ParoxysM
10-11-2004, 08:56 PM
turrents
So how do you guys stop base smashing heavies?ParoxysM 10-11-2004, 08:56 PM turrents BitRaiser 10-11-2004, 08:57 PM Dirty trick to help stop HOs: Grapple 'em, kold down ski, chew 'em ta bits with yer chaingun. Pachacutec 10-11-2004, 09:05 PM The worst map I've seen for it so far is Spiridian (I may not have spelled it correctly, but you get the drift) ... Both bases get hammered so bad and neither team really pays any attention to whatever incidental flag running happens. I was amazed to find that when I was on a server where people were NOT hell bent on base rape that it was a pretty fun map to play. agreed. everyone is agreed on this by far. i vote for no base entry into spiridian for opposite team. Killjoy 10-11-2004, 09:12 PM You can't stop me :grimreape Overon 10-11-2004, 09:33 PM Well base raping their base is a viable tactic to stop them from base raping yours but if there is a rover on the map they can still spawn there and rape away. I think having dedicated midfielders whose job it is to stop heavies is the other alternative. Speed pack heavy with mortar, disk, and chaingun works well. Even if you don't kill them, weakening them makes it so that they will not be able to fire as many mortars if the do get to your base. Weakened heavies are easier to take down by base defenders than full strength heavies. If they are weakened turrets can take them down faster obviously as well. LivinDeath 10-11-2004, 09:43 PM A good LD will always stop 1 or 2 mediocre heavy O from entering the base, if thats all they have to worry about. The advantage is on the LD if they want it to be. The problem is when the really good Heavies get into spam position (like Z Saint) and then its hellish.. One heavy can not only clear flag defense, he can also remove most of the LD wandering around intercepting other heavies. On a pub, thats usually lights out. Plasmatic 10-11-2004, 09:43 PM Kenny']I am amazed at how fast you can take a base down in spawn gear. It is not the most fun thing in the world: spawn, hit the launch ramp, ski into gen room, dump nades, rinse repeat. Two or three runs gives your base time to recover and you can get back to O-sniping and Pod spamming in no time :) LOL! kfc 10-11-2004, 10:11 PM #1 own their base. just you owning their base will sidetrack more than one of their guys. so even if you just base rape, it will remove more of their players from the game than just you. Plus it will make them slower for suiting up. that is UNLESS they have a rover around and are spawning from them. if that is the case, take out the rover FAST! #2 if you are light, jet in the air above them, drop all your grenades and fire the shazbot out of them with your disk. that SHOULD do the trick, if you are on target. Blitz 10-11-2004, 10:19 PM Also, do NOT underestimate the value of the blaster. With a speed pack scavenged from one of the many HOs you can tear any heavy a new a-hole in seconds, especially in closed quarters. Edit: Owned by language filter. I tried this tactic for defense on Winterlake, and Cavern. Works great, but you have to nail everysingle shot. Buckets 10-12-2004, 02:06 AM Shocklance. Ah shazbot... dudeman 10-12-2004, 02:52 AM my tools of the trade stay pretty much the same, spinfusor and grenade launcher... heavies obviously have more armor, so you put what damage you can into them, BACK OFF so you don't die, and let other people finish the job... you can 1 on 1 them even in light but it's easier to actually let the teamplay aspect back you up Krage 10-12-2004, 02:53 AM From playing some LD on pub servers earlier tonight I've found the best thing to do against an incoming ho in a pub game is wait till they're near the base entrance and knock them back / to the side with a carefully placed disc as they're just trying to pass through the door. Generally speaking once they're this close their main focus is getting inside so they don't pay much attention to hovering enemies. At this point with them slowed down completely and focused only on walking inside you can use some more discs to keep them outside and drop your full load of hand grenades (as has been noted before through their usefulness in generator destruction you can drop these suckers in really rapid succession) on them which is usually enough to kill them in seconds. Scavenge up the heavies load of hand grenades, rinse, repeat. Without some competent teammates however (in somewhat limited supply this soon after release) this can become difficult especially for some bases with multiple entrances spread out and multiple coordinated enemy HO. Also for those grappler HO on cavern a few burner blasts and a couple MAs in the face gets 'em hurtin and slowed right down so they're easy pickin's for turrets and teammates. dudeman 10-12-2004, 02:54 AM oh and for the particular scenario of baseraping, obviously, but it need be said maybe to some people, get the eff out of the base the moment you spawn... it's easy to do, so do it, fly off and give yourself range to return fire at the invading fatsos Nordramor 10-12-2004, 03:28 AM Learn to play base Heavy Defense or Medium Defense. On a map like Emerald or Cavern, you're never going to stop all the HO before they start the rape. If you want to curb the HO tide, you're going to need a base D that doesn't suck. Unfortunately, there's far less good base D than good HO. And Spiridan doesn't count, that map is fubared. With the spawn invincibility bug, whoever gets a strong rape in early is going to dominate that map. Once they fix the spawn invinc bug, my suggestion is to cluster the flag, and just out-cap the rapers. Polaris 10-12-2004, 06:56 AM On most maps a dedicated defender can keep the generator online most of the map. Some maps (fort?) you can keep it up with no problem if 1) people leave turrets for defending the base 2) people get out of the base defender's way 3) people nick the HO on their way in. The same can be said for Winterlake on either side 1) leave turrets for indoors. 2) use the BACK DOOR to get in and out so the HD can counter a mortar with a mortar. 3) nick the HO on their way in. Its the same on most maps. A few there is nothing you can do, but for the most part a good HD can keep the gens up enough that HO wont make a difference. The mistake people make on pubs is that they all fall back for the quick repair. It's nice that you want to help get the generator up, but you would better help the team if you confronted the HO in the field while the base defender is going about his business. Orcus 10-12-2004, 08:30 AM #1 newbie mistake I see on pubs, is them scrambling around the base like chickens with their heads cut off, while a long train of HO come from a rover. Asura 10-12-2004, 12:37 PM i like lureing heavys off their routes; some are such point whores i can play laser tag with them and my rifle and they just keep coming. some people are so stupid that they actually start spamming their own base after i lead them 180 degrees (how anyone could make this mistake, i dont know). BitRaiser 10-12-2004, 12:41 PM The same can be said for Winterlake on either side 1) leave turrets for indoors. ACK! Usless! Those turrets in-doors go down WAY too fast to be counted on. Better to hide them on the hillside near the flag base to help sofen up cappers. On either side of WL, I much preffer to fight fire with fire. As Moblie heavy D keeping an eye on the front door, I've stopped HO trains cold. Tahnit 10-12-2004, 12:47 PM best combo is heavy armor...burner..disk...mo rter..and shield pack.. It owns heavies. As soon as he shoots a morter in the base..hit q to activate shield...by then hes inside and you can own him with the burner. Mr.Sleep 10-12-2004, 12:50 PM Yeah, if the other team has a good coordinated offense (and especially if they can park a rover nearby but out of sight for while), then they can keep you down for quite a while. Without and epack or grappler - it's damn tough to catch the capper and half your team is trying to knock out the 2-3 HOs on your doorstep. It's a matter of momentum and if your team sucks, you never get it back. With balanced teams, O&D success seems to go back and forth. | ||