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Dark|Fate 10-16-2004, 02:05 PM I'm getting annoyed with heavys attacking the base and dropping turrets on the way. Add weight to them so that this might actully take some skill, or add a limit to how far from your base they can be deployed.
*yawn* yay for pubs
Magnezm 10-16-2004, 02:06 PM whaa
Emilee 10-16-2004, 02:08 PM I like doing that.
Comparing the size of the turrets to the heavies.. I doubt the extra weight would even matter.
In short, veto'd!
Reverend Zero 10-16-2004, 02:08 PM I agree. I have been seeing this a lot lately, and it's really annoying.
Dark|Fate 10-16-2004, 02:12 PM Give them the weight they had in t1, it was actully difficult to get from one side of the map to another with a turret. All im asking for is a little difficulty, every n00b who sees this done will be like "OMG L33t IDEAH IMA GONNA START dOING THAT TWO!
Sanchez 10-16-2004, 02:15 PM i have to agree. taking a turret/invo/whatever over to the raindance base to set it up took a little bit of skill and not everyone on the server was able to do it. the problem now is that you can have your epack + carry the deployable. i dont see how adding a little weight could hurt. if adding weight makes it that bad, dont go O turreting :shrug:
dudeman 10-16-2004, 02:22 PM meh, this is a pointless thing to complain about. so there's one enemy turret near your base per match that you kill with two discs. wow, what an issue.
pixelsponge 10-16-2004, 02:42 PM If people feel the need to waste one of their turrets by putting it mid field then let them. It's not like they are all that difficult to destroy, and its just one less turret next to their base to deal with, making it easier for cappers and HO. It's to their own detriment.
Senty 10-16-2004, 02:48 PM The problem is turrets in your teritory are too hard to distinguish from your own, until you see them firing on friendly targets. But in a chaotic situation that might be hard to notice.
Enemy turrets in your territory should be made obvious, possibly by the use of colored smoke, light, or a red tag similar to the one that makes enemy deployable invs so easily identifiable.
Sir Lucius 10-16-2004, 03:01 PM Shouldn't strapping on a deployable weigh you down and reduce your movement? Why NOT grab a deployable on your way out of the base if it doesn't have any negative impact? A lot of players now just pick up a deployable and end up placing it somewhere stupid like right outside the enemy's base. I know its essentially a waste of a turret/Inv. but its aggrivating to the other team when you step outside and get killed then have to respawn and take out a stupid turret, and its even MORE aggrivating to the team whos idiot member just wasted a deployable. When carrying anything besides maybe a mine, the player should have less jet power and a difficult time moving. For example; a medium armor carrying a deployable turret should move more like a heavy armor.
Your actuallt talking about several different issues here.
1) You can't control whether or not someone grabs a deployable. If you make it heavy and it slows people down, hard core players will likely eschew them completely in preference for speed, and newer players will pick them up regardless. Plus, as someone else above said, we want to make gameplay faster, not slow it down.
Making deployables have weight is something we considered at one point, but it unnecessarily complicates the game. It's just one factor that might affect gameplay without actually increasing the fun factor. It also means the guy who actually chooses to stay at the base and defend by farming now has an even harder task.
2) You can't control where someone chooses to deploy a deployable. People have to learn good places to deploy them, same as they need to learn everything else. Making a deployable have weight won't change bad decisions people make about where to deploy. Dropping a turret outside your opponents base so it kills the enemy as they come out is a great idea! I'd hardly call it a waste of a deployable as it keeps the enemy suppressed while they take care of the turret.
That guy farming DOES have a harder task because all his Turrets have been placed across the map at the enemys feet by some stupid player.
Again, you can't control stupidity. Making a deployable have weight might make people think twice about taking it, but it won't stop them from making a bad decision about where to place them. In fact it may make them think about dumping the deployable early in an even worse spot than they would otherwise.
dot
Dark|Fate 10-16-2004, 03:01 PM Its extreamly annoying on maps like cavern. Its hard to see turrets let alone deside if its an enemy turret or ur own.
Give them a red arrow like the post above says.
Sir Lucius 10-16-2004, 03:04 PM Cavern doesn't have a sensor so that wouldn't matter anyways.
JackLuminous 10-16-2004, 03:18 PM I'm getting annoyed with heavys attacking the base and dropping turrets on the way. Add weight to them so that this might actully take some skill, or add a limit to how far from your base they can be deployed.
*yawn* yay for pubs
why do people always want to prevent some little tactic that comes up or some neat trick (not this one but others) that some bloke does? Sheesh!
dudeman 10-16-2004, 03:22 PM why do people always want to prevent some little tactic that comes up or some neat trick (not this one but others) that some bloke does? Sheesh!
because they allow themselves to be killed by the tactic rather than grow a brain and a pair and respond... note the most whining you'll see about this game is from people who have played the least and immediately weigh in, that's useless feedback
°Gn0m3_Gr0wN° 10-16-2004, 03:28 PM no, dumb thread anyways, not like this hasent been brought up 123432 times before :shrug:
stahl 10-16-2004, 03:36 PM I don't see the issue. They are taken out so easily. One disc and a 'nade and the turret is no more.
Equaknox 10-16-2004, 03:44 PM Just set a max distance.
ParoxysM 10-16-2004, 03:48 PM Is tis renegheyes?
A turret on O means one less at their base defending something important.
Amadeus 10-16-2004, 03:53 PM A turret on O means one less at their base defending something important.
It hardly matters when the turret is used to distract the capper while it's dueling the O.
I've had that happen to me several times now, a light would just swoop in, deploy a turret, and while I'm trying to kill the turret he kills me (or vice versa). Of course the turret gets owned seconds later, but they already got a cheap cap. (I call it cheap because the AI did the real work, all they had to do is come to my base, press a button and then walk over the flag).
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