiridian-NoRape.tvm - 11.8 MB (12,447,946 bytes)
after:
MP-Spiridian-NoRape.tvm.uz2 - 2.48 MB (2,604,771 bytes)
Here you go.
Step 1: Getting ready for compression
* Depending on your computer, some files take a very long time to compress. It might take you a few minutes to a few hours, so patience is required.
Step 2: Compressing
* To compress the file some knowledge of command prompt and navigating in dos is required
* so, under command prompt, navigate to the Tribes Vengeance\Program\Bin folder where you copied those map files.
* Once there, type ucc compress filename including the extension and hit enter. You can also use wildcards such as ucc compress *.tvm which will compress one tvm file after another.
* When the compression is complete, a file with the .uz extension will be sitting in the system folder.
example:
C:\Program Files\VUGames\Tribes Vengeance\Program\Bin>ucc compress *.tvm
Step 3: Setting up a redirect server with the compressed files
Don't know what a redirect server is? Well, as a server admin, you dump all your map files on a fast webserver somewhere. Say, www.yourwebsite.com/tvmaps/. Now when a player connects to your game server, he/she will actually be downloading those maps from your website instead of the game server which caps it maximum upload at around 2.5Kbytes/s.
* Open up the Beta_Dedicated_Server.ini file on your server and locate usecompression. If you have already been using a redirect server, chances are this is set to false. Set this value to true.
* Next find AllowDownloads and set it to false. Again, if you already have a redirect server setup, chances are that this value is already set to false. False meaning that you don't wish to download off of the game server but wish to use the redirect server.
* And finally, find RedirecToRUL and add the path to your webserver where the map files reside. Remember to end the path with a /. For example RedirectToURL=http://www.yourwebsite.com/tvmaps/
You did remember to send all the compressed map files to the website didn't you? When copying them to the website, you don't have to preserve the directory path for those maps. All the files, map, sound, texture, staticmeshes, must reside under one directory as in the above case /tvmaps/ or whatever you decide to call it. That's it, you are done.
I guess http redirect doesn't work at this time, but hopefully it will be fixed soon.